Merged revision(s) 7701 from branches/ja2_source_official_2014:

Merged revision(s) 7692 from branches/Flugente/BaseTable:
Merged AssignMinorTraitHelpText(...) and  AssignSkillTraitHelpText(...) into AssignPersonnelSkillTraitHelpText(...)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7705 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-05 00:53:26 +00:00
parent 209ba22b49
commit 0ecfe1109c
4 changed files with 108 additions and 1260 deletions
+25 -412
View File
@@ -21,6 +21,7 @@
#include "soldier profile type.h"
#include "IMP Compile Character.h"
#include "GameSettings.h"
#include "personnel.h" // added by Flugente
#endif
@@ -59,6 +60,23 @@
#define IMP_MINOR_TRAIT__GREY_BOX_OFFSET_X 5
#define IMP_MINOR_TRAIT__GREY_BOX_OFFSET_Y 7
// Flugente: Due to the unfortunate nature of our enums, they do not match the trait numbers. We thus have to remap them when obtining their description
UINT8 gusNewMinorTraitRemap[IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS] =
{
AMBIDEXTROUS_NT, // IMP_SKILL_TRAITS_NEW_AMBIDEXTROUS
MELEE_NT, // IMP_SKILL_TRAITS_NEW_MELEE
THROWING_NT, // IMP_SKILL_TRAITS_NEW_THROWING
NIGHT_OPS_NT, // IMP_SKILL_TRAITS_NEW_NIGHT_OPS
STEALTHY_NT, // IMP_SKILL_TRAITS_NEW_STEALTHY
ATHLETICS_NT, // IMP_SKILL_TRAITS_NEW_ATHLETICS
BODYBUILDING_NT, // IMP_SKILL_TRAITS_NEW_BODYBUILDING
DEMOLITIONS_NT, // IMP_SKILL_TRAITS_NEW_DEMOLITIONS
TEACHING_NT, // IMP_SKILL_TRAITS_NEW_TEACHING
SCOUTING_NT, // IMP_SKILL_TRAITS_NEW_SCOUTING
RADIO_OPERATOR_NT, // IMP_SKILL_TRAITS_NEW_RADIO_OPERATOR
NO_SKILLTRAIT_NT, // IMP_SKILL_TRAITS_NEW_MINOR_NONE
};
//*******************************************************************
//
// Global Variables
@@ -101,7 +119,6 @@ void HandleLastSelectedMinorTrait( INT8 bNewTrait );
INT8 GetLastSelectedMinorTrait( void );
INT8 NumAvailableMinorTraits();
void AssignMinorTraitHelpText( UINT8 ubNumber );
//ppp
//*******************************************************************
@@ -465,7 +482,13 @@ void IMPMinorTraitDisplaySkills()
//draw the text to the screenx
DrawTextToScreen( gzIMPSkillTraitsTextNewMinor[ uiCnt ], usPosX, usPosY, 0, IMP_MINOR_TRAIT__FONT, IMP_MINOR_TRAIT__COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
AssignMinorTraitHelpText( uiCnt );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( gusNewMinorTraitRemap[uiCnt], FALSE, FALSE, apStr );
// Set region help text
SetRegionFastHelpText( &(gMR_MinorTraitHelpTextRegions[uiCnt]), apStr );
SetRegionHelpEndCallback( &gMR_MinorTraitHelpTextRegions[uiCnt], MSYS_NO_CALLBACK );
//Determine the next x location
if( uiCnt < IMP_MINOR_TRAIT__TRAITS_TO_START_RIGHT_COL )
@@ -1051,413 +1074,3 @@ UINT8 ExplosivesRequiredAdjustmentForMinorTraits( INT32 iInitialValue )
return( 0 );
}
void AssignMinorTraitHelpText( UINT8 ubNumber )
{
CHAR16 apStr[ 5000 ];
CHAR16 atStr[ 1500 ];
switch( ubNumber )
{
case IMP_SKILL_TRAITS_NEW_AMBIDEXTROUS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubAMPenaltyDoubleReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[0], gSkillTraitValues.ubAMPenaltyDoubleReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMReloadSpeedMagazines != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[1], gSkillTraitValues.ubAMReloadSpeedMagazines, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMReloadSpeedLoose != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[2], gSkillTraitValues.ubAMReloadSpeedLoose, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMPickItemsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[3], gSkillTraitValues.ubAMPickItemsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMWorkBackpackAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[4], gSkillTraitValues.ubAMWorkBackpackAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMHandleDoorsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[5], gSkillTraitValues.ubAMHandleDoorsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMHandleBombsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[6], gSkillTraitValues.ubAMHandleBombsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAMAttachingItemsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAmbidextrous[7], gSkillTraitValues.ubAMAttachingItemsAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_MELEE:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubMEBladesAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[0], gSkillTraitValues.ubMEBladesAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtHBladesBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[1], gSkillTraitValues.ubMECtHBladesBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtHBluntBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[2], gSkillTraitValues.ubMECtHBluntBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDamageBonusBlades != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[3], gSkillTraitValues.ubMEDamageBonusBlades, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDamageBonusBlunt != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[4], gSkillTraitValues.ubMEDamageBonusBlunt, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usMEAimedMeleeAttackDamageBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[5], gSkillTraitValues.usMEAimedMeleeAttackDamageBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDodgeBladesBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[6], gSkillTraitValues.ubMEDodgeBladesBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtDBladesOnTopWithBladeInHands != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[7], gSkillTraitValues.ubMECtDBladesOnTopWithBladeInHands, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMEDodgeBluntBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[8], gSkillTraitValues.ubMEDodgeBluntBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMECtDBluntOnTopWithBladeInHands != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsMelee[9], gSkillTraitValues.ubMECtDBluntOnTopWithBladeInHands, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_THROWING:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubTHBladesAPsReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[0], gSkillTraitValues.ubTHBladesAPsReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesMaxRange != