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synced 2026-08-12 14:10:23 +02:00
Merged from revision: 6905
Improved Snitch Trait (by anv) - The snitch actions can be selected in the strategy view "Assignment" menu o Spreading Propaganda: Accessible in town sectors o Gathering Rumours: Accessible in town sectors o Undercover Prison Snitch: Accessible from Facilities menu (Prison) o Preventing Misbehaviour: New Snitch Menu o Passive Reputation Increase see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2473,6 +2473,12 @@ void LoadSkillTraitsExternalSettings()
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gSkillTraitValues.bSNTLonerMercBonus = iniReader.ReadInteger("Snitch","LONER_MERC_BONUS", -10, -100, 100);
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gSkillTraitValues.bSNTSameAssignmentBonus = iniReader.ReadInteger("Snitch","LONER_MERC_BONUS", -20, -100, 100);
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gSkillTraitValues.bSNTMercOpinionAboutMercTreshold = iniReader.ReadInteger("Snitch","MERC_OPINION_ABOUT_MERC_TRESHOLD", -10, -25, 25);
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gSkillTraitValues.ubSNTPassiveReputationGain = iniReader.ReadInteger("Snitch","PASSIVE_REPUTATION_GAIN", 3, 0, 100);
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gSkillTraitValues.ubSNTHearingRangeBonus = iniReader.ReadInteger("Snitch","HEARING_RANGE_BONUS", 1, 0, 100);
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gSkillTraitValues.fSNTPrisonSnitchInterrogationMultiplier = iniReader.ReadFloat("Snitch","PRISON_SNITCH_INTERROGATION_MULTIPLIER", 3.0, 0.0, 10.0);
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gSkillTraitValues.fSNTPrisonSnitchGuardStrengthMultiplier = iniReader.ReadFloat("Snitch","PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER", 3.0, 0.0, 10.0);
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}
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//DBrot: Grids
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void LoadModSettings(){
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@@ -3450,6 +3456,7 @@ void LoadMoraleSettings()
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gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PLAYER_INACTIVE_DAYS", 3, 0, 100);
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gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS", -1, -100, 100);
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gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS", 2, -100, 100);
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gMoraleSettings.bValues[MORALE_PREVENTED_MISBEHAVIOUR] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PREVENTED_MISBEHAVIOUR", -1, -100, 100);
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gMoraleSettings.bModifiers[MORALE_MOD_MAX] = iniReader.ReadInteger("Morale Modifiers Settings","MORALE_MOD_MAX", -1, 0, 100);
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+4
-1
@@ -1799,7 +1799,10 @@ typedef struct
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INT8 bSNTLonerMercBonus; // Bonus to chance if merc is loner
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INT8 bSNTSameAssignmentBonus; // Bonus to chance if snitch and merc are on the same assignment
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INT8 bSNTMercOpinionAboutMercTreshold; // For reports "merc hates merc" final chance is proportional to dislike in range between treshold (0%) and -25(100%)
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UINT8 ubSNTPassiveReputationGain; // Reputation gain per day if snitch is happy
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UINT8 ubSNTHearingRangeBonus; // Hearing range bonus
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FLOAT fSNTPrisonSnitchInterrogationMultiplier; // Undercover snitch interrogation effectivness multiplier (compared to normal interrogation)
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FLOAT fSNTPrisonSnitchGuardStrengthMultiplier; // Undercover snitch guarding effectivness multiplier (compared to normal guards)
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} SKILL_TRAIT_VALUES;
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// HEADROCK HAM 4: Constants used as coefficients by the various parts of the new CTH system.
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+2
-1
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SNITCH_TRAIT_EXTENDED 151 // anv: more soldier flags, remembering exposition of snitch
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#define CAMPAIGNSTATS 150 // Flugente: store campaign statistics
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#define WALDO_CAN_REPAIR_HELICOPTER 149 // anv: have to refresh Waldo records
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#define ENCYCLOPEDIA_ITEM_VISIBILITY 148 // Moa: Items discovered during compain have to be saved.
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@@ -69,7 +70,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION CAMPAIGNSTATS
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#define SAVE_GAME_VERSION SNITCH_TRAIT_EXTENDED
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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@@ -8232,6 +8232,24 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
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swprintf( apStr, L"" );
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[0]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[1]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[2]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[3]);
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wcscat( apStr, atStr );
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[4]);
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wcscat( apStr, atStr );
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if( gSkillTraitValues.ubSNTPassiveReputationGain )
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{
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[5],gSkillTraitValues.ubSNTPassiveReputationGain);
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubSNTHearingRangeBonus )
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{
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swprintf( atStr, gzIMPMinorTraitsHelpTextsSnitch[6],gSkillTraitValues.ubSNTHearingRangeBonus);
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wcscat( apStr, atStr );
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}
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break;
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}
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case NO_SKILLTRAIT_NT:
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+43
-7
@@ -1505,22 +1505,34 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
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// Flugente: backgrounds
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if(guiCurrentSaveGameVersion >= BACKGROUNDS)
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{
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if(guiCurrentSaveGameVersion >= BACKGROUNDS_FIX_UINT8)
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{
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if ( !FileRead( hFile, &this->usBackground, sizeof(UINT16), &uiNumBytesRead ) )
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if(guiCurrentSaveGameVersion >= BACKGROUNDS_FIX_UINT8)
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{
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if ( !FileRead( hFile, &this->usBackground, sizeof(UINT16), &uiNumBytesRead ) )
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{
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return(FALSE);
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}
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}
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else
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{
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if ( !FileRead( hFile, &this->usBackground, sizeof(UINT8), &uiNumBytesRead ) )
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{
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return(FALSE);
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}
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}
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else
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{
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if ( !FileRead( hFile, &this->usBackground, sizeof(UINT8), &uiNumBytesRead ) )
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}
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if(guiCurrentSaveGameVersion >= SNITCH_TRAIT_EXTENDED)
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{
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//if ( !FileRead( hFile, &this->ubExposedInSector, sizeof(ubExposedInSector), &uiNumBytesRead ) )
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//{
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// return(FALSE);
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//}
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if ( !FileRead( hFile, &this->ubSnitchExposedCooldown, sizeof(ubSnitchExposedCooldown), &uiNumBytesRead ) )
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{
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return(FALSE);
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}
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}
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}
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}
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if ( this->uiProfileChecksum != this->GetChecksum() )
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{
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return( FALSE );
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@@ -1605,6 +1617,16 @@ BOOLEAN MERCPROFILESTRUCT::Save(HWFILE hFile)
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return(FALSE);
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}
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//if ( !FileWrite( hFile, &this->ubExposedInSector, sizeof(ubExposedInSector), &uiNumBytesWritten ) )
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//{
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// return(FALSE);
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//}
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if ( !FileWrite( hFile, &this->ubSnitchExposedCooldown, sizeof(ubSnitchExposedCooldown), &uiNumBytesWritten ) )
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{
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return(FALSE);
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}
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return TRUE;
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}
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@@ -2203,6 +2225,20 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
