Fixed szSoundEffects definition

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2633 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2009-03-24 20:41:54 +00:00
parent 8fe93de1f5
commit 0c6801fb61
6 changed files with 24 additions and 18 deletions
+13 -13
View File
@@ -44,20 +44,20 @@ LPDIRECTSOUND lpDS = NULL;
LPDIRECTSOUNDBUFFER lpSoundEffects[NUM_SOUND_EFFECTS];
extern char szSoundEffects[MAX_SAMPLES][255];
//char szSoundEffects[NUM_SOUND_EFFECTS][255] =
char szSoundEffects[MAX_SAMPLES][255] =
{
"SHOOT1",
"MISS1",
"FALL1",
"HIT1",
"HIT2",
"DOOROPEN1",
"DOORCLOSE1",
"BURST1",
"ENDTURN"
};
//char szSoundEffects[MAX_SAMPLES][255] =
//{
// "SHOOT1",
// "MISS1",
// "FALL1",
// "HIT1",
// "HIT2",
// "DOOROPEN1",
// "DOORCLOSE1",
// "BURST1",
// "ENDTURN"
//};
/*
* DSEnable