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Fixes (by Buggler)
- Fixed allow exception to Dr Q. skill trait code not fully functional - Swapped Dr Q. skill trait xml order so that when exception disabled, he will still have his night ops minor skill due to code execution order - Externalized allow_exception ID number for modding git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1594 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -25,10 +25,12 @@ MAX_NUMBER_OF_TRAITS = 3
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; Values from 2 to 20 are allowed.
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; Values from 2 to 20 are allowed.
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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; Allow special merc to have one more major trait?
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ALLOW_EXCEPTION_FOR_SPECIAL_MERC = TRUE
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; Allow Dr.Q to have one more trait? (giving him Martial Arts + Paramedic + Night Ops)
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; Assign the Merc ID to have one more major trait, only applies if ALLOW_EXCEPTION_FOR_SPECIAL_MERC = TRUE
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ALLOW_EXCEPTION_FOR_DR_Q = TRUE
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; Values from 0 to 254 are allowed, does not work on IMPs. (Default: 33, giving Dr Q. Martial Arts + Night Ops + Paramedic)
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SPECIAL_MERC_ID = 33
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; Do traits set minimum attributes when selected?
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; Do traits set minimum attributes when selected?
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SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE
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SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE
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@@ -2910,8 +2910,8 @@
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<bOldSkillTrait2>4</bOldSkillTrait2>
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<bOldSkillTrait2>4</bOldSkillTrait2>
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<bNewSkillTrait1>6</bNewSkillTrait1>
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<bNewSkillTrait1>6</bNewSkillTrait1>
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<bNewSkillTrait2>6</bNewSkillTrait2>
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<bNewSkillTrait2>6</bNewSkillTrait2>
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<bNewSkillTrait3>9</bNewSkillTrait3>
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<bNewSkillTrait3>13</bNewSkillTrait3>
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<bNewSkillTrait4>13</bNewSkillTrait4>
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<bNewSkillTrait4>9</bNewSkillTrait4>
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<bBuddy1>255</bBuddy1>
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<bBuddy1>255</bBuddy1>
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<bBuddy2>255</bBuddy2>
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<bBuddy2>255</bBuddy2>
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<bBuddy3>255</bBuddy3>
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<bBuddy3>255</bBuddy3>
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@@ -25,10 +25,12 @@ MAX_NUMBER_OF_TRAITS = 3
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; Values from 2 to 20 are allowed.
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; Values from 2 to 20 are allowed.
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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; Allow special merc to have one more major trait?
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ALLOW_EXCEPTION_FOR_SPECIAL_MERC = TRUE
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; Allow Dr.Q to have one more trait? (giving him Martial Arts + Paramedic + Night Ops)
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; Assign the Merc ID to have one more major trait, only applies if ALLOW_EXCEPTION_FOR_SPECIAL_MERC = TRUE
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ALLOW_EXCEPTION_FOR_DR_Q = TRUE
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; Values from 0 to 254 are allowed, does not work on IMPs. (Default: 33, giving Dr Q. Martial Arts + Night Ops + Paramedic)
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SPECIAL_MERC_ID = 33
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; Do traits set minimum attributes when selected?
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; Do traits set minimum attributes when selected?
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SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE
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SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE
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@@ -25,10 +25,12 @@ MAX_NUMBER_OF_TRAITS = 3
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; Values from 2 to 20 are allowed.
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; Values from 2 to 20 are allowed.
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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NUMBER_OF_MAJOR_TRAITS_ALLOWED = 2
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; Allow special merc to have one more major trait?
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ALLOW_EXCEPTION_FOR_SPECIAL_MERC = TRUE
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; Allow Dr.Q to have one more trait? (giving him Martial Arts + Paramedic + Night Ops)
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; Assign the Merc ID to have one more major trait, only applies if ALLOW_EXCEPTION_FOR_SPECIAL_MERC = TRUE
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ALLOW_EXCEPTION_FOR_DR_Q = TRUE
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; Values from 0 to 254 are allowed, does not work on IMPs. (Default: 33, giving Dr Q. Martial Arts + Night Ops + Paramedic)
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SPECIAL_MERC_ID = 33
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; Do traits set minimum attributes when selected?
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; Do traits set minimum attributes when selected?
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SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE
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SET_MINIMUM_ATTRIBUTES_FOR_TRAITS = TRUE
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