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Little Alien
- New Ja2_Options.INI files - Removed comments from .xml files git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@4 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1,12 +1,15 @@
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;******************************************************************************************************************************
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||||
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 78
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
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||||
;******************************************************************************************************************************
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||||
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||||
;******************************************************************************************************************************
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||||
;
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||||
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
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||||
; By default, the values below are the values present in the 9-14-05 release of the code.
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||||
;
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||||
;******************************************************************************************************************************
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||||
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||||
;******************************************************************************************************************************
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||||
;General Guidelines:
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;
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@@ -226,10 +229,10 @@ CUSTOM_ATTITUDE = 3
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;******************************************************************************************
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||||
;******************************************************************************************************************************
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||||
; In this section you can enable/disable vertical synchronisation
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||||
; If disabled the game will run faster
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||||
;******************************************************************************************
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||||
;******************************************************************************************************************************
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[JA2 Screen Resolution Settings]
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VERTICAL_SYNC = FALSE
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@@ -238,13 +241,13 @@ VERTICAL_SYNC = FALSE
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||||
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;******************************************************************************************
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||||
;******************************************************************************************************************************
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||||
; In this section you can enable the weather effects (rain & storms).
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; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
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; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
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; with lightning)
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; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
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;******************************************************************************************
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;******************************************************************************************************************************
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[JA2 Rain Settings]
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@@ -281,12 +284,12 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
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;******************************************************************************************
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;******************************************************************************************************************************
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; Controls animation speed for faster movements in battle
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; 1 = normal
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; 0 = max speed
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; Range: 0-1
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;******************************************************************************************
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;******************************************************************************************************************************
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[JA2 Turnbased Animation Speed Settings]
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@@ -304,12 +307,12 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
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;******************************************************************************************
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;******************************************************************************************************************************
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; Allows militia to move on strategic map
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; Allows militia reinforcements from near sectors
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; Reinforcements only in cities
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; Amount of troops that will be added to queens army when the troops pool is empty
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;******************************************************************************************
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;******************************************************************************************************************************
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[JA2 Gameplay Settings]
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@@ -323,22 +326,34 @@ QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
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;******************************************************************************************
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; Time when some global events occur
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;
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; default 35
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; default 50
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; default 70
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; Range: 0-100%
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;
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; Range: 1-100
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;******************************************************************************************
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GAME_PROGRESS_START_MADLAB_QUEST = 35
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GAME_PROGRESS_MIKE_AVALIABLE = 10
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GAME_PROGRESS_IGGY_AVALIABLE = 10
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;******************************************************************************************
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; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
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; Range: 0-100
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; 0 means no additional damage
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; maximum damage is not more than 255
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;******************************************************************************************
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EXPLOSIVES_DAMAGE_MULTIPLIER = 1
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MELEE_DAMAGE_MULTIPLIER = 1
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GUN_DAMAGE_MULTIPLIER = 50
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@@ -347,6 +362,94 @@ GUN_DAMAGE_MULTIPLIER = 50
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;******************************************************************************************
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;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
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;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
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;with each side checked. Stationary groups do this check periodically.
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;******************************************************************************************
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EASY_ENEMY_STARTING_ALERT_LEVEL = 5
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NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
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HARD_ENEMY_STARTING_ALERT_LEVEL = 60
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INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
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;******************************************************************************************
|
||||
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
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;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
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;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
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;******************************************************************************************
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EASY_ENEMY_STARTING_ALERT_DECAY = 75
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NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
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HARD_ENEMY_STARTING_ALERT_DECAY = 25
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INSANE_ENEMY_STARTING_ALERT_DECAY = 10
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;******************************************************************************************
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;The base time that the queen can think about reinforcements for refilling lost patrol groups,
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;town garrisons, etc. She only is allowed one action per 'turn'.
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;******************************************************************************************
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EASY_TIME_EVALUATE_IN_MINUTES = 480
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NORMAL_TIME_EVALUATE_IN_MINUTES = 360
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HARD_TIME_EVALUATE_IN_MINUTES = 180
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INSANE_TIME_EVALUATE_IN_MINUTES = 90
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||||
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;******************************************************************************************
|
||||
;The variance added on.
