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- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522 - renamed dialogue enum for clarity git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -13040,6 +13040,10 @@ void SOLDIERTYPE::EVENT_SoldierBeginFirstAid( INT32 sGridNo, UINT8 ubDirection )
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{
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pTSoldier->SoldierGotoStationaryStance( );
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}
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// Flugente: additional dialogue
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AdditionalTacticalCharacterDialogue_CallsLua( this, ADE_BANDAGE_PERFORM_BEGIN, pTSoldier->ubProfile );
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AdditionalTacticalCharacterDialogue_CallsLua( pTSoldier, ADE_BANDAGE_RECEIVE_BEGIN, this->ubProfile );
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}
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}
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@@ -13533,13 +13537,13 @@ void SOLDIERTYPE::InternalReceivingSoldierCancelServices( BOOLEAN fPlayEndAnim )
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}
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}
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// Flugente: additional dialogue
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AdditionalTacticalCharacterDialogue_CallsLua( pTSoldier, ADE_BANDAGE_PERFORM_END, this->ubProfile );
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AdditionalTacticalCharacterDialogue_CallsLua( this, ADE_BANDAGE_RECEIVE_END, pTSoldier->ubProfile );
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}
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}
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}
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}
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}
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@@ -13595,7 +13599,6 @@ void SOLDIERTYPE::InternalGivingSoldierCancelServices( BOOLEAN fPlayEndAnim )
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}
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}
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}
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}
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void SOLDIERTYPE::GivingSoldierCancelServices( void )
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