Fix: AllowReinforcementsOmerta was not used

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8808 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-25 20:31:10 +00:00
parent fac4927bc6
commit 0f3dd1035a
+3 -3
View File
@@ -620,9 +620,9 @@ BOOLEAN PrepareEnemyForSectorBattle()
HandleArrivalOfReinforcements( gpBattleGroup );
// Reinforcement groups? Bring it on!
// only if not Omerta on a non-insane difficulty level
if( gGameExternalOptions.gfAllowReinforcements &&
!( ( GetTownIdForSector( gWorldSectorX, gWorldSectorY ) == OMERTA) && (gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE) ) )
// Omerta has a special setting
if ( gGameExternalOptions.gfAllowReinforcements &&
( (GetTownIdForSector( gWorldSectorX, gWorldSectorY ) != OMERTA) || zDiffSetting[gGameOptions.ubDifficultyLevel].bAllowReinforcementsOmerta ) )
{
UINT16 pusMoveDir[4][3];
UINT8 ubDirNumber = 0;