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buffer -= 6;
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}
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if ( guiCurrentSaveGameVersion >= SNITCH_TRAIT_EXTENDED )
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{
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numBytesRead = ReadFieldByField(hFile, &this->bSoldierFlagMask2, sizeof(bSoldierFlagMask2), sizeof(INT32), numBytesRead);
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}
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else
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{
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this->bSoldierFlagMask2 = 0;
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for(int i = 0; i < sizeof(bSoldierFlagMask2); ++i)
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buffer++;
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while((buffer%4) > 0)
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buffer++;
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}
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/*if ( guiCurrentSaveGameVersion >= FOOD_CHANGES )
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{
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numBytesRead = ReadFieldByField(hFile, &this->bFoodLevel, sizeof(bFoodLevel), sizeof(INT32), numBytesRead);
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+2131
-29
File diff suppressed because it is too large
Load Diff
+60
-1
@@ -71,10 +71,44 @@ enum
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ASSIGNMENT_UNCONCIOUS, // unused
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ASSIGNMENT_POW,
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ASSIGNMENT_HOSPITAL,
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ASSIGNMENT_EMPTY,
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ASSIGNMENT_EMPTY,
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FACILITY_PRISON_SNITCH,
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FACILITY_SPREAD_PROPAGANDA,
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FACILITY_SPREAD_PROPAGANDA_GLOBAL,
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FACILITY_GATHER_RUMOURS,
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SNITCH_SPREAD_PROPAGANDA,
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SNITCH_GATHER_RUMOURS,
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NUM_ASSIGNMENTS,
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};
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// strings for snitch exposition
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enum
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{
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SNITCH_PRISON_EXPOSED_FINE_WISDOM,
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SNITCH_PRISON_EXPOSED_FINE_LEADERSHIP,
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SNITCH_PRISON_EXPOSED_FINE_EXPLEVEL,
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SNITCH_PRISON_EXPOSED_FINE_GUARDS,
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SNITCH_PRISON_EXPOSED_WOUNDED_DROWN,
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SNITCH_PRISON_EXPOSED_WOUNDED_BEATEN,
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SNITCH_PRISON_EXPOSED_WOUNDED_KNIFED,
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SNITCH_PRISON_EXPOSED_WOUNDED_STRANGLED,
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SNITCH_PRISON_EXPOSED_DEAD_DROWN,
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SNITCH_PRISON_EXPOSED_DEAD_BEATEN,
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SNITCH_PRISON_EXPOSED_DEAD_KNIFED,
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SNITCH_PRISON_EXPOSED_DEAD_STRANGLED,
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NUM_SNITCH_PRISON_EXPOSED,
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};
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// strings for snitch gathering rumours
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enum
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{
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SNITCH_GATHERING_RUMOURS_RESULT,
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NUM_SNITCH_GATHERING_RUMOURS_RESULT,
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};
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#define NO_ASSIGNMENT 127 //used when no pSoldier->ubDesiredSquad
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// Train stats defines (must match ATTRIB_MENU_ defines, and pAttributeMenuStrings )
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@@ -150,6 +184,9 @@ BOOLEAN CanCharacterVehicle( SOLDIERTYPE *pCharacter );
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// can character be added to squad
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INT8 CanCharacterSquad( SOLDIERTYPE *pCharacter, INT8 bSquadValue );
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// can character snitch
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BOOLEAN CanCharacterSnitch( SOLDIERTYPE *pCharacter );
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// if merc could train militia here, do they have sufficient loyalty?
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BOOLEAN DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( SOLDIERTYPE *pSoldier );
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BOOLEAN DoesTownHaveRatingToTrainMilitia( INT8 bTownId );
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@@ -196,6 +233,8 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
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UINT32 CalculateInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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UINT32 CalculatePrisonGuardValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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UINT32 CalculateSnitchInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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// Flugente: determine max items we can move, and the sector distance
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// get bonus tarining pts due to an instructor for this student
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@@ -230,6 +269,10 @@ extern INT32 ghMoveBox;
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extern INT32 ghFacilityBox;
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extern INT32 ghFacilityAssignmentBox;
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//extern INT32 ghUpdateBox;
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// anv: snitch menus
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extern INT32 ghSnitchBox;
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extern INT32 ghSnitchToggleBox;
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extern INT32 ghSnitchSectorBox;
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extern MOUSE_REGION gAssignmentScreenMaskRegion;
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@@ -301,6 +344,17 @@ void CreateDestroyMouseRegionsForFacilityAssignmentMenu( void );
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void FacilityAssignmentMenuMvtCallBack( MOUSE_REGION * pRegion, INT32 iReason );
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void FacilityAssignmentMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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// anv: snitch menus
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void CreateDestroyMouseRegionsForSnitchMenu( void );
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void SnitchMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SnitchMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void CreateDestroyMouseRegionsForSnitchToggleMenu( void );
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void SnitchToggleMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SnitchToggleMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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void CreateDestroyMouseRegionsForSnitchSectorMenu( void );
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void SnitchSectorMenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SnitchSectorMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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// contract menu
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void CreateDestroyMouseRegionsForContractMenu( void );
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void ContractMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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@@ -392,6 +446,11 @@ extern SOLDIERTYPE *gpFacilityStaffer;
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// SANDRO - function to award record points for militia training
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void RecordNumMilitiaTrainedForMercs( INT16 sX, INT16 sY, INT8 sZ, UINT8 ubMilitiaTrained, BOOLEAN fMobile );
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// anv: decrease town loyalty hits
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UINT32 HandlePropagandaBlockingBadNewsInTown( INT8 bTownId, UINT32 uiLoyaltyDecrease );
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void HandleGatheringInformationBySoldier( SOLDIERTYPE* pSoldier );
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#endif
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@@ -187,6 +187,10 @@ enum
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FAC_TRAINER_LEADERSHIP,
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FAC_TRAINER_EXPLOSIVES,
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FAC_INTERROGATE_PRISONERS,
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FAC_PRISON_SNITCH,
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FAC_SPREAD_PROPAGANDA,
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FAC_SPREAD_PROPAGANDA_GLOBAL,
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FAC_GATHER_RUMOURS,
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NUM_FACILITY_ASSIGNMENTS,
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};
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@@ -769,7 +769,7 @@ INT8 GetSoldierFacilityAssignmentIndex( SOLDIERTYPE *pSoldier )
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bAssignment == IN_TRANSIT ||
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bAssignment == TRAIN_TOWN ||
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bAssignment == TRAIN_MOBILE ||
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bAssignment > FACILITY_REST )
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( bAssignment > FACILITY_REST && ( bAssignment < FACILITY_PRISON_SNITCH || bAssignment > FACILITY_GATHER_RUMOURS ) ))
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{
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// Soldier is performing a distinctly NON-FACILITY assignment.
