mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
ESC: unready weapon for all selected mercs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9357 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2215,6 +2215,18 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
|||||||
{
|
{
|
||||||
// ATE: OK, stop any mercs who are moving by selection method....
|
// ATE: OK, stop any mercs who are moving by selection method....
|
||||||
StopRubberBandedMercFromMoving();
|
StopRubberBandedMercFromMoving();
|
||||||
|
|
||||||
|
// sevenfm: unready weapon for all selected
|
||||||
|
UINT8 cnt = gTacticalStatus.Team[gbPlayerNum].bFirstID;
|
||||||
|
for (SOLDIERTYPE *pSoldier = MercPtrs[cnt]; cnt <= gTacticalStatus.Team[gbPlayerNum].bLastID; cnt++, pSoldier++)
|
||||||
|
{
|
||||||
|
if (pSoldier->bActive && pSoldier->bInSector && pSoldier->flags.uiStatusFlags & SOLDIER_MULTI_SELECTED && WeaponReady(pSoldier))
|
||||||
|
{
|
||||||
|
pSoldier->InternalSoldierReadyWeapon(pSoldier->ubDirection, TRUE, FALSE);
|
||||||
|
HandleSight(pSoldier, SIGHT_LOOK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else if (gusSelectedSoldier != NOBODY &&
|
else if (gusSelectedSoldier != NOBODY &&
|
||||||
|
|||||||
Reference in New Issue
Block a user