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https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
- new shortcut: Shift+M moves all items in sector to location of selected merc
- fix for array initialization git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -23,7 +23,7 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.1024" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.1047" };
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#endif
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#endif
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@@ -2959,6 +2959,39 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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break;
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break;
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case 'M':
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if( fAlt )
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{
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}
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else if( fCtrl )
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{
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}
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else
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{
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if ( !(gTacticalStatus.fEnemyInSector) )
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{
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HandleAllReachAbleItemsInTheSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
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SOLDIERTYPE *pSoldier;
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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for ( UINT32 uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ ) //for all items in sector
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{
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if ( (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) && (gWorldItems[ uiLoop ].sGridNo != pSoldier->sGridNo) )//item exists and is reachable
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{
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MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo);
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NotifySoldiersToLookforItems( );
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}
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}
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}
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}
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}
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break;
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case PGDN:
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case PGDN:
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if ( CHEATER_CHEAT_LEVEL( ) )
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if ( CHEATER_CHEAT_LEVEL( ) )
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@@ -411,7 +411,7 @@ void GenerateBuildings( void )
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UINT32 uiLoop;
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UINT32 uiLoop;
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// init building structures and variables
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// init building structures and variables
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memset( &gubBuildingInfo, 0, WORLD_MAX * sizeof( UINT8 ) );
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memset( gubBuildingInfo, 0, WORLD_MAX * sizeof( UINT8 ) );
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memset( &gBuildings, 0, MAX_BUILDINGS * sizeof( BUILDING ) );
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memset( &gBuildings, 0, MAX_BUILDINGS * sizeof( BUILDING ) );
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gubNumberOfBuildings = 0;
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gubNumberOfBuildings = 0;
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