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New option: Reduced stat growth at high levels (#183)
Add optional stat growth reduction at 80+ and 90+ This makes mercs with high base stats more valuable as it is harder to grow to their levels
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@@ -305,6 +305,16 @@ void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumCh
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usChance += (usChance * (pProfile->bWisdom + (pProfile->sWisdomGain / SubpointsPerPoint(WISDOMAMT, pProfile->bExpLevel)) - 50)) / 100;
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}
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// rftr: reduced growth rates at 80+ and 90+ (to make mercs with higher base stats more valuable)
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if (bCurrentRating >= 90)
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{
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usChance = min(min(gGameExternalOptions.ubMaxGrowthChanceAt80, gGameExternalOptions.ubMaxGrowthChanceAt90), usChance);
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}
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else if (bCurrentRating >= 80)
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{
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usChance = min(gGameExternalOptions.ubMaxGrowthChanceAt80, usChance);
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}
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/*
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// if the stat is Marksmanship, and the guy is a hopeless shot
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if ((ubStat == MARKAMT) && (pProfile->bSpecialTrait == HOPELESS_SHOT))
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