- Fixed compilation errors when trying to compile a UB-Version (#define JA2UB & define JA2UBMAPS)

o The compilation was broken when enabling Speck as a playable mercs in JA2 113 (revision 6215)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-07-29 09:05:08 +00:00
parent 4982281ddb
commit 76d517be0c
7 changed files with 66 additions and 13 deletions
Binary file not shown.
+25 -1
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@@ -259,7 +259,10 @@ NUMBER_TIMES_QUOTE_SAID gNumberOfTimesQuoteSaid[ MERC_NUMBER_OF_RANDOM_QUOTES
{ SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_AIM_SLANDER_3, 0 },
{ SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_AIM_SLANDER_4, 0 },
#ifdef JA2UB
#else
{ SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_SPECK_SELLS_HIMSELF, 0 },
#endif
};
@@ -623,6 +626,8 @@ void HandleMercs()
gfMercSiteScreenIsReDrawn = TRUE;
}
#ifdef JA2UB
#else
// anv: stop, Speck can't say anything because he's out of reach
if( !IsSpeckComAvailable() )
{
@@ -631,6 +636,7 @@ void HandleMercs()
RenderMercs();
gfRedrawMercSite = TRUE;
}
#endif
//if Speck has something to say, say it
if( gusMercVideoSpeckSpeech != MERC_VIDEO_SPECK_SPEECH_NOT_TALKING )// && !gfDoneIntroSpeech )
@@ -2330,7 +2336,6 @@ void HandlePlayerHiringMerc( UINT8 ubHiredMercID )
if( IsMercMercAvailable( BIFF ) )
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_STOGIE );
break;
#endif
// anv: Speck is hired
case SPECK_PLAYABLE:
@@ -2339,6 +2344,8 @@ void HandlePlayerHiringMerc( UINT8 ubHiredMercID )
else
StartSpeckTalking( SPECK_QUOTE_PLAYER_HIRES_SPECK );
break;
#endif
}
}
@@ -2374,7 +2381,10 @@ BOOLEAN ShouldSpeckStartTalkingDueToActionOnSubPage()
HandlePlayerHiringMerc( GetMercIDFromMERCArray( gubCurMercIndex ) );
#ifdef JA2UB
#else
if( IsSpeckComAvailable() )
#endif
{
#ifdef JA2UB
//if it hasnt been said, say the better equipment quote
@@ -2407,6 +2417,8 @@ BOOLEAN ShouldSpeckStartTalkingDueToActionOnSubPage()
return( FALSE );
}
#ifdef JA2UB
#else
BOOLEAN IsSpeckComAvailable() // anv: Prevent Speck from talking if his playable version is out of reach
{
//he's hired, travelling, dead or POW, he cant' talk
@@ -2504,6 +2516,7 @@ void HandleSpeckWitnessingEmployeeDeath( SOLDIERTYPE* pSoldier ) // anv: handle
}
}
}
#endif
BOOLEAN ShouldSpeckSayAQuote()
{
@@ -2797,11 +2810,14 @@ BOOLEAN CanMercQuoteBeSaid( UINT32 uiQuoteID )
fRetVal = FALSE;
break;
#ifdef JA2UB
#else
//anv: playable Speck
case SPECK_QUOTE_PLAYER_NOT_DOING_ANYTHING_SPECK_SELLS_HIMSELF:
if( !IsMercMercAvailable( SPECK_PLAYABLE ) )
fRetVal = FALSE;
break;
#endif
#ifdef JA2UB
case SPECK_QUOTE_BIFF_DEAD_WHEN_IMPORTING:
@@ -2948,6 +2964,13 @@ void NewMercsAvailableAtMercSiteCallBack( )
LaptopSaveInfo.ubLastMercAvailableId = gConditionsForMercAvailability[i].uiIndex;
gConditionsForMercAvailability[i].StartMercsAvailable = TRUE;
#ifdef JA2UB
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
//new mercs are available
LaptopSaveInfo.fNewMercsAvailableAtMercSite = TRUE;
#else
if( IsSpeckComAvailable() )
{
AddEmail( NEW_MERCS_AT_MERC, NEW_MERCS_AT_MERC_LENGTH, SPECK_FROM_MERC, GetWorldTotalMin(), -1, -1, TYPE_EMAIL_EMAIL_EDT);
@@ -2960,6 +2983,7 @@ void NewMercsAvailableAtMercSiteCallBack( )
// anv: Have speck inform player personally
TacticalCharacterDialogue( FindSoldierByProfileID( SPECK_PLAYABLE, TRUE ), SPECK_PLAYABLE_QUOTE_NEW_MERCS_AVAILABLE );
}
#endif
}
}
}
+5 -2
