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Changed code for sex in brothel to use the externalized grid numbers.
This change only helps if you use the fixed LUA script in GameDir 1792. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6445 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+16
-16
@@ -7089,23 +7089,23 @@ static int l_ACTION_ITEM_SEX (lua_State *L)
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// stop the merc...
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MercPtrs[ ubID ]->EVENT_StopMerc( MercPtrs[ ubID ]->sGridNo, MercPtrs[ ubID ]->ubDirection );
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switch( sGridNo )
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if ( sGridNo == gModSettings.iCarlaDoorGridNo +1 )
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{
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sDoorSpot = gModSettings.iCarlaDoorGridNo;
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sTeleportSpot = gModSettings.iCarlaDoorGridNo;
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}
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else if ( sGridNo == gModSettings.iCindyDoorGridNo +1 )
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{
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sDoorSpot = gModSettings.iCindyDoorGridNo;
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sTeleportSpot = gModSettings.iCindyDoorGridNo;
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}
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else if ( sGridNo == gModSettings.iBambiDoorGridNo )
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{
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sDoorSpot = gModSettings.iBambiDoorGridNo;
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sTeleportSpot = gModSettings.iBambiDoorGridNo +1;
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}
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else
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{
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case 13414:
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sDoorSpot = 13413;
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sTeleportSpot = 13413;
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break;
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case 11174:
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sDoorSpot = 11173;
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sTeleportSpot = 11173;
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break;
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case 12290:
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sDoorSpot = 12290;
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sTeleportSpot = 12291;
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break;
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default:
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sDoorSpot = NOWHERE;
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sTeleportSpot = NOWHERE;
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}
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