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return (-1);
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@@ -921,6 +921,18 @@ INT8 GetSoldierFacilityAssignmentIndex( SOLDIERTYPE *pSoldier )
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case FACILITY_INTERROGATE_PRISONERS:
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bAssignmentIndex = FAC_INTERROGATE_PRISONERS;
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break;
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case FACILITY_PRISON_SNITCH:
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bAssignmentIndex = FAC_PRISON_SNITCH;
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break;
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case FACILITY_SPREAD_PROPAGANDA:
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bAssignmentIndex = FAC_SPREAD_PROPAGANDA;
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break;
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case FACILITY_SPREAD_PROPAGANDA_GLOBAL:
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bAssignmentIndex = FAC_SPREAD_PROPAGANDA;
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break;
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case FACILITY_GATHER_RUMOURS:
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bAssignmentIndex = FAC_GATHER_RUMOURS;
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break;
|
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default:
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bAssignmentIndex = -1;
|
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break;
|
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|
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+103
-1
@@ -39,6 +39,7 @@
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void HourlyQuestUpdate();
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void HourlyLarryUpdate();
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void HourlyStealUpdate(); // Flugente: certain characters might steal equipment (backgrounds)
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void HourlySnitchUpdate(); // anv: decreasing cooldown after exposition
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|
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extern INT32 GetCurrentBalance( void );
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extern void PayOffSkyriderDebtIfAny( );
|
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@@ -54,6 +55,8 @@ void HourlyCheckIfSlayAloneSoHeCanLeave();
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void HourlyHelicopterRepair();
|
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#endif
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|
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void HourlyGatheringInformation();
|
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|
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void UpdateRegenCounters( void );
|
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|
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void HandleMinuteUpdate()
|
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@@ -113,6 +116,10 @@ CHAR16 zString[128];
|
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|
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HourlyStealUpdate();
|
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|
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HourlySnitchUpdate();
|
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|
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HourlyGatheringInformation();
|
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|
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#ifdef JA2UB
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// no UB
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#else
|
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@@ -334,6 +341,7 @@ UINT16 LarryItems[ NUM_LARRY_ITEMS ][ 3 ] =
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void HourlyLarryUpdate()
|
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{
|
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SOLDIERTYPE * pSoldier = NULL;
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SOLDIERTYPE * pOtherSoldier = NULL;
|
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INT8 bSlot = NO_SLOT, bBoozeSlot;
|
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INT8 bLarryItemLoop;
|
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UINT16 usTemptation = 0;
|
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@@ -386,6 +394,41 @@ void HourlyLarryUpdate()
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|
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if ( usTemptation > 0 )
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{
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|
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// anv: snitches stop mercs from getting wasted
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for( INT32 cnt2 = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; cnt2 <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++cnt2 )
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{
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pOtherSoldier = MercPtrs[ cnt ];
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// note - snitches stop others, but can get wasted themselves (if they have drug use specifically set in background...)
|
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if( pOtherSoldier && !pOtherSoldier->flags.fBetweenSectors && pOtherSoldier->bActive && pOtherSoldier->bInSector && !pOtherSoldier->flags.fMercAsleep && pSoldier->ubProfile != pOtherSoldier->ubProfile )
|
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{
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if ( ProfileHasSkillTrait( pOtherSoldier->ubProfile, SNITCH_NT ) && !( pSoldier->bSoldierFlagMask2 & SOLDIER_PREVENT_MISBEHAVIOUR_OFF ) )
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{
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if( pSoldier->sSectorX == pOtherSoldier->sSectorX && pSoldier->sSectorY == pOtherSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
|
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{
|
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UINT16 bPreventChance = ( EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier ) / 2);
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if (gGameOptions.fNewTraitSystem)
|
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{
|
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bPreventChance += 25 * NUM_SKILL_TRAITS( pOtherSoldier, SQUADLEADER_NT );
|
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bPreventChance -= 25 * NUM_SKILL_TRAITS( pSoldier, STEALTHY_NT );
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}
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else
|
||||
{
|
||||
bPreventChance -= 25 * NUM_SKILL_TRAITS( pSoldier, STEALTHY_OT );
|
||||
}
|
||||
// keep 1% chance no matter what
|
||||
bPreventChance = max( 0, min( 99, bPreventChance ) );
|
||||
if( bPreventChance > PreRandom( 100 ) )
|
||||
{
|
||||
// merc is not amused by being prevented
|
||||
HandleMoraleEvent( pSoldier, MORALE_PREVENTED_MISBEHAVIOUR, pSoldier->sSectorX, pSoldier->sSectorX, pSoldier->bSectorZ );
|
||||
// also here would be a place for dynamic relationship decrease between them
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( pSoldier->ubProfile == LARRY_DRUNK )
|
||||
{
|
||||
// NB store all drunkenness info in LARRY_NORMAL profile (to use same values)
|
||||
@@ -449,10 +492,20 @@ void HourlyLarryUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
// Flugente: certain characters might steal equipment (backgrounds)
|
||||
// anv: decrease exposed snitch cooldown (for simplified exposition handling)
|
||||
void HourlySnitchUpdate()
|
||||
{
|
||||
for( INT32 cnt = 0; cnt <= NUM_PROFILES; ++cnt )
|
||||
{
|
||||
if( gMercProfiles[cnt].ubSnitchExposedCooldown > 0 )
|
||||
gMercProfiles[cnt].ubSnitchExposedCooldown--;
|
||||
}
|
||||
}
|
||||
|
||||
void HourlyStealUpdate()
|
||||
{
|
||||
SOLDIERTYPE * pSoldier = NULL;
|
||||
SOLDIERTYPE * pOtherSoldier = NULL;
|
||||
INT8 bSlot = NO_SLOT;
|
||||
UINT16 usTemptation = 0;
|
||||
BOOLEAN fBar = FALSE;
|
||||
@@ -469,6 +522,40 @@ void HourlyStealUpdate()
|
||||
// 20% chance that we'll steal something
|
||||
if ( Chance(20) )
|
||||
{
|
||||
// anv: snitches prevent scrounging in the same sector
|
||||
for( INT32 cnt2 = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; cnt2 <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++cnt2 )
|
||||
{
|
||||
pOtherSoldier = MercPtrs[ cnt ];
|
||||
// note - snitches stop others, but can scrounge themselves (if they have scrounging specifically set in background...)
