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Fix: When talking to a shopkeeper the game could crash with an assertion in Shopkeeper Interface.cpp line 990 because the temp vector wasn't initialized properly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8000 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -986,6 +986,10 @@ BOOLEAN EnterShopKeeperInterface()
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gfExitSKIDueToMessageBox = FALSE;
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gfExitSKIDueToMessageBox = FALSE;
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}
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}
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// silversurfer: added this to prevent random crashes when the temp vector wasn't initialized properly.
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// This is called in InitializeShopKeeper() a few lines below anyway so it shouldn't hurt here.
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gpTempDealersInventory.clear();
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//Check to make sure the inventory is null ( should always be null if we are just coming in to the SKI )
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//Check to make sure the inventory is null ( should always be null if we are just coming in to the SKI )
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Assert( gpTempDealersInventory.empty() == true );
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Assert( gpTempDealersInventory.empty() == true );
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