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;******************************************************************************************
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||||
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EASY_TIME_EVALUATE_VARIANCE = 240
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NORMAL_TIME_EVALUATE_VARIANCE = 180
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HARD_TIME_EVALUATE_VARIANCE = 120
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INSANE_TIME_EVALUATE_VARIANCE = 60
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||||
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||||
;******************************************************************************************
|
||||
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
|
||||
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
|
||||
;******************************************************************************************
|
||||
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||||
EASY_GRACE_PERIOD_IN_HOURS = 144
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NORMAL_GRACE_PERIOD_IN_HOURS = 96
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HARD_GRACE_PERIOD_IN_HOURS = 48
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INSANE_GRACE_PERIOD_IN_HOURS = 6
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;******************************************************************************************
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||||
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
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||||
;******************************************************************************************
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EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
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NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
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HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
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INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
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;******************************************************************************************
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||||
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
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;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
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;is what is used to determine the free checks.
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;******************************************************************************************
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EASY_NUM_AWARE_BATTLES = 1
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NORMAL_NUM_AWARE_BATTLES = 2
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HARD_NUM_AWARE_BATTLES = 3
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INSANE_NUM_AWARE_BATTLES = 4
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;******************************************************************************************
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; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
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@@ -1,4 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<ATTACHMENTCOMBOMERGELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ATTACHMENTCOMBOMERGE>
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<uiIndex>0</uiIndex>
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@@ -7,7 +7,6 @@ Attribute Field Reference:
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ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
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-->
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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||||
<INVENTORY>
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<uiIndex>0</uiIndex>
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@@ -22,7 +22,6 @@ Indexes:
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||||
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||||
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||||
-->
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<ENEMYGUNCHOICESLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ENEMYGUNCHOICES>
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<uiIndex>0</uiIndex>
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@@ -30,7 +30,6 @@ Indexes:
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19= Ammo Types - !!!! note that this index does not contain Item #s, but rather AmmoType indexes!!!!!
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-->
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<ENEMYITEMCHOICESLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ENEMYITEMCHOICES>
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<uiIndex>0</uiIndex>
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||||
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@@ -7,7 +7,6 @@ Attribute Field Reference:
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
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||||
|
||||
-->
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||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<INVENTORY>
|
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<uiIndex>0</uiIndex>
|
||||
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||||
@@ -7,7 +7,6 @@ Attribute Field Reference:
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
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||||
|
||||
-->
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<INVENTORY>
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||||
<uiIndex>0</uiIndex>
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||||
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@@ -63,7 +63,6 @@ Indexes:
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||||
26= Thief specialty items - randomly assigned - this one's not used
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-->
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||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<IMPITEMCHOICESLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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||||
<IMPITEMCHOICES>
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||||
<uiIndex>0</uiIndex>
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||||
|
||||
@@ -7,7 +7,6 @@ Attribute Field Reference:
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
|
||||
@@ -7,7 +7,6 @@ Attribute Field Reference:
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
|
||||
@@ -7,7 +7,6 @@ Attribute Field Reference:
|
||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
||||
|
||||
-->
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<INVENTORY>
|
||||
<uiIndex>0</uiIndex>
|
||||
|
||||
+120
-16
@@ -1,12 +1,15 @@
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 78
|
||||
;******************************************************************************************************************************
|
||||
; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;
|
||||
; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want.
|
||||
; By default, the values below are the values present in the 9-14-05 release of the code.
|
||||
;
|
||||
;******************************************************************************************************************************
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;General Guidelines:
|
||||
;
|
||||
@@ -226,10 +229,10 @@ CUSTOM_ATTITUDE = 3
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; In this section you can enable/disable vertical synchronisation
|
||||
; If disabled the game will run faster
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Screen Resolution Settings]
|
||||
VERTICAL_SYNC = FALSE
|
||||
@@ -238,13 +241,13 @@ VERTICAL_SYNC = FALSE
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; In this section you can enable the weather effects (rain & storms).
