- Added new additional dialogue events for commenting upon other merc's skill/kills, comment during bandaging

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23604&goto=356522&#msg_356522
- renamed dialogue enum for clarity

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-21 19:39:07 +00:00
parent 98cab67624
commit 0ab562c29e
15 changed files with 138 additions and 86 deletions
+2 -2
View File
@@ -9861,7 +9861,7 @@ STR16 szMercCompareWebSite[] =
L"-Konrad C., Corrective law enforcement-",
L"I've always been a loner, so joining a team was hard for me. Your insight showed me how to become part of a team. You've been a big help!",
L"-Grant W., Snake charmer-",
L"In my line of work, you need to trust every member of your team 100%. That's why we went to the experts - we went to MeLoDY.",
L"In my line of work, you need to trust every member of your team 100%%. That's why we went to the experts - we went to MeLoDY.",
L"-Halle L., SPK-",
L"I'll be the first to admit our crew was a rather illustrious assortion of characters, and we ran into some scuffles. But we learned to respect each other, and now complement each other perfectly.",
L"-Michael C., NASA-",
@@ -9880,7 +9880,7 @@ STR16 szMercCompareWebSite[] =
STR16 szMercCompareEventText[]=
{
L"%s shot at me!",
L"%s shot me!",
L"%s is scheming behind my back",
L"%s interfered in my business",
L"%s is friends with my enemy",