Fix save game compability for MERCPROFILESTRUCT

This commit is contained in:
Asdow
2025-08-07 21:34:54 +03:00
parent 4537f5d4dc
commit 1074e9c408
+2 -1
View File
@@ -1474,7 +1474,8 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
}
else
{
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof(this->usStrategicInsertionData), sizeof(UINT16), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof(UINT16), sizeof(UINT16), numBytesRead);
buffer += 4; // To make numBytesRead check match the struct size. 2 bytes from uint32 - uint16 and 2 bytes due to struct memory layout change when usStrategicInsertionData was increased to uint32
}
numBytesRead = ReadFieldByField( hFile, &this->bFriendlyOrDirectDefaultResponseUsedRecently, sizeof(this->bFriendlyOrDirectDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);