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Bugfix: Allow shooting on "water tiles" instead of showing the "?", if our soldier is on ground level > 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2827,8 +2827,9 @@ UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier )
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ubCursor = APPLYITEMCURS;
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}
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// WANNE.WATER: Allow shooting if we are on a "water" tile, but on level > 0
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// Now check our terrain to see if we cannot do the action now...
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if ( WaterTooDeepForAttacks( pSoldier->sGridNo) )
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if ( WaterTooDeepForAttacks( pSoldier->sGridNo) && pSoldier->pathing.bLevel == 0 )
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{
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ubCursor = INVALIDCURS;
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}
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