Fix: food items from enemies or in a map spawn as fresh

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5424 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-07-26 20:39:28 +00:00
parent 4caae3fc6e
commit 1079ef1fa4
+12
View File
@@ -1330,6 +1330,12 @@ OBJECTTYPE& OBJECTTYPE::operator=(const OLD_OBJECTTYPE_101& src)
(*this)[0]->data.fUsed = src.fUsed; // flags for whether the item is used or not
(*this)[0]->data.bTemperature = 0.0;
// Flugente: the temperature variable determines the quality of the food, begin with being fresh
if ( Item[this->usItem].foodtype > 0 )
{
(*this)[0]->data.bTemperature = OVERHEATING_MAX_TEMPERATURE;
}
if(src.usItem == OWNERSHIP)//dnl ch29 120909
{
(*this)[0]->data.owner.ubOwnerProfile = src.ugYucky.ubOwnerProfile;
@@ -1360,6 +1366,12 @@ OBJECTTYPE& OBJECTTYPE::operator=(const OLD_OBJECTTYPE_101& src)
(*this)[x]->data.ubImprintID = src.ubImprintID; // ID of merc that item is imprinted on
(*this)[x]->data.fUsed = src.fUsed; // flags for whether the item is used or not
(*this)[x]->data.bTemperature = 0.0;
// Flugente: the temperature variable determines the quality of the food, begin with being fresh
if ( Item[this->usItem].foodtype > 0 )
{
(*this)[x]->data.bTemperature = OVERHEATING_MAX_TEMPERATURE;
}
}
}