- Animation Bugfix: When merc is standing and equipped with one handed gun (pistol) in first hand slot and 2 handed gun in second hand slot, the animation model was showing 2 pistols (fix by Sandro)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-10-21 05:56:02 +00:00
parent 05d6436935
commit 0ec3d6a5e1
+3 -2
View File
@@ -3788,9 +3788,10 @@ UINT16 DetermineSoldierAnimationSurface( SOLDIERTYPE *pSoldier, UINT16 usAnimSta
// Look for good two pistols sub anim.....
if ( gDoubleHandledSub.usAnimState == usAnimState )
{
{
// Do we carry two pistols...
if ( Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass == IC_GUN )
//if ( Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass == IC_GUN )
if ( pSoldier->IsValidSecondHandShot() )
{
usAnimSurface = gDoubleHandledSub.usAnimationSurfaces[ pSoldier->ubBodyType ];
fAdjustedForItem = TRUE;