|
||||
if( pOtherSoldier && !pOtherSoldier->flags.fBetweenSectors && pOtherSoldier->bActive && pOtherSoldier->bInSector && !pOtherSoldier->flags.fMercAsleep && pSoldier->ubProfile != pOtherSoldier->ubProfile )
|
||||
{
|
||||
if ( ProfileHasSkillTrait( pOtherSoldier->ubProfile, SNITCH_NT ) && !( pSoldier->bSoldierFlagMask2 & SOLDIER_PREVENT_MISBEHAVIOUR_OFF ) )
|
||||
{
|
||||
if( pSoldier->sSectorX == pOtherSoldier->sSectorX && pSoldier->sSectorY == pOtherSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
|
||||
{
|
||||
UINT16 bPreventChance = ( EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier ) / 2);
|
||||
if (gGameOptions.fNewTraitSystem)
|
||||
{
|
||||
bPreventChance += 25 * NUM_SKILL_TRAITS( pOtherSoldier, SQUADLEADER_NT );
|
||||
bPreventChance -= 25 * NUM_SKILL_TRAITS( pSoldier, STEALTHY_NT );
|
||||
}
|
||||
else
|
||||
{
|
||||
bPreventChance -= 25 * NUM_SKILL_TRAITS( pSoldier, STEALTHY_OT );
|
||||
}
|
||||
// keep 1% chance no matter what
|
||||
bPreventChance = max( 0, min( 99, bPreventChance ) );
|
||||
if( bPreventChance > PreRandom( 100 ) )
|
||||
{
|
||||
// merc is not amused by being prevented
|
||||
HandleMoraleEvent( pSoldier, MORALE_PREVENTED_MISBEHAVIOUR, pSoldier->sSectorX, pSoldier->sSectorX, pSoldier->bSectorZ );
|
||||
// also here would be a place for dynamic relationship decrease between them
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// we loop over this sector's inventory and look for something shiny. We will pick it up if we hae enough space in our inventory
|
||||
// open sector inv
|
||||
UINT32 uiTotalNumberOfRealItems = 0;
|
||||
@@ -611,3 +698,18 @@ void HourlyHelicopterRepair()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void HourlyGatheringInformation()
|
||||
{
|
||||
SOLDIERTYPE *pSoldier;
|
||||
INT32 cnt=0;
|
||||
|
||||
// go through list of characters, find all snicthes gathering info
|
||||
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pSoldier++)
|
||||
{
|
||||
if( ( pSoldier->bActive ) && ( pSoldier->bAssignment == SNITCH_GATHER_RUMOURS || pSoldier->bAssignment == FACILITY_GATHER_RUMOURS ) )
|
||||
{
|
||||
HandleGatheringInformationBySoldier( pSoldier );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6396,7 +6396,8 @@ void HandleShowingOfEnemyForcesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bS
|
||||
if( !sNumberOfEnemies )
|
||||
{
|
||||
// nope - display nothing
|
||||
return;
|
||||
// anv: probability of false enemy reports!
|
||||
//return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -342,6 +342,13 @@ SGPPoint FacilityAssignmentPosition={220,150};
|
||||
SGPPoint RepairPosition={160,150};
|
||||
SGPRect RepairDimensions={0,0,80,80};
|
||||
|
||||
SGPPoint SnitchPosition={160,150};
|
||||
SGPRect SnitchDimensions={0,0,80,80};
|
||||
SGPPoint SnitchTogglePosition={320,150};
|
||||
SGPRect SnitchToggleDimensions={0,0,80,80};
|
||||
SGPPoint SnitchSectorPosition={320,150};
|
||||
SGPRect SnitchSectorDimensions={0,0,80,80};
|
||||
|
||||
//lal
|
||||
SGPPoint MilitiaControlPosition={120,150};
|
||||
SGPRect MilitiaControlDimensions={0,0,100,95};
|
||||
@@ -366,6 +373,9 @@ SGPPoint OrigMilitiaControlPosition = { 120, 150 }; //lal
|
||||
SGPPoint OrigFacilityPosition = { 160, 150 }; // HEADROCK HAM 3.6
|
||||
SGPPoint OrigFacilityAssignmentPosition = { 220,150 }; // HEADROCK HAM 3.6
|
||||
//SGPPoint OrigTalkToAllPosition = { 160, 150 };
|
||||
SGPPoint OrigSnitchPosition={160,150};
|
||||
SGPPoint OrigSnitchTogglePosition={320,150};
|
||||
SGPPoint OrigSnitchSectorPosition={320,150};
|
||||
|
||||
SQUAD_NAMES SquadNames[20];
|
||||
|
||||
@@ -917,7 +927,18 @@ void RestoreBackgroundForAssignmentGlowRegionList( void )
|
||||
{
|
||||
ForceUpDateOfBox( ghTrainingBox );
|
||||
}
|
||||
|
||||
else if( fShowSnitchMenu == TRUE )
|
||||
{
|
||||
ForceUpDateOfBox( ghSnitchBox );
|
||||
if( fShowSnitchToggleMenu == TRUE )
|
||||
{
|
||||
ForceUpDateOfBox( ghSnitchToggleBox );
|
||||
}
|
||||
else if( fShowSnitchSectorMenu == TRUE )
|
||||
{
|
||||
ForceUpDateOfBox( ghSnitchSectorBox );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( fDisableDueToBattleRoster )
|
||||
|
||||
@@ -126,6 +126,7 @@ enum {
|
||||
ASSIGN_MENU_VEHICLE,
|
||||
ASSIGN_MENU_REPAIR,
|
||||
ASSIGN_MENU_RADIO_SCAN, // added by Flugente
|
||||
ASSIGN_MENU_SNITCH,
|
||||
ASSIGN_MENU_TRAIN,
|
||||
ASSIGN_MENU_MOVE_ITEMS, // added by Flugente
|
||||
ASSIGN_MENU_FACILITY, // HEAROCK HAM 3.6: Facility List menu
|
||||
@@ -133,6 +134,29 @@ enum {
|
||||
MAX_ASSIGN_STRING_COUNT,
|
||||
};
|
||||
|
||||
// snitch menu defines
|
||||
enum{
|
||||
SNITCH_MENU_TOGGLE = 0,
|
||||
SNITCH_MENU_SECTOR,
|
||||
SNITCH_MENU_CANCEL,
|
||||
MAX_SNITCH_MENU_STRING_COUNT,
|
||||
};
|
||||
|
||||
enum {
|
||||
SNITCH_MENU_TOGGLE_ON = 0,
|
||||
SNITCH_MENU_TOGGLE_OFF,
|
||||
SNITCH_MENU_MISBEHAVIOUR_ON,
|
||||
