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- Animation Bugfix: When merc is standing and equipped with one handed gun (pistol) in first hand slot and 2 handed gun in second hand slot, the animation model was showing 2 pistols (fix by Sandro)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3790,7 +3790,8 @@ UINT16 DetermineSoldierAnimationSurface( SOLDIERTYPE *pSoldier, UINT16 usAnimSta
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if ( gDoubleHandledSub.usAnimState == usAnimState )
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if ( gDoubleHandledSub.usAnimState == usAnimState )
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{
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{
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// Do we carry two pistols...
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// Do we carry two pistols...
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if ( Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass == IC_GUN )
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//if ( Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass == IC_GUN )
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if ( pSoldier->IsValidSecondHandShot() )
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{
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{
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usAnimSurface = gDoubleHandledSub.usAnimationSurfaces[ pSoldier->ubBodyType ];
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usAnimSurface = gDoubleHandledSub.usAnimationSurfaces[ pSoldier->ubBodyType ];
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fAdjustedForItem = TRUE;
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fAdjustedForItem = TRUE;
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