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New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm)
- With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible. - Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx" https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -278,7 +278,7 @@ void ExitCombatMode( );
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void HandleTeamServices( UINT8 ubTeamNum );
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void HandlePlayerServices( SOLDIERTYPE *pTeamSoldier );
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void SetEnemyPresence( );
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void CycleThroughKnownEnemies( );
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void CycleThroughKnownEnemies( BOOLEAN backward = FALSE );
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BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen );
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SOLDIERTYPE * FreeUpAttacker( );
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BOOLEAN PlayerTeamFull( );
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@@ -309,6 +309,7 @@ INT32 FindAdjacentPunchTarget( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pTargetSold
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SOLDIERTYPE * CivilianGroupMemberChangesSides( SOLDIERTYPE * pAttacked );
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void CivilianGroupChangesSides( UINT8 ubCivilianGroup );
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void CycleVisibleEnemies( SOLDIERTYPE *pSrcSoldier );
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void CycleVisibleEnemiesBackward( SOLDIERTYPE *pSrcSoldier );
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UINT8 CivilianGroupMembersChangeSidesWithinProximity( SOLDIERTYPE * pAttacked );
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void PauseAITemporarily( );
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void PauseAIUntilManuallyUnpaused( );
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