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- Fixed a few compilation warnings (uninitialized variables, ...)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6257 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2442,9 +2442,10 @@ BOOLEAN AreAllPlayerMercTraversingBetweenSectors()
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BOOLEAN RecordJa25StrategicAiDecisions( INT16 sSectorAttacked, UINT8 ubNumEnemies )
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{
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/*
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CHAR8 zOutputString[512];
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HWFILE hFile;
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/*
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//open up the debug file
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hFile = FileOpen( JA25_SAI_DEBUG_FILE, FILE_ACCESS_WRITE | FILE_OPEN_ALWAYS, FALSE );
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if( !hFile )
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@@ -8044,7 +8044,6 @@ static int l_CreateItemInv (lua_State *L)
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{
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UINT8 n = lua_gettop(L);
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int i;
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INT32 iWorldItem;
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OBJECTTYPE Object;
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UINT8 UBID = 0;
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SOLDIERTYPE * pSoldier;
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