Bugfix: Allow shooting on "water tiles" instead of showing the "?", if our soldier is on ground level > 0

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2015-10-23 14:47:15 +00:00
parent 91eef3098c
commit a3806919ad
+2 -1
View File
@@ -2827,8 +2827,9 @@ UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier )
ubCursor = APPLYITEMCURS;
}
// WANNE.WATER: Allow shooting if we are on a "water" tile, but on level > 0
// Now check our terrain to see if we cannot do the action now...
if ( WaterTooDeepForAttacks( pSoldier->sGridNo) )
if ( WaterTooDeepForAttacks( pSoldier->sGridNo) && pSoldier->pathing.bLevel == 0 )
{
ubCursor = INVALIDCURS;
}