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[1], gSkillTraitValues.ubTHBladesMaxRange, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesCtHBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[2], gSkillTraitValues.ubTHBladesCtHBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesCtHBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[3], gSkillTraitValues.ubTHBladesCtHBonusPerClick, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesDamageBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[4], gSkillTraitValues.ubTHBladesDamageBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesDamageBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[5], gSkillTraitValues.ubTHBladesDamageBonusPerClick, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesSilentCriticalHitChance != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[6], gSkillTraitValues.ubTHBladesSilentCriticalHitChance, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesCriticalHitMultiplierBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[7], gSkillTraitValues.ubTHBladesCriticalHitMultiplierBonus);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTHBladesAimClicksAdded != 0 )
{
if( gSkillTraitValues.ubTHBladesAimClicksAdded == 1 )
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[8], gSkillTraitValues.ubTHBladesAimClicksAdded );
else
swprintf( atStr, gzIMPMinorTraitsHelpTextsThrowing[9], gSkillTraitValues.ubTHBladesAimClicksAdded );
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_NIGHT_OPS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubNOeSightRangeBonusInDark != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[0], gSkillTraitValues.ubNOeSightRangeBonusInDark, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNOHearingRangeBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[1], gSkillTraitValues.ubNOHearingRangeBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNOHearingRangeBonusInDark != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[2], gSkillTraitValues.ubNOHearingRangeBonusInDark, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNOIterruptsBonusInDark != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[3], gSkillTraitValues.ubNOIterruptsBonusInDark, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubNONeedForSleepReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsNightOps[4], gSkillTraitValues.ubNONeedForSleepReduction);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_STEALTHY:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSTStealthModeSpeedBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[0], gSkillTraitValues.ubSTStealthModeSpeedBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTBonusToMoveQuietly != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[1], gSkillTraitValues.ubSTBonusToMoveQuietly, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTStealthBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[2], gSkillTraitValues.ubSTStealthBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTReducedAPsRegistered != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[4], gSkillTraitValues.ubSTReducedAPsRegistered, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSTStealthPenaltyForMovingReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsStealthy[3], gSkillTraitValues.ubSTStealthPenaltyForMovingReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_ATHLETICS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubATAPsMovementReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAthletics[0], gSkillTraitValues.ubATAPsMovementReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubATBPsMovementReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsAthletics[1], gSkillTraitValues.ubATBPsMovementReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_BODYBUILDING:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubBBDamageResistance != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[0], gSkillTraitValues.ubBBDamageResistance, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubBBCarryWeightBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[1], gSkillTraitValues.ubBBCarryWeightBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubBBBreathLossForHtHImpactReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[2], gSkillTraitValues.ubBBBreathLossForHtHImpactReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usBBIncreasedNeededDamageToFallDown != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsBodybuilding[3], gSkillTraitValues.usBBIncreasedNeededDamageToFallDown, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_DEMOLITIONS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubDEAPsNeededToThrowGrenadesReduction != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[0], gSkillTraitValues.ubDEAPsNeededToThrowGrenadesReduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEMaxRangeToThrowGrenades != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[1], gSkillTraitValues.ubDEMaxRangeToThrowGrenades, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDECtHWhenThrowingGrenades != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[2], gSkillTraitValues.ubDECtHWhenThrowingGrenades, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEDamageOfBombsAndMines != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[3], gSkillTraitValues.ubDEDamageOfBombsAndMines, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEAttachDetonatorCheckBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[4], gSkillTraitValues.ubDEAttachDetonatorCheckBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEPlantAndRemoveBombCheckBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[5], gSkillTraitValues.ubDEPlantAndRemoveBombCheckBonus, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEPlacedBombLevelBonus != