-increased range of xm-8 sharpshooter to 40 tiles

-made bipod a default attachment instead of integrated one on the SIG 550 and 552

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@226 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-07-20 15:57:47 +00:00
parent b9b36cd9d3
commit 081392014c
3 changed files with 16 additions and 12 deletions
+8 -4
View File
@@ -812,6 +812,10 @@
<attachmentIndex>209</attachmentIndex>
<itemIndex>712</itemIndex>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex>
<itemIndex>713</itemIndex>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>209</attachmentIndex>
<itemIndex>714</itemIndex>
@@ -3060,6 +3064,10 @@
<attachmentIndex>902</attachmentIndex>
<itemIndex>713</itemIndex>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>902</attachmentIndex>
<itemIndex>714</itemIndex>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>904</attachmentIndex>
<itemIndex>25</itemIndex>
@@ -7316,8 +7324,4 @@
<attachmentIndex>1026</attachmentIndex>
<itemIndex>756</itemIndex>
</ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>902</attachmentIndex>
<itemIndex>714</itemIndex>
</ATTACHMENT>
</ATTACHMENTLIST>
+5 -5
View File
@@ -82748,7 +82748,7 @@
<BR_ROF>700</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>1</HideMuzzleFlash>
<Bipod>1</Bipod>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
@@ -82779,7 +82779,7 @@
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<DefaultAttachment>209</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
@@ -82980,7 +82980,7 @@
<BR_ROF>700</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>1</HideMuzzleFlash>
<Bipod>1</Bipod>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
@@ -83011,7 +83011,7 @@
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<DefaultAttachment>209</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
@@ -87247,7 +87247,7 @@
<ubGraphicNum>157</ubGraphicNum>
<ubWeight>28</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>4070</usPrice>
<usPrice>4170</usPrice>
<ubCoolness>9</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
+3 -3
View File
@@ -9084,10 +9084,10 @@
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>35</ubDeadliness>
<ubDeadliness>36</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
@@ -9102,7 +9102,7 @@
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>