- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522
- renamed dialogue enum for clarity

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-21 19:39:07 +00:00
parent 98cab67624
commit 0ab562c29e
15 changed files with 138 additions and 86 deletions
+1 -1
View File
@@ -2498,7 +2498,7 @@ void EnterShopKeeperInterfaceScreen_NonNPC( INT8 ubArmsDealerID, UINT8 aMercID )
// Flugente: additional dialogue
if ( gusSelectedSoldier != NOBODY )
AdditionalTacticalCharacterDialogue_CallsLua( MercPtrs[gusSelectedSoldier], ADE_MERCHANT_CHAT );
AdditionalTacticalCharacterDialogue_CallsLua( MercPtrs[gusSelectedSoldier], ADE_MERCHANT_CHAT, ubArmsDealerID >= 0 ? (UINT32)ubArmsDealerID : 0 );
LeaveTacticalScreen( SHOPKEEPER_SCREEN );
}