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[6], gSkillTraitValues.ubDEPlacedBombLevelBonus);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDEShapedChargeDamageMultiplier != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsDemolitions[7], gSkillTraitValues.ubDEShapedChargeDamageMultiplier);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_TEACHING:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubTGBonusToTrainMilitia != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[0], gSkillTraitValues.ubTGBonusToTrainMilitia, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[1], gSkillTraitValues.ubTGEffectiveLDRToTrainMilitia, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGBonusToTeachOtherMercs != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[2], gSkillTraitValues.ubTGBonusToTeachOtherMercs, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGEffectiveSkillValueForTeaching != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[3], gSkillTraitValues.ubTGEffectiveSkillValueForTeaching);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTGBonusOnPractising != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsTeaching[4], gSkillTraitValues.ubTGBonusOnPractising, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_SCOUTING:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSCSightRangebonusWithScopes != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[0], gSkillTraitValues.ubSCSightRangebonusWithScopes, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usSCSightRangebonusWithBinoculars != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[1], gSkillTraitValues.usSCSightRangebonusWithBinoculars, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSCTunnelVisionReducedWithBinoculars != 0 )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[2], gSkillTraitValues.ubSCTunnelVisionReducedWithBinoculars, sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.fSCCanDetectEnemyPresenseAround )
{
if( gSkillTraitValues.fSCCanDetermineEnemyNumbersAround )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[3]);
wcscat( apStr, atStr );
}
else
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[4]);
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.fSCPreventsTheEnemyToAmbushMercs )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[5]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.fSCPreventsBloodcatsAmbushes )
{
swprintf( atStr, gzIMPMinorTraitsHelpTextsScouting[6]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_RADIO_OPERATOR:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[1]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[2]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[3]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[4]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsRadioOperator[5]);
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS_NEW_MINOR_NONE:
{
swprintf( apStr, gzIMPMinorTraitsHelpTextsNone[0] );
break;
}
}
// Set region help text
SetRegionFastHelpText( &(gMR_MinorTraitHelpTextRegions[ubNumber]), apStr );
SetRegionHelpEndCallback( &gMR_MinorTraitHelpTextRegions[ubNumber], MSYS_NO_CALLBACK );
return;
}
+25 -816
View File
@@ -23,6 +23,7 @@
#include "IMP Color Choosing.h" // added by SANDRO
#include "IMP Minor Trait.h"
#include "Soldier Profile.h"
#include "personnel.h" // added by Flugente
#endif
@@ -62,6 +63,23 @@
#define NEWTRAIT_EXPERT_OFFSET 12 // Flugente: offset between normal and expert trait strings
// Flugente: Due to the unfortunate nature of our enums, they do not match the trait numbers. We thus have to remap them when obtining their description
UINT8 gusNewMajorTraitRemap[IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS] =
{
AUTO_WEAPONS_NT, // IMP_SKILL_TRAITS_NEW_AUTO_WEAPONS
HEAVY_WEAPONS_NT, // IMP_SKILL_TRAITS_NEW_HEAVY_WEAPONS
SNIPER_NT, // IMP_SKILL_TRAITS_NEW_PROF_SNIPER
RANGER_NT, // IMP_SKILL_TRAITS_NEW_RANGER
GUNSLINGER_NT, // IMP_SKILL_TRAITS_NEW_GUNSLINGER
MARTIAL_ARTS_NT, // IMP_SKILL_TRAITS_NEW_MARTIAL_ARTS
SQUADLEADER_NT, // IMP_SKILL_TRAITS_NEW_SQUADLEADER
TECHNICIAN_NT, // IMP_SKILL_TRAITS_NEW_TECHNICIAN
DOCTOR_NT, // IMP_SKILL_TRAITS_NEW_DOCTOR
COVERT_NT, // IMP_SKILL_TRAITS_NEW_COVERT
NO_SKILLTRAIT_NT, // IMP_SKILL_TRAITS_NEW_MAJOR_NONE
};
//*******************************************************************
//
// Global Variables
@@ -112,8 +130,6 @@ BOOLEAN CameBackToSpecialtiesPageButNotFinished();
BOOLEAN DoesSkillHaveExpertLevel( UINT32 uiSkillTrait );
MOUSE_REGION gMR_SkillTraitHelpTextRegions[IMP_SKILL_TRAITS_NEW_NUMBER_MAJOR_SKILLS];
void AssignSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel );
//ppp
//*******************************************************************
@@ -874,7 +890,13 @@ void IMPSkillTraitDisplaySkills()
}
// assign help texts
AssignSkillTraitHelpText( uiCnt, ((gfSkillTraitQuestions[uiCnt] && gfSkillTraitQuestions2[uiCnt]) ? TRUE : FALSE) );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( gusNewMajorTraitRemap[uiCnt], ((gfSkillTraitQuestions[uiCnt] && gfSkillTraitQuestions2[uiCnt]) ? TRUE : FALSE), fCharacterIsMale && !bBigBodySelected( ), apStr );
// Set region help text
SetRegionFastHelpText( &(gMR_SkillTraitHelpTextRegions[uiCnt]), apStr );
SetRegionHelpEndCallback( &gMR_SkillTraitHelpTextRegions[uiCnt], MSYS_NO_CALLBACK );
//Determine the next x location
if( uiCnt < uiNumSkillsToStartRightColumn )
@@ -1805,817 +1827,4 @@ INT32 ExplosivesRequiredDueToMajorSkills( void )
}
return(0);
}
void AssignSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel )
{
CHAR16 apStr[ 5000 ];
CHAR16 atStr[ 1500 ];
if( gGameOptions.fNewTraitSystem )
{
switch( ubTraitNumber )
{
