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-increased range of xm-8 sharpshooter to 40 tiles
-made bipod a default attachment instead of integrated one on the SIG 550 and 552 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@226 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -812,6 +812,10 @@
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<attachmentIndex>209</attachmentIndex>
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<itemIndex>712</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>209</attachmentIndex>
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<itemIndex>713</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>209</attachmentIndex>
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<itemIndex>714</itemIndex>
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@@ -3060,6 +3064,10 @@
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<attachmentIndex>902</attachmentIndex>
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<itemIndex>713</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>902</attachmentIndex>
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<itemIndex>714</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>904</attachmentIndex>
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<itemIndex>25</itemIndex>
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@@ -7316,8 +7324,4 @@
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<attachmentIndex>1026</attachmentIndex>
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<itemIndex>756</itemIndex>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>902</attachmentIndex>
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<itemIndex>714</itemIndex>
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</ATTACHMENT>
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</ATTACHMENTLIST>
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@@ -82748,7 +82748,7 @@
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<BR_ROF>700</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<Bipod>1</Bipod>
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<Bipod>0</Bipod>
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<RangeBonus>0</RangeBonus>
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<ToHitBonus>-1</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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@@ -82779,7 +82779,7 @@
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<DiscardedLauncherItem>0</DiscardedLauncherItem>
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<RocketRifle>0</RocketRifle>
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<Cannon>0</Cannon>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>209</DefaultAttachment>
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<BrassKnuckles>0</BrassKnuckles>
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<Crowbar>0</Crowbar>
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<BloodiedItem>0</BloodiedItem>
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@@ -82980,7 +82980,7 @@
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<BR_ROF>700</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>1</HideMuzzleFlash>
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<Bipod>1</Bipod>
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<Bipod>0</Bipod>
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<RangeBonus>0</RangeBonus>
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<ToHitBonus>-1</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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@@ -83011,7 +83011,7 @@
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<DiscardedLauncherItem>0</DiscardedLauncherItem>
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<RocketRifle>0</RocketRifle>
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<Cannon>0</Cannon>
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>209</DefaultAttachment>
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<BrassKnuckles>0</BrassKnuckles>
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<Crowbar>0</Crowbar>
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<BloodiedItem>0</BloodiedItem>
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@@ -87247,7 +87247,7 @@
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<ubGraphicNum>157</ubGraphicNum>
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<ubWeight>28</ubWeight>
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<ubPerPocket>0</ubPerPocket>
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<usPrice>4070</usPrice>
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<usPrice>4170</usPrice>
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<ubCoolness>9</ubCoolness>
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<bReliability>0</bReliability>
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<bRepairEase>-2</bRepairEase>
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@@ -9084,10 +9084,10 @@
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<ubBurstPenalty>8</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>30</ubImpact>
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<ubDeadliness>35</ubDeadliness>
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<ubDeadliness>36</ubDeadliness>
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<bAccuracy>6</bAccuracy>
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<ubMagSize>30</ubMagSize>
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<usRange>370</usRange>
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<usRange>400</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>40</BurstAniDelay>
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<ubAttackVolume>70</ubAttackVolume>
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@@ -9102,7 +9102,7 @@
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<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
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<AutoPenalty>8</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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