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Fix: Errors in UB code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8647 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 18.12.02" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 19.01.02" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8643" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8647" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -488,14 +488,14 @@ UINT8 GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( UINT8 *pSoldierIdArr
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if( pProfileIdArray != NULL )
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{
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//record the profile num of the merc
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pProfileIdArray[ bNumMercsPresent ] = pSoldier->ubProfile;
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pProfileIdArray[ usNumMercsPresent ] = pSoldier->ubProfile;
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}
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//if we are to return an array of the mercs
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if( pSoldierIdArray != NULL )
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{
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//record the soldier num of the merc
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pSoldierIdArray[ bNumMercsPresent ] = pSoldier->ubID;
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pSoldierIdArray[ usNumMercsPresent ] = pSoldier->ubID;
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}
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++usNumMercsPresent;
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@@ -562,7 +562,7 @@ UINT8 RandomArrayOfQualifiedMercs( UINT8 *pRandomSoldierIdArray )
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//Get the number and array of the new soldiers
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usNumMercsPresent = GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( SoldierIdArray, NULL );
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Assert( bNumMercsPresent < NUM_MERCS_WITH_NEW_QUOTES );
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Assert( usNumMercsPresent < NUM_MERCS_WITH_NEW_QUOTES );
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if( usNumMercsPresent > 0 )
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{
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