case IMP_SKILL_TRAITS_NEW_AUTO_WEAPONS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubAWBonusCtHAssaultRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[0], ( gSkillTraitValues.ubAWBonusCtHAssaultRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWBonusCtHSMGs != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[1], ( gSkillTraitValues.ubAWBonusCtHSMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWBonusCtHLMGs != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[2], ( gSkillTraitValues.ubAWBonusCtHLMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWFiringSpeedBonusLMGs != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[3], ( gSkillTraitValues.ubAWFiringSpeedBonusLMGs * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWPercentReadyLMGReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[4], ( gSkillTraitValues.ubAWPercentReadyLMGReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWAutoFirePenaltyReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[5], ( gSkillTraitValues.ubAWAutoFirePenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubAWUnwantedBulletsReduction > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsAutoWeapons[6]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_HEAVY_WEAPONS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubHWGrenadeLaunchersAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[0], ( gSkillTraitValues.ubHWGrenadeLaunchersAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWRocketLaunchersAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[1], ( gSkillTraitValues.ubHWRocketLaunchersAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWBonusCtHGrenadeLaunchers != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[2], ( gSkillTraitValues.ubHWBonusCtHGrenadeLaunchers * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWBonusCtHRocketLaunchers != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[3], ( gSkillTraitValues.ubHWBonusCtHRocketLaunchers * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWMortarAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[4], ( gSkillTraitValues.ubHWMortarAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWMortarCtHPenaltyReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[5], ( gSkillTraitValues.ubHWMortarCtHPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWDamageTanksBonusPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[6], ( gSkillTraitValues.ubHWDamageTanksBonusPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubHWDamageBonusPercentForHW != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsHeavyWeapons[7], ( gSkillTraitValues.ubHWDamageBonusPercentForHW * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_PROF_SNIPER:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSNBonusCtHRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[0], ( gSkillTraitValues.ubSNBonusCtHRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNBonusCtHSniperRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[1], ( gSkillTraitValues.ubSNBonusCtHSniperRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNEffRangeToTargetReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[2], ( gSkillTraitValues.ubSNEffRangeToTargetReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNAimingBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[3], ( gSkillTraitValues.ubSNAimingBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNDamageBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[4], ( gSkillTraitValues.ubSNDamageBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
if( gSkillTraitValues.ubSNDamageBonusFromNumClicks == 0)
{
wcscat( apStr, gzIMPMajorTraitsHelpTextsSniper[5] );
wcscat( apStr, gzIMPMajorTraitsHelpTextsSniper[6] );
}
else if( gSkillTraitValues.ubSNDamageBonusFromNumClicks == 1 )
{
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[6] );
}
else
{
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[6] );
wcscat( atStr, gzIMPMajorTraitsHelpTextsSniper[gSkillTraitValues.ubSNDamageBonusFromNumClicks + 4] );
}
wcscat( atStr, L"\n" );
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNChamberRoundAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[14], ( gSkillTraitValues.ubSNChamberRoundAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSNAimClicksAdded != 0 )
{
if( UsingNewCTHSystem() == true )
{
if( gSkillTraitValues.ubSNAimClicksAdded == 1 && !fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[17]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[18], ( gSkillTraitValues.ubSNAimClicksAdded * (fExpertLevel ? 2 : 1)));
}
else
{
if( gSkillTraitValues.ubSNAimClicksAdded == 1 && !fExpertLevel)
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[15]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsSniper[16], ( gSkillTraitValues.ubSNAimClicksAdded * (fExpertLevel ? 2 : 1)));
}
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_RANGER:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubRABonusCtHRifles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[0], ( gSkillTraitValues.ubRABonusCtHRifles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRABonusCtHShotguns != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[1], ( gSkillTraitValues.ubRABonusCtHShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAPumpShotgunsAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[2], ( gSkillTraitValues.ubRAPumpShotgunsAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAFiringSpeedBonusShotguns != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAFiringSpeedBonusShotguns * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAAimClicksAdded != 0 )
{
if( (gSkillTraitValues.ubRAAimClicksAdded >= 2 && !fExpertLevel) || (gSkillTraitValues.ubRAAimClicksAdded == 1 && fExpertLevel) )
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) / 2.0f));
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], (UINT8)( gSkillTraitValues.ubRAAimClicksAdded * (fExpertLevel ? 2 : 1) / 2.0f));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRABreathForTravellingReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], ( gSkillTraitValues.ubRABreathForTravellingReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubRAWeatherPenaltiesReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[9], ( gSkillTraitValues.ubRAWeatherPenaltiesReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
// if( gSkillTraitValues.ubRACamoEffectivenessBonus != 0 )
// {
// swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[10], ( gSkillTraitValues.ubRACamoEffectivenessBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
