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in ReadInAttachmentComboMergeStats() added a missing fclose plus a missing XML_free
in Items.cpp added unfriendly code to trace + stop the game when pObj is corrupted. (the corruption comes from somewhere outside the destructed foo!) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@900 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-1
@@ -6556,8 +6556,16 @@ INT16 GetRateOfFireBonus( OBJECTTYPE * pObj )
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INT8 bLoop;
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INT16 bns=0;
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if( (MAXITEMS <= pObj->usItem) || (MAXITEMS <= pObj->usGunAmmoItem) )
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{
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DebugMsg(TOPIC_JA2, DBG_LEVEL_1, String("GetRateOfFireBonus would crash: pObj->usItem=%d or pObj->usGunAmmoItem=%d ist higher than max %d", pObj->usItem, pObj->usGunAmmoItem, MAXITEMS ));
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ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"GetRateOfFireBonus would crash: pObj->usItem=%d or pObj->usGunAmmoItem=%d ist higher than max %d", pObj->usItem, pObj->usGunAmmoItem, MAXITEMS );
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AssertMsg( 0, "GetRateOfFireBonus would crash" );
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return 0; /* cannot calculate Bonus, this only happens sometimes in FULLSCREEN */
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}
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bns = BonusReduceMore( Item[pObj->usItem].rateoffirebonus, pObj->bStatus[0] );
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bns += Item[pObj->usGunAmmoItem].rateoffirebonus ;
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bns += Item[pObj->usGunAmmoItem].rateoffirebonus;
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for (bLoop = 0; bLoop < MAX_ATTACHMENTS; bLoop++)
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{
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