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@@ -153,8 +153,11 @@ extern BOOLEAN gfJustHiredAMercMerc;
void MakeBiffAwayForCoupleOfDays();
// anv: for playable Speck
BOOLEAN IsSpeckComAvailable();
void HandleSpeckWitnessingEmployeeDeath( SOLDIERTYPE* pSoldier );
#ifdef JA2UB
#else
BOOLEAN IsSpeckComAvailable();
void HandleSpeckWitnessingEmployeeDeath( SOLDIERTYPE* pSoldier );
#endif
void InitializeNumDaysMercArrive();
+9 -2
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@@ -17,8 +17,11 @@
#include "Game Clock.h"
#endif
// anv: for playable Speck
#include "mercs.h"
#ifdef JA2UB
#else
// anv: for playable Speck
#include "mercs.h"
#endif
StrategicMapElement StrategicMap[MAP_WORLD_X*MAP_WORLD_Y];
@@ -126,9 +129,13 @@ void HandleSoldierDeadComments( SOLDIERTYPE *pSoldier )
break;
}
}
#ifdef JA2UB
#else
// anv: handle Speck witnessing his employee death
if( pTeamSoldier->ubProfile == SPECK_PLAYABLE && pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
HandleSpeckWitnessingEmployeeDeath( pSoldier );
#endif
}
+9 -3
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@@ -94,9 +94,12 @@
#include "Ja25Update.h"
#endif
// anv: for playable Speck
#include "Speck Quotes.h"
#include "mercs.h"
#ifdef JA2UB
#else
// anv: for playable Speck
#include "Speck Quotes.h"
#include "mercs.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
@@ -2728,6 +2731,8 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
if( pSoldier->ubProfile == FLO )
{
SetFactTrue( FACT_PC_MARRYING_DARYL_IS_FLO );
#ifdef JA2UB
#else
// anv: make Speck whine about it immediately if on team
if( !IsMercDead(BIFF) && !IsSpeckComAvailable() )
{
@@ -2736,6 +2741,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
LaptopSaveInfo.fSpeckSaidFloMarriedCousinQuote = TRUE;
MakeBiffAwayForCoupleOfDays();
}
#endif
}
HandleMoraleEvent( pSoldier, MORALE_MERC_MARRIED, gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
+8 -2
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@@ -123,8 +123,11 @@
#include "ub_config.h"
#endif
// anv: for playable Speck
#include "mercs.h"
#ifdef JA2UB
#else
// anv: for playable Speck
#include "mercs.h"
#endif
// OJW - 20090419
UINT8 giMAXIMUM_NUMBER_OF_PLAYER_MERCS = CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS;
@@ -3362,9 +3365,12 @@ void HandlePlayerTeamMemberDeath( SOLDIERTYPE *pSoldier )
default:
break;
}
#ifdef JA2UB
#else
// anv: handle Speck witnessing his employee death
if( pTeamSoldier->ubProfile == SPECK_PLAYABLE && pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
HandleSpeckWitnessingEmployeeDeath( pSoldier );
#endif
}
}
+10 -3
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@@ -64,9 +64,12 @@
#include "ub_config.h"
#include "XML.h"
// anv: for playable Speck
#include "Speck Quotes.h"
#include "LaptopSave.h"
#ifdef JA2UB
#else
// anv: for playable Speck
#include "Speck Quotes.h"
#include "LaptopSave.h"
#endif
#include "connect.h"
#ifdef JA2EDITOR
@@ -2346,6 +2349,9 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
if ( pSoldier->ubProfile == LARRY_DRUNK )
{
SetFactTrue( FACT_LARRY_CHANGED );
#ifdef JA2UB
#else
// anv: make speck whine about it immediately if on team
if( !IsSpeckComAvailable() )
{
@@ -2353,6 +2359,7 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
// don't bring this up again
LaptopSaveInfo.uiSpeckQuoteFlags |= SPECK_QUOTE__ALREADY_TOLD_PLAYER_THAT_LARRY_RELAPSED;
}
#endif
}
else
{