// wcscat( apStr, atStr );
// }
if( gSkillTraitValues.ubRACamoWornountSpeedReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[11], ( gSkillTraitValues.ubRACamoWornountSpeedReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_GUNSLINGER:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubGSFiringSpeedBonusPistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[0], ( gSkillTraitValues.ubGSFiringSpeedBonusPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSEffectiveRangeBonusPistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[1], ( gSkillTraitValues.ubGSEffectiveRangeBonusPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSBonusCtHPistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[2], ( gSkillTraitValues.ubGSBonusCtHPistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSBonusCtHMachinePistols != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[3], ( gSkillTraitValues.ubGSBonusCtHMachinePistols * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
if( gSkillTraitValues.ubGSCtHMPExcludeAuto )
wcscat( atStr, gzIMPMajorTraitsHelpTextsGunslinger[4] );
wcscat( atStr, L"\n");
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSAimingBonusPerClick != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[5], ( gSkillTraitValues.ubGSAimingBonusPerClick * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSPercentReadyPistolsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[6], ( gSkillTraitValues.ubGSPercentReadyPistolsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSRealoadSpeedHandgunsBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[7], ( gSkillTraitValues.ubGSRealoadSpeedHandgunsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubGSAimClicksAdded != 0 )
{
if( gSkillTraitValues.ubGSAimClicksAdded == 1 && !fExpertLevel )
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[8], ( gSkillTraitValues.ubGSAimClicksAdded * (fExpertLevel ? 2 : 1)));
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsGunslinger[9], ( gSkillTraitValues.ubGSAimClicksAdded * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_MARTIAL_ARTS:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubMAPunchAPsReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[0], ( gSkillTraitValues.ubMAPunchAPsReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusCtHBareHands != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[1], ( gSkillTraitValues.ubMABonusCtHBareHands * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusCtHBrassKnuckles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[2], ( gSkillTraitValues.ubMABonusCtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusDamageHandToHand != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[3], ( gSkillTraitValues.ubMABonusDamageHandToHand * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMABonusBreathDamageHandToHand != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[4], ( gSkillTraitValues.ubMABonusBreathDamageHandToHand * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usMALostBreathRegainPenalty != 0 )
{
if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 25)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[5]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 50)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[6]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 100)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[7]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 200)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[8]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 400)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[9]);
else if( (gSkillTraitValues.usMALostBreathRegainPenalty * (fExpertLevel ? 2 : 1)) <= 700)
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[10]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[11]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usMAAimedPunchDamageBonus != 0 )
{
if (!fCharacterIsMale || bBigBodySelected() || (gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && (!gfSkillTraitQuestions[ubTraitNumber] || !gfSkillTraitQuestions2[ubTraitNumber])))
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[12], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[13], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAChanceToDodgeHtH != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[14], ( gSkillTraitValues.ubMAChanceToDodgeHtH * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAOnTopCTDHtHBareHanded != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[15], ( gSkillTraitValues.ubMAOnTopCTDHtHBareHanded * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles == gSkillTraitValues.ubMAOnTopCTDHtHBareHanded )
wcscat( apStr, gzIMPMajorTraitsHelpTextsMartialArts[16] );
else if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[17], ( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
wcscat( apStr, L"\n" );
}
else if( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[18], ( gSkillTraitValues.ubMAOnTopCTDHtHBrassKnuckles * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAChanceToDodgeMelee != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[19], ( gSkillTraitValues.ubMAChanceToDodgeMelee * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAReducedAPsToSteal != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[20], ( gSkillTraitValues.ubMAReducedAPsToSteal * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAAPsChangeStanceReduction != 0 && ( gSkillTraitValues.ubMAAPsChangeStanceReduction == gSkillTraitValues.ubMAApsTurnAroundReduction == gSkillTraitValues.ubMAAPsClimbOrJumpReduction ))
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[21], ( gSkillTraitValues.ubMAAPsChangeStanceReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
else
{