SNITCH_MENU_MISBEHAVIOUR_OFF,
|
||||
SNITCH_MENU_TOGGLE_CANCEL,
|
||||
MAX_SNITCH_TOGGLE_MENU_STRING_COUNT,
|
||||
};
|
||||
|
||||
enum {
|
||||
SNITCH_MENU_SECTOR_PROPAGANDA = 0,
|
||||
SNITCH_MENU_SECTOR_GATHER_RUMOURS,
|
||||
SNITCH_MENU_SECTOR_CANCEL,
|
||||
MAX_SNITCH_SECTOR_MENU_STRING_COUNT,
|
||||
};
|
||||
|
||||
// training assignment menu defines
|
||||
enum {
|
||||
@@ -276,6 +300,10 @@ extern BOOLEAN fShowMilitiaControlMenu ; //lal
|
||||
//extern BOOLEAN fShowTalkToAllMenu ;
|
||||
extern BOOLEAN fShowFacilityMenu; // HEADROCK HAM 3.6
|
||||
extern BOOLEAN fShowFacilityAssignmentMenu; // HEADROCK HAM 3.6
|
||||
// anv: snitch menus
|
||||
extern BOOLEAN fShowSnitchMenu;
|
||||
extern BOOLEAN fShowSnitchToggleMenu;
|
||||
extern BOOLEAN fShowSnitchSectorMenu;
|
||||
|
||||
extern BOOLEAN fFirstTimeInMapScreen;
|
||||
extern BOOLEAN fLockOutMapScreenInterface;
|
||||
@@ -330,6 +358,13 @@ extern SGPRect FacilityAssignmentDimensions;
|
||||
extern SGPPoint RepairPosition;
|
||||
extern SGPRect RepairDimensions;
|
||||
|
||||
extern SGPPoint SnitchPosition;
|
||||
extern SGPRect SnitchDimensions;
|
||||
extern SGPPoint SnitchTogglePosition;
|
||||
extern SGPRect SnitchToggleDimensions;
|
||||
extern SGPPoint SnitchSectorPosition;
|
||||
extern SGPRect SnitchSectorDimensions;
|
||||
|
||||
extern SGPPoint MilitiaControlPosition; //lal
|
||||
extern SGPRect MilitiaControlDimensions;
|
||||
|
||||
@@ -346,6 +381,9 @@ extern SGPPoint OrigMilitiaControlPosition ; //lal
|
||||
extern SGPPoint OrigFacilityPosition; // HEADROCK HAM 3.6: Facility Menu
|
||||
extern SGPPoint OrigFacilityAssignmentPosition; // HEADROCK HAM 3.6
|
||||
//extern SGPPoint OrigTalkToAllPosition ;
|
||||
extern SGPPoint OrigSnitchPosition;
|
||||
extern SGPPoint OrigSnitchTogglePosition;
|
||||
extern SGPPoint OrigSnitchSectorPosition;
|
||||
|
||||
// disble team info panel due to showing of battle roster
|
||||
extern BOOLEAN fDisableDueToBattleRoster;
|
||||
|
||||
@@ -356,6 +356,10 @@ void MercDailyUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
if( !MercThinksHisMoraleIsTooLow( pSoldier ) && ProfileHasSkillTrait( pSoldier->ubProfile, SNITCH_NT ) )
|
||||
{
|
||||
ModifyPlayerReputation( gSkillTraitValues.ubSNTPassiveReputationGain );
|
||||
}
|
||||
|
||||
DailyMoraleUpdate( pSoldier );
|
||||
|
||||
|
||||
@@ -342,6 +342,9 @@ void DecrementTownLoyalty( INT8 bTownId, UINT32 uiLoyaltyDecrease )
|
||||
return;
|
||||
}
|
||||
|
||||
// anv: snitches spreading propaganda affect decrease amount
|
||||
uiLoyaltyDecrease = HandlePropagandaBlockingBadNewsInTown( bTownId, uiLoyaltyDecrease );
|
||||
|
||||
// modify loyalty change by town's individual attitude toward rebelling (20 is typical)
|
||||
uiLoyaltyDecrease *= 100;
|
||||
uiLoyaltyDecrease /= (5 * gubTownRebelSentiment[ bTownId ]);
|
||||
|
||||
@@ -832,7 +832,27 @@ facilitytypeEndElementHandle(void *userData, const XML_Char *name)
|
||||
{
|
||||
//pData->curAssignmentType = (INT16) atol(pData->szCharData);
|
||||
pData->curAssignmentType = FAC_INTERROGATE_PRISONERS;
|
||||
}
|
||||
}
|
||||
else if (strcmp(pData->szCharData, "PRISON_SNITCH") == 0)
|
||||
{
|
||||
//pData->curAssignmentType = (INT16) atol(pData->szCharData);
|
||||
pData->curAssignmentType = FAC_PRISON_SNITCH;
|
||||
}
|
||||
else if (strcmp(pData->szCharData, "SPREAD_PROPAGANDA") == 0)
|
||||
{
|
||||
//pData->curAssignmentType = (INT16) atol(pData->szCharData);
|
||||
pData->curAssignmentType = FAC_SPREAD_PROPAGANDA;
|
||||
}
|
||||
else if (strcmp(pData->szCharData, "SPREAD_PROPAGANDA_GLOBAL") == 0)
|
||||
{
|
||||
//pData->curAssignmentType = (INT16) atol(pData->szCharData);
|
||||
pData->curAssignmentType = FAC_SPREAD_PROPAGANDA_GLOBAL;
|
||||
}
|
||||
else if (strcmp(pData->szCharData, "GATHER_RUMOURS") == 0)
|
||||
{
|
||||
//pData->curAssignmentType = (INT16) atol(pData->szCharData);
|
||||
pData->curAssignmentType = FAC_GATHER_RUMOURS;
|
||||
}
|
||||
else
|
||||
{
|
||||
CHAR16 sErrorString[256];
|
||||
|
||||
@@ -2335,6 +2335,27 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
|
||||
fShowNumber = TRUE;
|
||||
fShowMaximum = TRUE;
|
||||
break;
|
||||
|
||||
case FACILITY_PRISON_SNITCH:
|
||||
sIconIndex_Assignment = 27;
|
||||
fDoIcon_Assignment = TRUE;
|
||||
sPtsAvailable = (INT16)( CalculateSnitchInterrogationValue(pSoldier, &usMaximumPts ) );
|
||||
fShowNumber = TRUE;
|
||||
fShowMaximum = TRUE;
|
||||
break;
|
||||
|
||||
case SNITCH_SPREAD_PROPAGANDA:
|
||||
case FACILITY_SPREAD_PROPAGANDA:
|
||||
case FACILITY_SPREAD_PROPAGANDA_GLOBAL:
|
||||
sIconIndex_Assignment = 25;
|
||||
fDoIcon_Assignment = TRUE;
|
||||
break;
|
||||
|
||||
case SNITCH_GATHER_RUMOURS:
|
||||
case FACILITY_GATHER_RUMOURS:
|
||||
sIconIndex_Assignment = 26;
|
||||
fDoIcon_Assignment = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check for being serviced...