|
||||
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||
; with lightning)
|
||||
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Rain Settings]
|
||||
|
||||
@@ -281,12 +284,12 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; Controls animation speed for faster movements in battle
|
||||
; 1 = normal
|
||||
; 0 = max speed
|
||||
; Range: 0-1
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Turnbased Animation Speed Settings]
|
||||
|
||||
@@ -304,12 +307,12 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
; Allows militia to move on strategic map
|
||||
; Allows militia reinforcements from near sectors
|
||||
; Reinforcements only in cities
|
||||
; Amount of troops that will be added to queens army when the troops pool is empty
|
||||
;******************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
[JA2 Gameplay Settings]
|
||||
|
||||
@@ -322,13 +325,15 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
||||
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; Time when some global events occur
|
||||
;
|
||||
; default 35
|
||||
; default 50
|
||||
; default 70
|
||||
; Range: 0-100%
|
||||
;
|
||||
; Range: 1-100%
|
||||
;******************************************************************************************
|
||||
|
||||
GAME_PROGRESS_START_MADLAB_QUEST = 35
|
||||
@@ -337,6 +342,18 @@ GAME_PROGRESS_MIKE_AVALIABLE = 50
|
||||
|
||||
GAME_PROGRESS_IGGY_AVALIABLE = 70
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
|
||||
; Range: 0-100
|
||||
; 0 means no additional damage
|
||||
; maximum damage is not more than 255
|
||||
;******************************************************************************************
|
||||
|
||||
EXPLOSIVES_DAMAGE_MULTIPLIER = 1
|
||||
|
||||
MELEE_DAMAGE_MULTIPLIER = 1
|
||||
|
||||
GUN_DAMAGE_MULTIPLIER = 1
|
||||
@@ -344,6 +361,96 @@ GUN_DAMAGE_MULTIPLIER = 1
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player,
|
||||
;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated
|
||||
;with each side checked. Stationary groups do this check periodically.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_ENEMY_STARTING_ALERT_LEVEL = 5
|
||||
NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20
|
||||
HARD_ENEMY_STARTING_ALERT_LEVEL = 60
|
||||
INSANE_ENEMY_STARTING_ALERT_LEVEL = 80
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;When an enemy spots and chases a player group, the alertness value decrements by this value. The
|
||||
;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This
|
||||
;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60).
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_ENEMY_STARTING_ALERT_DECAY = 75
|
||||
NORMAL_ENEMY_STARTING_ALERT_DECAY = 50
|
||||
HARD_ENEMY_STARTING_ALERT_DECAY = 25
|
||||
INSANE_ENEMY_STARTING_ALERT_DECAY = 10
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;The base time that the queen can think about reinforcements for refilling lost patrol groups,
|
||||
;town garrisons, etc. She only is allowed one action per 'turn'.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_TIME_EVALUATE_IN_MINUTES = 480
|
||||
NORMAL_TIME_EVALUATE_IN_MINUTES = 360
|
||||
HARD_TIME_EVALUATE_IN_MINUTES = 180
|
||||
INSANE_TIME_EVALUATE_IN_MINUTES = 90
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;The variance added on.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_TIME_EVALUATE_VARIANCE = 240
|
||||
NORMAL_TIME_EVALUATE_VARIANCE = 180
|
||||
HARD_TIME_EVALUATE_VARIANCE = 120
|
||||
INSANE_TIME_EVALUATE_VARIANCE = 60
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a
|
||||
;limited amount of time. This essentially dumbs down the AI, making it less aggressive.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_GRACE_PERIOD_IN_HOURS = 144
|
||||
NORMAL_GRACE_PERIOD_IN_HOURS = 96
|
||||
HARD_GRACE_PERIOD_IN_HOURS = 48
|
||||
INSANE_GRACE_PERIOD_IN_HOURS = 6
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;Defines how many days must pass before the queen is willing to refill a defeated patrol group.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16
|
||||
NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12
|
||||
HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8
|
||||
INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's
|
||||
;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable
|
||||
;is what is used to determine the free checks.
|
||||
;******************************************************************************************
|
||||
|
||||
EASY_NUM_AWARE_BATTLES = 1
|
||||
NORMAL_NUM_AWARE_BATTLES = 2
|
||||
HARD_NUM_AWARE_BATTLES = 3
|
||||
INSANE_NUM_AWARE_BATTLES = 4
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;******************************************************************************************
|
||||
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
|
||||
; Range: 0-255
|
||||
@@ -414,7 +521,4 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user