if( gSkillTraitValues.ubMAAPsChangeStanceReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[22], ( gSkillTraitValues.ubMAAPsChangeStanceReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAApsTurnAroundReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[23], ( gSkillTraitValues.ubMAApsTurnAroundReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAAPsClimbOrJumpReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[24], ( gSkillTraitValues.ubMAAPsClimbOrJumpReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
}
if( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[27], ( gSkillTraitValues.ubMAReducedAPsRegisteredWhenMoving * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubMAChanceToCkickDoors != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[25], ( gSkillTraitValues.ubMAChanceToCkickDoors * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if (fCharacterIsMale && !bBigBodySelected() &&
((gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && fExpertLevel) ||
!gSkillTraitValues.fPermitExtraAnimationsOnlyToMA ))
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[26]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_SQUADLEADER:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.ubSLBonusAPsPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[0], ( gSkillTraitValues.ubSLBonusAPsPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLEffectiveLevelInRadius != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[1], ( gSkillTraitValues.ubSLEffectiveLevelInRadius * (fExpertLevel ? 2 : 1)), (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLEffectiveLevelAsStandby != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[2], ( gSkillTraitValues.ubSLEffectiveLevelAsStandby * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLCollectiveInterruptsBonus != 0 && gGameOptions.fImprovedInterruptSystem )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[11], ( gSkillTraitValues.ubSLCollectiveInterruptsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLOverallSuppresionBonusPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[3], ( gSkillTraitValues.ubSLOverallSuppresionBonusPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLMoraleGainBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[4], ( gSkillTraitValues.ubSLMoraleGainBonus * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLMoraleLossReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[5], ( gSkillTraitValues.ubSLMoraleLossReduction * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[6], gSkillTraitValues.usSLRadiusNormal);
wcscat( apStr, atStr );
if( gSkillTraitValues.usSLRadiusExtendedEar > gSkillTraitValues.usSLRadiusNormal )
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[7], gSkillTraitValues.usSLRadiusExtendedEar);
wcscat( apStr, atStr );
wcscat( apStr, L"\n" );
if( gSkillTraitValues.ubSLMaxBonuses > 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[8], gSkillTraitValues.ubSLMaxBonuses ) ;
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLFearResistance != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[9], ( gSkillTraitValues.ubSLFearResistance * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLDeathMoralelossMultiplier != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[10], (1 + ( gSkillTraitValues.ubSLDeathMoralelossMultiplier * (fExpertLevel ? 2 : 1))), (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS_NEW_TECHNICIAN:
{
swprintf( apStr, L"" );
if( gSkillTraitValues.usTERepairSpeedBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[0], ( gSkillTraitValues.usTERepairSpeedBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usTELockpickingBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[1], ( gSkillTraitValues.usTELockpickingBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usTEDisarmElTrapBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[2], ( gSkillTraitValues.usTEDisarmElTrapBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.usTEAttachingItemsBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[3], ( gSkillTraitValues.usTEAttachingItemsBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTEUnjamGunBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[4], ( gSkillTraitValues.ubTEUnjamGunBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTERepairElectronicsPenaltyReduction != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[5], ( gSkillTraitValues.ubTERepairElectronicsPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTEChanceToDetectTrapsBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[6], ( gSkillTraitValues.ubTEChanceToDetectTrapsBonus * (fExpertLevel ? 2 : 1)));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTECtHControlledRobotBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[7], ( gSkillTraitValues.ubTECtHControlledRobotBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0], (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 2 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
}
else if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzIMPSkillTraitsTextNewMajor[ubTraitNumber + NEWTRAIT_EXPERT_OFFSET] : gzIMPSkillTraitsTextNewMajor[ubTraitNumber]));
wcscat( apStr, atStr );
if( gSkillTraitValues.ubTERepairRobotPenaltyReduction != 0 && fExpertLevel)
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[9], ( gSkillTraitValues.ubTERepairRobotPenaltyReduction * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
}
break;
}
case IMP_SKILL_TRAITS_NEW_DOCTOR:
{
BOOLEAN fCanSurgery = FALSE;
swprintf( apStr, L"" );
if( gSkillTraitValues.ubDONumberTraitsNeededForSurgery != 0 && ((gSkillTraitValues.ubDOSurgeryHealPercentBase + gSkillTraitValues.ubDOSurgeryHealPercentOnTop) > 0))
{
if( gSkillTraitValues.ubDONumberTraitsNeededForSurgery <= (fExpertLevel ? 2 : 1))
{
fCanSurgery = TRUE;
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[1], (gSkillTraitValues.ubDOSurgeryHealPercentBase + ( gSkillTraitValues.ubDOSurgeryHealPercentOnTop * (fExpertLevel ? 2 : 1))), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gSkillTraitValues.usDOSurgeryMedBagConsumption >= 60 )
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[2] );
wcscat( apStr, L"\n" );
}
}
if( (gSkillTraitValues.usDORepairStatsRateBasic + gSkillTraitValues.usDORepairStatsRateOnTop) > 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[3]);