|
||||
|
||||
@@ -251,5 +251,6 @@ extern INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier );
|
||||
extern INT16 EffectiveDexterity( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
|
||||
extern INT16 EffectiveStrength( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
|
||||
extern INT16 EffectiveAgility( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
|
||||
extern INT8 EffectiveLeadership( SOLDIERTYPE * pSoldier ); // anv: and passed to Hourly Update.cpp apparently, so added this one too
|
||||
|
||||
#endif
|
||||
@@ -105,6 +105,7 @@ MoraleEvent gbMoraleEvent[NUM_MORALE_EVENTS] =
|
||||
{ STRATEGIC_MORALE_EVENT, -2}, //MORALE_BAD_EQUIPMENT,
|
||||
{ STRATEGIC_MORALE_EVENT, -3}, //MORALE_OWED_MONEY,
|
||||
{ STRATEGIC_MORALE_EVENT, -3}, //MORALE_PLAYER_INACTIVE,
|
||||
{ STRATEGIC_MORALE_EVENT, -1}, //MORALE_PREVENTED_MISBEHAVIOUR,
|
||||
};
|
||||
|
||||
BOOLEAN gfSomeoneSaidMoraleQuote = FALSE;
|
||||
@@ -1384,6 +1385,12 @@ void HandleSnitchesReports( SnitchEvent *SnitchEvents, UINT8 ubSnitchEventsCount
|
||||
bSnitchID = SnitchEvents[bCounter].ubSnitchID;
|
||||
pSnitch = FindSoldierByProfileID(bSnitchID,TRUE);
|
||||
|
||||
if( pSnitch == NULL )
|
||||
continue;
|
||||
|
||||
if( !(pSnitch->bActive) )
|
||||
continue;
|
||||
|
||||
if( pSnitch->flags.fMercAsleep )
|
||||
fSleepingSnitch = TRUE;
|
||||
|
||||
@@ -1399,6 +1406,18 @@ void HandleSnitchesReports( SnitchEvent *SnitchEvents, UINT8 ubSnitchEventsCount
|
||||
{
|
||||
if( SnitchEvents[bCounter2].ubSnitchID == bSnitchID )
|
||||
{
|
||||
// check if relevant mercs are well
|
||||
SOLDIERTYPE *pSoldier, *pOtherSoldier;
|
||||
pSoldier = FindSoldierByProfileID(SnitchEvents[bCounter2].ubTargetProfile,TRUE);
|
||||
if( pSoldier == NULL || !(pSoldier->bActive) )
|
||||
continue;
|
||||
|
||||
if( SnitchEvents[bCounter2].ubEventType == SNITCH_HATED_PERSON )
|
||||
{
|
||||
pOtherSoldier = FindSoldierByProfileID(SnitchEvents[bCounter2].ubSecondaryTargetProfile,TRUE);
|
||||
if( pOtherSoldier == NULL || !(pOtherSoldier->bActive) )
|
||||
continue;
|
||||
}
|
||||
// say this info
|
||||
SnitchTacticalCharacterDialogue(FindSoldierByProfileID(bSnitchID,TRUE),SnitchEvents[bCounter2].ubEventType,SnitchEvents[bCounter2].ubEventType,
|
||||
SnitchEvents[bCounter2].ubTargetProfile,SnitchEvents[bCounter2].ubSecondaryTargetProfile);
|
||||
@@ -1497,6 +1516,10 @@ UINT8 RememberSnitchableEvent( UINT8 ubTargetProfile, UINT8 ubSecondaryTargetPro
|
||||
(FLOAT)( gSkillTraitValues.bSNTMercOpinionAboutMercTreshold - HATED_OPINION ) ) );
|
||||
}
|
||||
}
|
||||
if ( gMercProfiles[pSnitch->ubProfile].bDisability == DEAF )
|
||||
{
|
||||
sSnitchingChance /= 2;
|
||||
}
|
||||
sSnitchingChance = max(0, sSnitchingChance);
|
||||
if( Random(100) < (UINT8)sSnitchingChance )
|
||||
{
|
||||
|
||||
+2
-1
@@ -63,9 +63,10 @@ typedef enum
|
||||
MORALE_OWED_MONEY,
|
||||
MORALE_OWED_MONEY_DAYS,
|
||||
MORALE_PLAYER_INACTIVE,
|
||||
MORALE_PLAYER_INACTIVE_DAYS,
|
||||
MORALE_PLAYER_INACTIVE_DAYS, //50
|
||||
MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS,
|
||||
MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS,
|
||||
MORALE_PREVENTED_MISBEHAVIOUR,
|
||||
|
||||
NUM_MORALE_EVENTS,
|
||||
} MoraleEventNames;
|
||||
|
||||
+14
-1
@@ -10525,7 +10525,7 @@ UINT16 GetNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, UINT8* apSpeci
|
||||
return (UINT16)(pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_SPECIAL] + pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_ELITE] + pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_REGULAR] + pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_ADMIN]);
|
||||
}
|
||||
|
||||
void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin )
|
||||
void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin, INT16 sX, INT16 sY )
|
||||
{
|
||||
if ( !pSectorInfo )
|
||||
return;
|
||||
@@ -10534,6 +10534,19 @@ void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aEl
|
||||
pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_ELITE] = max(0, min(255, pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_ELITE] + aElite) );
|
||||
pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_REGULAR] = max(0, min(255, pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_REGULAR] + aRegular) );
|
||||
pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_ADMIN] = max(0, min(255, pSectorInfo->uiNumberOfPrisonersOfWar[PRISONER_ADMIN] + aAdmin) );
|
||||
|
||||
// anv: handle change of number of prisoners knowing snitch's identity
|
||||
//if( sX != 0 && sY != 0 )
|
||||
//{
|
||||
// for( UINT8 cnt = 0; cnt < NUM_PROFILES; cnt++ )
|
||||
// {
|
||||
// if( gMercProfiles[ cnt ].ubExposedInSector[ SECTOR(sX, sY) ] != 0 )
|
||||
// {
|
||||
// gMercProfiles[ cnt ].ubExposedInSector[ SECTOR(sX, sY) ] = max( 0, min( 255, gMercProfiles[ cnt ].ubExposedInSector[ SECTOR(sX, sY) ] + aSpecial + aElite + aRegular + aAdmin ) );
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
void ChangeNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin )
|
||||
|
||||
+1
-1
@@ -376,7 +376,7 @@ BOOLEAN IsProfileInUse(UINT8 usTeam, INT8 aType, UINT16 aNr);
|
||||
UINT16 GetNumberOfPrisoners( SECTORINFO *pSectorInfo, UINT8* apSpecial, UINT8* apElite, UINT8* apRegular, UINT8* apAdmin );
|
||||
UINT16 GetNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, UINT8* apSpecial, UINT8* apElite, UINT8* apRegular, UINT8* apAdmin );
|
||||
|
||||
void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin );
|
||||
void ChangeNumberOfPrisoners( SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin, INT16 sX = 0, INT16 sY = 0 );
|
||||
void ChangeNumberOfPrisoners( UNDERGROUND_SECTORINFO *pSectorInfo, INT16 aSpecial, INT16 aElite, INT16 aRegular, INT16 aAdmin );
|
||||
|
||||
void DeleteAllPrisoners( SECTORINFO *pSectorInfo );
|
||||
|
||||
@@ -393,6 +393,11 @@ enum
|
||||
#define WH40K_SOLDIER_KILLTHISTURN 0x80000000 //2147483648 // Soldier is on a kill streak*/
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
// ------------------- more flags for soldiers --------------------
|
||||
#define SOLDIER_SNITCHING_OFF 0x00000001 //1 // isn't allowed to snitch
|
||||
#define SOLDIER_PREVENT_MISBEHAVIOUR_OFF 0x00000002 //2 // isn't allowed to prevent misbehaviour
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
// -------- added by Flugente: background property flags --------
|
||||
// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
|
||||
// a merc's background info reveals data about his previous life, like former regiments. These backgrounds add small abilities/disabilities. Nothing substantial, just small bits do
|
||||
@@ -1453,6 +1458,9 @@ public:
|
||||
// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
|
||||
// Note that we also have to account for padding, so you might need to substract more than just the size of the new variables
|
||||
UINT8 ubFiller[20];
|
||||
|
||||
INT32 bSoldierFlagMask2; // anv: another bSoldierFlagMask
|
||||
|
||||
|
||||
#ifdef JA2UB
|
||||
//ja25
|
||||
|
||||
@@ -1566,6 +1566,8 @@ INT8 DecideHearing( SOLDIERTYPE * pSoldier )
|
||||
{
|
||||
if (HAS_SKILL_TRAIT( pSoldier, NIGHT_OPS_NT ))
|
||||
bHearing += gSkillTraitValues.ubNOHearingRangeBonus;
|
||||
if (HAS_SKILL_TRAIT( pSoldier, SNITCH_NT ))
|
||||
bHearing += gSkillTraitValues.ubSNTHearingRangeBonus;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "overhead types.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
#define NUM_PROFILES 255 //170 new profiles by Jazz
|
||||
#define NUM_PROFILES_v111 170
|
||||
@@ -945,6 +946,12 @@ public:
|
||||
// Flugente: background
|
||||
UINT16 usBackground;
|
||||
|
||||
// anv: for snitches, remember if he was exposed and by how many people (could be used for covert purposes too)
|
||||
//UINT8 ubExposedInSector[MAP_WORLD_X * MAP_WORLD_Y];
|
||||
|
||||
// anv: simplified ubExposedInSector, hours until snitch can go undercover after exposition
|
||||
UINT8 ubSnitchExposedCooldown;
|
||||
|
||||
}; // MERCPROFILESTRUCT;
|
||||
|
||||
// WANNE - BMP: DONE!
