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- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522 - renamed dialogue enum for clarity git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -668,7 +668,8 @@ UINT8 NumberOfMercsOnPlayerTeam()
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void HandleMercArrivesQuotes( SOLDIERTYPE *pSoldier )
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{
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INT8 cnt, bHated, bLastTeamID;
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UINT8 cnt, usLastTeamID;
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INT8 bHated;
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SOLDIERTYPE *pTeamSoldier;
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#ifdef JA2UB
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//if we are at the begining of the game going through the initial heli scequence
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@@ -689,18 +690,13 @@ void HandleMercArrivesQuotes( SOLDIERTYPE *pSoldier )
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_PC_DROPPED_OMERTA );
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}
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// Flugente: additional dialogue
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else
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{
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AdditionalTacticalCharacterDialogue_CallsLua( pSoldier, ADE_OMERTA_ENTRY );
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}
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}
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// Check to see if anyone hates this merc and will now complain
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cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
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usLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
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//loop though all the mercs
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for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= bLastTeamID; cnt++,pTeamSoldier++)
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for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= usLastTeamID; ++cnt, ++pTeamSoldier)
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{
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if ( pTeamSoldier->bActive )
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{
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@@ -732,6 +728,9 @@ void HandleMercArrivesQuotes( SOLDIERTYPE *pSoldier )
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}
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}
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}
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// Flugente: additional dialogue
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AdditionalTacticalCharacterDialogue_CallsLua( pTeamSoldier, ADE_MERC_ARRIVES, pSoldier->ubProfile, ( gubQuest[QUEST_DELIVER_LETTER] == QUESTINPROGRESS ) ? 1 : 0 );
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}
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}
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}
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