mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- MP: Disabled (set to FALSE) the NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT (ja2_options.ini entry) in a MP game, because it leads to problems on the pure client
o If ON, the ALWAYS tries to scroll to the AI soldier which is in running stance and therefore you are unable to do anyting and cannot play git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6043 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+7
-3
@@ -1273,9 +1273,13 @@ void LoadGameExternalOptions()
|
||||
// Penalty for fire when you don't see enemy (when you see enemy because his see militya or ather merc)
|
||||
gGameExternalOptions.iPenaltyShootUnSeen = iniReader.ReadInteger("Tactical Interface Settings","SHOOT_UNSEEN_PENALTY",0,0,255);
|
||||
|
||||
// Flugente: in turnbased combat, do not adjust animation after arriving at target location
|
||||
gGameExternalOptions.fNoStandingAnimAdjustInCombat = iniReader.ReadBoolean("Tactical Interface Settings","NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT", TRUE);
|
||||
|
||||
if (!is_networked)
|
||||
// Flugente: in turnbased combat, do not adjust animation after arriving at target location
|
||||
gGameExternalOptions.fNoStandingAnimAdjustInCombat = iniReader.ReadBoolean("Tactical Interface Settings","NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT", TRUE);
|
||||
else
|
||||
// WANNE: This makes problem for the AI soldiers on the pure client, so why is is set to false
|
||||
gGameExternalOptions.fNoStandingAnimAdjustInCombat = FALSE;
|
||||
|
||||
//Inventory AP Weight Divisor
|
||||
gGameExternalOptions.uWeightDivisor = iniReader.ReadFloat("Tactical Interface Settings","INV_AP_WEIGHT_DIVISOR",5,0,100);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user