- new shortcut: Shift+M moves all items in sector to location of selected merc

- fix for array initialization


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-13 23:32:44 +00:00
parent 2ff5019247
commit 0c6b247cf5
3 changed files with 35 additions and 2 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.1024" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.1047" };
#endif
+33
View File
@@ -2959,6 +2959,39 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
break;
case 'M':
if( fAlt )
{
}
else if( fCtrl )
{
}
else
{
if ( !(gTacticalStatus.fEnemyInSector) )
{
HandleAllReachAbleItemsInTheSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
SOLDIERTYPE *pSoldier;
if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
{
for ( UINT32 uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ ) //for all items in sector
{
if ( (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) && (gWorldItems[ uiLoop ].sGridNo != pSoldier->sGridNo) )//item exists and is reachable
{
MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo);
NotifySoldiersToLookforItems( );
}
}
}
}
}
break;
case PGDN:
if ( CHEATER_CHEAT_LEVEL( ) )
+1 -1
View File
@@ -411,7 +411,7 @@ void GenerateBuildings( void )
UINT32 uiLoop;
// init building structures and variables
memset( &gubBuildingInfo, 0, WORLD_MAX * sizeof( UINT8 ) );
memset( gubBuildingInfo, 0, WORLD_MAX * sizeof( UINT8 ) );
memset( &gBuildings, 0, MAX_BUILDINGS * sizeof( BUILDING ) );
gubNumberOfBuildings = 0;