mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
spread fire fixes in realtime mode
- fixes spread fire not working properly and shooting elsewhere than assigned - fixes throwing items not working and instead firing from weapon - added the fix shooting to random direction that was previously added into Turn Based Input git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -479,15 +479,13 @@ void QueryRTLeftButton( UINT32 *puiNewEvent )
|
||||
}
|
||||
|
||||
// CHECK IF WE CLICKED-HELD
|
||||
if ( COUNTERDONE( LMOUSECLICK_DELAY_COUNTER ) && gpItemPointer != NULL )
|
||||
if ( COUNTERDONE( LMOUSECLICK_DELAY_COUNTER ) )
|
||||
{
|
||||
// LEFT CLICK-HOLD EVENT
|
||||
// Switch on UI mode
|
||||
switch( gCurrentUIMode )
|
||||
{
|
||||
case CONFIRM_ACTION_MODE:
|
||||
case ACTION_MODE:
|
||||
|
||||
if( GetSoldier( &pSoldier, gusSelectedSoldier ) )
|
||||
{
|
||||
if ( pSoldier->bDoBurst )
|
||||
@@ -634,6 +632,11 @@ void QueryRTLeftButton( UINT32 *puiNewEvent )
|
||||
// {
|
||||
// *puiNewEvent = CA_MERC_SHOOT;
|
||||
// }
|
||||
if (GetSoldier(&pSoldier, gusSelectedSoldier))
|
||||
{
|
||||
//shadooow: this fixes merc randomly shooting in different direction than assigned
|
||||
pSoldier->flags.fDoSpread = 0;
|
||||
}
|
||||
*puiNewEvent = CA_MERC_SHOOT;
|
||||
// }
|
||||
//}
|
||||
|
||||
Reference in New Issue
Block a user