New option ALTERNATE_MOUSE_COMMANDS in Ja2_Options.ini (by Sevenfm)

- With this option = TRUE, mousewheel is inverted for changing stance with ALT+mousewheel, also some new mouse actions are possible.
- Alternate mouse actions: see "Docs\Manual\JA2_113_Alternate_Mouse_Commands.xlsx"
  https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir/Docs/Manuals/JA2_113_Alternate_Mouse_Commands.xlsx

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6684 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-06 16:47:10 +00:00
parent 4cf6aa49d2
commit 0bae7724a0
6 changed files with 1493 additions and 713 deletions
+2 -1
View File
@@ -278,7 +278,7 @@ void ExitCombatMode( );
void HandleTeamServices( UINT8 ubTeamNum );
void HandlePlayerServices( SOLDIERTYPE *pTeamSoldier );
void SetEnemyPresence( );
void CycleThroughKnownEnemies( );
void CycleThroughKnownEnemies( BOOLEAN backward = FALSE );
BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen );
SOLDIERTYPE * FreeUpAttacker( );
BOOLEAN PlayerTeamFull( );
@@ -309,6 +309,7 @@ INT32 FindAdjacentPunchTarget( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pTargetSold
SOLDIERTYPE * CivilianGroupMemberChangesSides( SOLDIERTYPE * pAttacked );
void CivilianGroupChangesSides( UINT8 ubCivilianGroup );
void CycleVisibleEnemies( SOLDIERTYPE *pSrcSoldier );
void CycleVisibleEnemiesBackward( SOLDIERTYPE *pSrcSoldier );
UINT8 CivilianGroupMembersChangeSidesWithinProximity( SOLDIERTYPE * pAttacked );
void PauseAITemporarily( );
void PauseAIUntilManuallyUnpaused( );