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** Merged source code from development (MP+BMP) trunk (Revision: 3352) ** ** https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP ** ************************************************************************* 1 (Rev. 3343) Changes: Control hardcoded list of unclickable ("bad") sectors via XML file. (by Realist) On the strategic map, the player cannot click or highlight specific sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml that flags a sector as "bad". (<BadSector>1</BadSector>) Files: /branches/Wanne/JA2 1.13 MP/Build/Strategic/Map Screen Interface Map.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Movement Costs.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/mapscreen.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map /branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map/MovementCosts.xml /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map/MovementCosts.xml 2 (Rev. 3344) Changes: Move hardcoded underground sectors initialization to Lua script file. (by Realist) Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change). Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population. Also enables underground bloodcat population. Files: /branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Init.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Types.h /branches/Wanne/JA2 1.13 MP/Build/Strategic/Queen Command.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic AI.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_2005Express.vcproj /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_VS2008.vcproj /branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.h /branches/Wanne/JA2 1.13 MP/Build/Strategic/strategicmap.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Init List.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts /branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts/initunderground.lua /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts/initunderground.lua 3 (Rev. 3345) Changes: Bugfix: In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu() (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp 4 (Rev. 3346) Changes: Changed order of properties in GameSettings.cpp (by Headrock) HAM 3.6 fixes (by Headrock) Sorted Data-1.13\ja2_options.ini (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp /branches/Wanne/JA2 1.13 MP/Build/GameSettings.h /branches/Wanne/JA2 1.13 MP/Build/Laptop/BobbyRGuns.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/MilitiaSquads.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Mines.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Town Militia.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Campaign.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Enhanced.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Items.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.h /branches/Wanne/JA2 1.13 MP/Build/Tactical/Overhead.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Control.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Profile.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Weapons.cpp /branches/Wanne/JA2 1.13 MP/Build/TileEngine/Explosion Control.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Ja2_Options.INI /branches/Wanne/JA2 1.13 MP/GameDir/INIEditorJA2Options.xml 5 (Rev. 3347) Changes: Bugfix: Turns out that the program is saving the number of used Placement Slots to the temp file fine, but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, it leads to an assertion error instead when trying to re-load that sector. (by Headrock) Re-ordered Data/Ja2_Options.INI (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/Tactical/Enemy Soldier Save.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data/Ja2_Options.INI 6 (Rev. 3348) Changes: Translated missing HAM 3.6 German Texts (by systemfehler) Files: /branches/Wanne/JA2 1.13 MP/Build/Utils/_GermanText.cpp 7 (Rev. 3351) Changes: PlusAI 1.0 Patch (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.h /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/Attacks.cpp /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/DecideAction.cpp /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/FindLocations.cpp /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/ai.h 8 (Rev. 3352) Changes: Bugfix: The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. In all other builds it is set to FALSE. Files: /branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -13,12 +13,12 @@
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#ifdef JA2EDITOR
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//MAP EDITOR BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.3342" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.3353" };
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.3342" };
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.3353" };
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#elif defined CRIPPLED_VERSION
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@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.3342" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.3353" };
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#endif
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CHAR8 czVersionNumber[16] = { "Build 10.03.01" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 10.03.07" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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