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Fix: AllowReinforcementsOmerta was not used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -620,9 +620,9 @@ BOOLEAN PrepareEnemyForSectorBattle()
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HandleArrivalOfReinforcements( gpBattleGroup );
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// Reinforcement groups? Bring it on!
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// only if not Omerta on a non-insane difficulty level
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if( gGameExternalOptions.gfAllowReinforcements &&
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!( ( GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA) && (gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE) ) )
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// Omerta has a special setting
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if ( gGameExternalOptions.gfAllowReinforcements &&
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( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) != OMERTA) || zDiffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcementsOmerta ) )
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{
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UINT16 pusMoveDir[4][3];
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UINT8 ubDirNumber = 0;
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