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New MOD-Setting (by Jazz)
- CREATURE_MEANWHILE_CUTSCENE: Play the meanwhile cutscene ordering the release of creatures? git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6683 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2597,6 +2597,9 @@ void LoadModSettings(){
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gModSettings.ubMeanwhileAddMadlabSector4X = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_X", 4);
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gModSettings.ubMeanwhileAddMadlabSector4Y = iniReader.ReadInteger("Meanwhile", "ADD_MADLAB_SECTOR_4_Y", 5);
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gModSettings.CreatureMeanwhileCutscene = iniReader.ReadBoolean("Meanwhile", "CREATURE_MEANWHILE_CUTSCENE", TRUE);
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gModSettings.ubEndGameVictorySectorX = iniReader.ReadInteger("End Game", "VICTORY_SECTOR_X", 3);
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gModSettings.ubEndGameVictorySectorY = iniReader.ReadInteger("End Game", "VICTORY_SECTOR_Y", 16);
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gModSettings.iEndGameVictoryGridNo = iniReader.ReadInteger("End Game", "VICTORY_POSITION", 5687);
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@@ -1968,6 +1968,8 @@ typedef struct
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UINT8 ubEndGameVictorySectorY;
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INT32 iEndGameVictoryGridNo;
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BOOLEAN CreatureMeanwhileCutscene;
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}MOD_SETTINGS;
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// silversurfer: item property modifiers
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@@ -301,7 +301,7 @@ void InitCreatureQuest()
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#if (defined JA2UB)
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//Ja25 No meanwhiles && no creatures
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#else
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if( fPlayMeanwhile && !gfCreatureMeanwhileScenePlayed )
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if( fPlayMeanwhile && !gfCreatureMeanwhileScenePlayed && gModSettings.CreatureMeanwhileCutscene == TRUE )
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{
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//Start the meanwhile scene for the queen ordering the release of the creatures.
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HandleCreatureRelease();
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