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Fixed regression caused by r9305 where maps in some mods like AIMNAS became unwalkable completely.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9317 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11,7 +11,7 @@
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#include "Random.h"
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#include "Pathai.h"
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#endif
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#include "Map Information.h"
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UINT32 guiForceRefreshMousePositionCalculation = 0;
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@@ -1279,12 +1279,10 @@ INT16 MapY( INT32 sGridNo )
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bool GridNoOnWalkableWorldTile(INT32 sGridNo)
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{
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//Shadooow: this will compare sGridNo height with height of the center grid of the map, as long as the center of the map is on a walkable height it will work properly
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MAP_ELEMENT *pMapElement = &(gpWorldLevelData[sGridNo]);
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//Shadooow: as far as I know, Drassen Mine (tileset id 23) is the only map where the base land height isn't 0
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//if there are more, add them into this hardcoded check
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UINT8 sDefaultTilesetLandHeight = giCurrentTilesetID == 23 ? 80 : 0;
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//ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"GridNoOnWalkableWorldTile, tileset id: %i, gridno height level: %i", giCurrentTilesetID, pMapElement->sHeight);
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return pMapElement->sHeight == sDefaultTilesetLandHeight;
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MAP_ELEMENT *pMapElementCenter = &(gpWorldLevelData[gMapInformation.sCenterGridNo]);
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return pMapElement->sHeight == pMapElementCenter->sHeight;
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}
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BOOLEAN GridNoOnVisibleWorldTile( INT32 sGridNo )
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