wcscat( apStr, atStr );
if( fCanSurgery )
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[4] );
wcscat( apStr, gzIMPMajorTraitsHelpTextsDoctor[5] );
}
if( gSkillTraitValues.usDODoctorAssignmentBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[6], ( gSkillTraitValues.usDODoctorAssignmentBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDOBandagingSpeedPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[7], ( gSkillTraitValues.ubDOBandagingSpeedPercent * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubDONaturalRegenBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[8], ( gSkillTraitValues.ubDONaturalRegenBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gSkillTraitValues.ubDOMaxRegenBonuses > 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsDoctor[9], gSkillTraitValues.ubDOMaxRegenBonuses ) ;
wcscat( apStr, atStr );
}
wcscat( apStr, L"\n" );
}
break;
}
case IMP_SKILL_TRAITS_NEW_COVERT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[1]);
wcscat( apStr, atStr );
if ( !fExpertLevel )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[2], gSkillTraitValues.sCOCloseDetectionRange);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[3], gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[4], ( gSkillTraitValues.sCOMeleeCTHBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[5], ( gSkillTraitValues.sCoMeleeInstakillBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
INT16 apreduction = ( gSkillTraitValues.sCODisguiseAPReduction * (fExpertLevel ? 2 : 1));
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS_NEW_MAJOR_NONE:
{
swprintf( apStr, gzIMPMajorTraitsHelpTextsNone[0] );
break;
}
}
}
else
{
switch( ubTraitNumber )
{
case IMP_SKILL_TRAITS__LOCKPICK:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[LOCKPICKING_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[0], ( gbSkillTraitBonus[LOCKPICKING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__HAND_2_HAND:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[HANDTOHAND_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[1], ( gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[2], ( 3 * gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[3], ( gbSkillTraitBonus[HANDTOHAND_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__ELECTRONICS:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[4] );
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__NIGHT_OPS:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[5], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[6], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[7], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[8], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[9], (fExpertLevel ? 2 : 1));
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__THROWING:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[THROWING_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[10], ( gbSkillTraitBonus[THROWING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[11], ( gbSkillTraitBonus[THROWING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[12], ( 10 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__TEACHING:
{
swprintf( apStr, L"" );
if( gGameExternalOptions.ubTeachBonusToTrain != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[13], ( gGameExternalOptions.ubTeachBonusToTrain * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
if( (gGameExternalOptions.usTeacherTraitEffectOnLeadership - 100) > 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[14], ( (gGameExternalOptions.usTeacherTraitEffectOnLeadership - 100) * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__HEAVY_WEAPONS:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[HEAVY_WEAPS_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[15], ( gbSkillTraitBonus[HEAVY_WEAPS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__AUTO_WEAPONS:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[16], ( 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[17] );
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__STEALTHY:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[18], ( 25 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
if( gGameExternalOptions.ubStealthTraitCoverValue != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[19], ( gGameExternalOptions.ubStealthTraitCoverValue * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__AMBIDEXTROUS:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[20] );
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__KNIFING:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[KNIFING_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[21], ( gbSkillTraitBonus[KNIFING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[22], ( gbSkillTraitBonus[KNIFING_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[23], ( gbSkillTraitBonus[KNIFING_OT] / 3 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[24], ( gbSkillTraitBonus[KNIFING_OT] / 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
break;
}
case IMP_SKILL_TRAITS__PROF_SNIPER:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[PROF_SNIPER_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[25], ( gbSkillTraitBonus[PROF_SNIPER_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[26], ( 10 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__CAMO:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[27] );
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__MARTIAL_ARTS:
{
swprintf( apStr, L"" );
if( gbSkillTraitBonus[MARTIALARTS_OT] != 0 )
{
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[28], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[29], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[30], ( gbSkillTraitBonus[MARTIALARTS_OT] * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[31], ( gbSkillTraitBonus[MARTIALARTS_OT] * 2 / 3 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[32], ( gbSkillTraitBonus[MARTIALARTS_OT] / 2 * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[33]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[34]);
