BACKPACKWEIGHT_LOWERS_AP controls wether backpack weight affects APs negatively

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-05 19:43:57 +00:00
parent 5c7fa40341
commit 0e837d27a0
3 changed files with 6 additions and 2 deletions
+2 -1
View File
@@ -1376,7 +1376,8 @@ void LoadGameExternalOptions()
gGameExternalOptions.fAllNamedNpcsDecideAction = iniReader.ReadBoolean("Tactical Gameplay Settings", "ALL_NAMED_NPCS_DECIDE_ACTION", FALSE);
gGameExternalOptions.fAccessOtherMercInventories = iniReader.ReadBoolean("Tactical Gameplay Settings","ACCESS_OTHER_MERC_INVENTORIES", TRUE);
gGameExternalOptions.fBackPackWeightLowersAP = iniReader.ReadBoolean("Tactical Gameplay Settings","BACKPACKWEIGHT_LOWERS_AP", TRUE);
//################# Tactical Cover System Settings ##################
// CPT: Cover System Settings
+3
View File
@@ -492,6 +492,9 @@ typedef struct
// Flugente - allow accessing other mercs inventory via 'stealing'
BOOLEAN fAccessOtherMercInventories;
// Moa - weight of filled backpack lowers our AP
BOOLEAN fBackPackWeightLowersAP;
// WDS - Improve Tony's and Devin's inventory like BR's
// silversurfer: not used anymore, see "Tactical\XML_Merchants.cpp" for "useBRSetting"
// BOOLEAN tonyUsesBRSetting;
+1 -1
View File
@@ -504,7 +504,7 @@ INT16 ActionPointCost( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, UINT16 u
}
// Check for backpack
// Moa: apply penalty for heavily packed backpack (wobble penalty)
if ( UsingNewInventorySystem() == true )
if ( UsingNewInventorySystem() == true && gGameExternalOptions.fBackPackWeightLowersAP )
{
INT8 bSlot= FindBackpackOnSoldier( pSoldier );
if ( bSlot != ITEM_NOT_FOUND )