|
||||
|
||||
@@ -136,6 +136,16 @@ bool Loc::ExportStrings()
|
||||
ExportSection(props, L"AttributeMenu", Loc::pAttributeMenuStrings, 0, MAX_ATTRIBUTE_STRING_COUNT);
|
||||
ExportSection(props, L"TrainingMenu", Loc::pTrainingMenuStrings, 0, MAX_TRAIN_STRING_COUNT);
|
||||
ExportSection(props, L"SquadMenu", Loc::pSquadMenuStrings, 0, MAX_SQUAD_MENU_STRING_COUNT);
|
||||
|
||||
ExportSection(props, L"SnitchMenu", Loc::pSnitchMenuStrings, 0, MAX_SNITCH_MENU_STRING_COUNT);
|
||||
ExportSection(props, L"SnitchMenuDesc", Loc::pSnitchMenuDescStrings, 0, MAX_SNITCH_MENU_STRING_COUNT-1);
|
||||
ExportSection(props, L"SnitchToggleMenu", Loc::pSnitchToggleMenuStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT);
|
||||
ExportSection(props, L"SnitchToggleMenuDesc", Loc::pSnitchToggleMenuDescStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT-1);
|
||||
ExportSection(props, L"SnitchSectorMenu", Loc::pSnitchSectorMenuStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT);
|
||||
ExportSection(props, L"SnitchSectorMenuDesc", Loc::pSnitchSectorMenuDescStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT-1);
|
||||
ExportSection(props, L"SnitchPrisonExposed", Loc::pSnitchPrisonExposedStrings, 0, NUM_SNITCH_PRISON_EXPOSED);
|
||||
ExportSection(props, L"SnitchGatheringRumoursResult", Loc::pSnitchGatheringRumoursResultStrings, 0, NUM_SNITCH_GATHERING_RUMOURS_RESULT);
|
||||
|
||||
ExportSection(props, L"PersonnelTitle", Loc::pPersonnelTitle, 0, 1);
|
||||
ExportSection(props, L"PersonnelScreen", Loc::pPersonnelScreenStrings, 0, TEXT_NUM_PRSNL);
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
#define MERC_TEXT_POPUP_WINDOW_TEXT_OFFSET_Y 10
|
||||
|
||||
#define MERC_BACKGROUND_WIDTH 350
|
||||
#define MERC_BACKGROUND_HEIGHT 200
|
||||
#define MERC_BACKGROUND_HEIGHT 207
|
||||
|
||||
// the max number of pop up boxes availiable to user
|
||||
#define MAX_NUMBER_OF_POPUP_BOXES 10
|
||||
|
||||
@@ -156,6 +156,14 @@ extern STR16 pTraitSkillsMenuStrings[]; //Flugente
|
||||
extern STR16 pTraitSkillsMenuDescStrings[]; //Flugente
|
||||
extern STR16 pTraitSkillsDenialStrings[]; //Flugente
|
||||
//extern STR16 pTalkToAllMenuStrings[];
|
||||
extern STR16 pSnitchMenuStrings[];
|
||||
extern STR16 pSnitchMenuDescStrings[];
|
||||
extern STR16 pSnitchToggleMenuStrings[];
|
||||
extern STR16 pSnitchToggleMenuDescStrings[];
|
||||
extern STR16 pSnitchSectorMenuStrings[];
|
||||
extern STR16 pSnitchSectorMenuDescStrings[];
|
||||
extern STR16 pSnitchPrisonExposedStrings[];
|
||||
extern STR16 pSnitchGatheringRumoursResultStrings[];
|
||||
extern STR16 pAssignMenuStrings[];
|
||||
extern STR16 pTrainingStrings[];
|
||||
extern STR16 pTrainingMenuStrings[];
|
||||
|
||||
@@ -1933,6 +1933,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"战俘",
|
||||
L"医院",
|
||||
L"空车", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1981,6 +1987,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"战俘",
|
||||
L"医院",// patient in a hospital
|
||||
L"空车", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2097,6 +2109,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"交通工具",
|
||||
L"修理",
|
||||
L"无线电扫描", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"训练",
|
||||
L"搬运物品", // move items
|
||||
L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
|
||||
@@ -2168,6 +2181,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - 恶魔的财产", //L" - posession by a demon"
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"移除佣兵", // remove dead merc from current team
|
||||
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s在%s负伤了。", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s在%s负了重伤。", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1930,6 +1930,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"POW", // Prisoner of war - captured
|
||||
L"Kliniek", // patient in a hospital
|
||||
L"Leeg", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1978,6 +1984,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"POW", // Prisoner of war - captured
|
||||
L"Kliniek", // patient in a hospital
|
||||
L"Leeg", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2094,6 +2106,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Train", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2165,6 +2178,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Verw.Huurl.", // remove dead merc from current team
|
||||
@@ -7013,6 +7102,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
+105
-5
@@ -1844,7 +1844,13 @@ STR16 pAssignmentStrings[] =
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"POW", // Prisoner of war - captured
|
||||
L"Hospital", // patient in a hospital
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Snitch", // facility: undercover prisoner (snitch)
|
||||
L"Propag.", // facility: spread propaganda
|
||||
L"Propag.", // facility: spread propaganda (globally)
|
||||
L"Rumours", // facility: gather information
|
||||
L"Propag.", // spread propaganda
|
||||
L"Rumours", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1934,6 +1940,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"POW",
|
||||
L"Hospital",
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Undercover Snitch", // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda", // facility: spread propaganda
|
||||
L"Spreading Propaganda", // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours", // facility: gather rumours
|
||||
L"Spreading Propaganda", // spread propaganda
|
||||
L"Gathering Rumours", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1973,7 +1985,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Train Mobiles", // Missing
|
||||
L"Train Teammate",
|
||||
L"Student",
|
||||
L"MoveItem", // move items
|
||||
L"Move Item", // move items
|
||||
L"Staff Facility", // Missing
|
||||
L"Rest at Facility", // Missing
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners
|
||||
@@ -1982,6 +1994,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"POW",
|
||||
L"Hospital", // patient in a hospital
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Undercover Snitch", // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda", // facility: spread propaganda
|
||||
L"Spread Propaganda", // facility: spread propaganda (globally)
|
||||
L"Gather Rumours", // facility: gather rumours
|
||||
L"Spread Propaganda", // spread propaganda
|
||||
L"Gather Rumours", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2098,8 +2116,9 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // anv: snitch actions
|
||||
L"Train", // the merc is training
|
||||
L"MoveItem", // move items
|
||||
L"Move Item", // move items
|
||||
L"Facility", // the merc is using/staffing a facility
|
||||
L"Cancel", // cancel this menu
|
||||
};
|
||||
@@ -2169,6 +2188,80 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Remove Merc", // remove dead merc from current team
|
||||
@@ -7006,6 +7099,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.",
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.",
|
||||
|
||||
|
||||
};
|
||||
@@ -7070,6 +7165,11 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
L"Interrogate Prisoners", // added by Flugente
|
||||
L"Undercover Snitch",
|
||||
// 36-40
|
||||
L"Spread Propaganda",
|
||||
L"Spread Propaganda", // spread propaganda (globally)
|
||||
L"Gather Rumours",
|
||||
};
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
@@ -7885,10 +7985,10 @@ STR16 szFoodTextStr[]=
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d elites, %d regulars and %d amins were interrogated.",
|
||||
