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- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522 - renamed dialogue enum for clarity git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2498,7 +2498,7 @@ void EnterShopKeeperInterfaceScreen_NonNPC( INT8 ubArmsDealerID, UINT8 aMercID )
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// Flugente: additional dialogue
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if ( gusSelectedSoldier != NOBODY )
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AdditionalTacticalCharacterDialogue_CallsLua( MercPtrs[gusSelectedSoldier], ADE_MERCHANT_CHAT );
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AdditionalTacticalCharacterDialogue_CallsLua( MercPtrs[gusSelectedSoldier], ADE_MERCHANT_CHAT, ubArmsDealerID >= 0 ? (UINT32)ubArmsDealerID : 0 );
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LeaveTacticalScreen( SHOPKEEPER_SCREEN );
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}
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