wcscat( apStr, atStr );
break;
}
case IMP_SKILL_TRAITS__NONE:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPOldSkillTraitsHelpTexts[35] );
wcscat( apStr, atStr );
break;
}
}
}
// Set region help text
SetRegionFastHelpText( &(gMR_SkillTraitHelpTextRegions[ubTraitNumber]), apStr );
SetRegionHelpEndCallback( &gMR_SkillTraitHelpTextRegions[ubTraitNumber], MSYS_NO_CALLBACK );
return;
}
+56 -26
View File
@@ -454,7 +454,7 @@ void HandleTimedAtmModes( void );
// SANDRO - added variables for popup help text windows
MOUSE_REGION gSkillTraitHelpTextRegion[13];
BOOLEAN fAddedTraitRegion[13] = { FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE };
void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, INT32 ubProfile, INT8 bRegionNumber );
void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber );
void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber );
void AssignPersonnelKillsHelpText( INT32 ubProfile );
@@ -1878,8 +1878,15 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
AssignPersonnelSkillTraitHelpText( 0, FALSE, iId, 0 );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( 0, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
}
else
{
@@ -1946,7 +1953,13 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
if ( fExpert )
traitnr -= NEWTRAIT_MERCSKILL_EXPERTOFFSET;
AssignPersonnelSkillTraitHelpText( traitnr, fExpert, Menptr[iId].ubProfile, ubCnt );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( traitnr, fExpert, (gMercProfiles[Menptr[iId].ubProfile].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[ubCnt]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[ubCnt], MSYS_NO_CALLBACK );
}
}
@@ -2013,9 +2026,15 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
AssignPersonnelSkillTraitHelpText( bSkill1, TRUE, iId, 0 );
// Assign the text
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill1, TRUE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
}
else
{
@@ -2041,10 +2060,17 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, iId, 0 );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
bScreenLocIndex++;
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
++bScreenLocIndex;
}
//Display the second skill
@@ -2069,10 +2095,17 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[1] );
fAddedTraitRegion[1] = TRUE;
// Assign the text
AssignPersonnelSkillTraitHelpText( bSkill2, FALSE, iId, 1 );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill2, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
bScreenLocIndex++;
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[1]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[1], MSYS_NO_CALLBACK );
++bScreenLocIndex;
}
//if no skill was displayed
@@ -2093,8 +2126,15 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[0] );
fAddedTraitRegion[0] = TRUE;
// Assign the text
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, iId, 0 );
CHAR16 apStr[5000];
swprintf( apStr, L"" );
AssignPersonnelSkillTraitHelpText( bSkill1, FALSE, (gMercProfiles[iId].ubBodyType == REGMALE), apStr );
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[0]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[0], MSYS_NO_CALLBACK );
}
}
}
@@ -2107,7 +2147,6 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
break;
}
}
return;
}
@@ -7220,9 +7259,9 @@ INT32 CalcTimeLeftOnMercContract( SOLDIERTYPE *pSoldier )
}
// SANDRO - Popup text windows for traits
void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, INT32 ubProfile, INT8 bRegionNumber )
void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, BOOLEAN fRegMale, STR16 apStr )
{
CHAR16 apStr[ 5000 ];
//CHAR16 apStr[ 5000 ];
CHAR16 atStr[ 1500 ];
if( gGameOptions.fNewTraitSystem )
@@ -7554,7 +7593,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
if( gSkillTraitValues.usMAAimedPunchDamageBonus != 0 )
{
if (gMercProfiles[ ubProfile ].ubBodyType != REGMALE || (gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && !fExpertLevel))
if ( !fRegMale || (gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && !fExpertLevel) )
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[12], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
else
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[13], ( gSkillTraitValues.usMAAimedPunchDamageBonus * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
@@ -7627,8 +7666,8 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
swprintf( atStr, gzIMPMajorTraitsHelpTextsMartialArts[25], ( gSkillTraitValues.ubMAChanceToCkickDoors * (fExpertLevel ? 2 : 1)), sSpecialCharacters[0]);
wcscat( apStr, atStr );
}
//if (gMercProfiles[ ubProfile ].ubBodyType == REGMALE &&
if (gMercProfiles[ ubProfile ].ubBodyType == REGMALE &&
if ( fRegMale &&
((gSkillTraitValues.fPermitExtraAnimationsOnlyToMA && fExpertLevel) ||
!gSkillTraitValues.fPermitExtraAnimationsOnlyToMA ))
{
@@ -8451,13 +8490,8 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
}
}
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[bRegionNumber]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[bRegionNumber], MSYS_NO_CALLBACK );
return;
}
// SANDRO - Popup text windows for character
void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber )
{
@@ -8469,8 +8503,6 @@ void AssignPersonnelCharacterTraitHelpText( UINT8 ubCharacterNumber )
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[5]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[5], MSYS_NO_CALLBACK );
return;
}
@@ -8485,8 +8517,6 @@ void AssignPersonnelDisabilityHelpText( UINT8 ubDisabilityNumber )
// Set region help text
SetRegionFastHelpText( &(gSkillTraitHelpTextRegion[6]), apStr );
SetRegionHelpEndCallback( &gSkillTraitHelpTextRegion[6], MSYS_NO_CALLBACK );
return;
}
void AssignPersonnelKillsHelpText( INT32 ubProfile )
+2 -6
View File
@@ -79,10 +79,6 @@ BOOLEAN TransferFundsFromBankToMerc( SOLDIERTYPE *pSoldier, INT32 iCurrentBalanc
BOOLEAN RemoveNewlyHiredMercFromPersonnelDepartedList( UINT8 ubProfile );
void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel, BOOLEAN fRegMale, STR16 apStr );
#endif