L"%d elites, %d regulars and %d admins were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d elites, %d regulars and %d amins joined our cause.",
|
||||
L"%d elites, %d regulars and %d admins joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
L"%d prisoners were sent to %s!",
|
||||
L"Prisoners have been released!",
|
||||
|
||||
@@ -1937,6 +1937,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Capturé(e)",
|
||||
L"Hôpital",
|
||||
L"Vide", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1985,6 +1991,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Capturé(e)",
|
||||
L"Hôpital", // patient in a hospital
|
||||
L"Vide", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2101,6 +2113,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Transport", // the merc is in a vehicle
|
||||
L"Réparat.", // the merc is repairing items
|
||||
L"Radio", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Formation", // the merc is training
|
||||
L"Dépl obj.", // move items
|
||||
L"Affectat.", // the merc is using/staffing a facility
|
||||
@@ -2172,6 +2185,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession par un démon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Enlever Merc", // remove dead merc from current team
|
||||
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s a été blessé dans le secteur %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s a été gravement blessé dans le secteur %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1938,6 +1938,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Gefangen",
|
||||
L"Hospital",
|
||||
L"Leer", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
// refer to above for comments
|
||||
@@ -1984,6 +1990,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Gefangen",
|
||||
L"Hospital", // patient in a hospital
|
||||
L"Leer", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
// the contract options
|
||||
@@ -2096,6 +2108,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Fahrzeug", // the merc is in a vehicle
|
||||
L"Repar.", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Training", // the merc is training
|
||||
L"Umzug", // move items
|
||||
L"Betrieb", // the merc is using/staffing a facility
|
||||
@@ -2167,6 +2180,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - besessen von einem Dämon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] ={
|
||||
L"Söldner entfernen", // remove dead merc from current team
|
||||
L"Abbrechen",
|
||||
@@ -6831,6 +6920,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s wurde verletzt in Sektor %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s wurde ernsthaft im Sektor %s verletzt.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1926,6 +1926,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"PDG",
|
||||
L"Ospedale",
|
||||
L"Vuoto", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1974,6 +1980,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"PDG",
|
||||
L"Ospedale", // patient in a hospital
|
||||
L"Vuoto", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2090,6 +2102,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Veicolo", // the merc is in a vehicle
|
||||
L"Ripara", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Si esercita", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2161,6 +2174,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Rimuovi Mercenario", // remove dead merc from current team
|
||||
@@ -7004,6 +7093,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -374,9 +374,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
|
||||
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"有时候会告诉你所在队伍队员的意见。\n", // TODO.Translate
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
|
||||
@@ -379,6 +379,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
|
||||
@@ -376,10 +376,15 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Prevents enemy ambushes on your squad\n",
|
||||
L"Prevents bloodcat ambushes on your squad\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n",
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n",
|
||||
L"Can spread propaganda in towns.\n",
|
||||
L"Can gather rumours in towns.\n",
|
||||
L"Can be put undercover in prisons.\n",
|
||||
L"Increases your reputation by %d every day if in good morale.\n",
|
||||
L"+%d to effective hearing range\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
|
||||
@@ -373,11 +373,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Si vous êtes dans le secteur, vous saurez la présence au non d'ennemis dans les secteurs alentours\n",
|
||||
L"Empêche l'ennemi de prendre en embuscade votre escouade\n",
|
||||
L"Empêche les chats sauvages de prendre en embuscade votre escouade\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Vous informera à l'occasion sur les opinions de ses coéquipiers.\n",
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -370,11 +370,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Auf der Weltkarte wird in angrenzenden Sektoren die Präsenz von vorhandenem Feind enthüllt\n",
|
||||
L"Verhindert, dass der Feind die Gruppe in den Hinterhalt lockt\n",
|
||||
L"Verhindert, das Umzingeln der Gruppe durch Bloodcats\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -377,6 +377,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -379,6 +379,13 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Okazyjnie poinformuje cię o opiniach kolegów z oddziału.\n",
|
||||
L"Zapobiega złemu zachowaniu kolegów z oddziału (narkotyki, alkohol, kradzieże).\n",
|
||||
L"Może szerzyć propagandę w miastach.\n",
|
||||
L"Może zbierać plotki w miastach.\n",
|
||||
L"Może zostać umieszczony w więzieniu jako tajniak.\n",
|
||||
L"Jeżeli w dobrym nastroju, poprawia twoją reputację o %d każdego dnia.\n",
|
||||
L"+%d zasięg słuchu\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -371,11 +371,17 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Если в секторе, в смежных секторах будет показано наличие врагов\n",
|
||||
L"Предотвращает попадание отряда во вражеские засады\n",
|
||||
L"Предотвращает попадание отряда в засады кошек-убийц\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -380,6 +380,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
+90
-1
@@ -1942,6 +1942,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Jeniec",
|
||||
L"Szpital",
|
||||
L"Pusty", // Vehicle is empty
|
||||
L"Więzienny kapuś", // facility: undercover prisoner (snitch)
|
||||
L"Szerzy propagandę", // facility: spread propaganda
|
||||
L"Szerzy propagandę", // facility: spread propaganda (globally)
|
||||
L"Zbiera plotki", // facility: gather rumours
|
||||
L"Szerzy propagandę", // spread propaganda
|
||||
L"Zbiera plotki", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1990,6 +1996,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Jeniec",
|
||||
L"W szpitalu", // patient in a hospital
|
||||
L"Pusty", // Vehicle is empty
|
||||
L"Więzienny kapuś", // facility: undercover prisoner (snitch)
|
||||
L"Szerz propagandę", // facility: spread propaganda
|
||||
L"Szerz propagandę", // facility: spread propaganda (globally)
|
||||
L"Zbieraj plotki", // facility: gather rumours
|
||||
L"Szerz propagandę", // spread propaganda
|
||||
L"Zbieraj plotki", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2105,7 +2117,8 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Pacjent", // the merc is receiving medical attention
|
||||
L"Pojazd", // the merc is in a vehicle
|
||||
L"Naprawa", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Nasłuch", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Kapuś", // anv: snitch actions
|
||||
L"Szkolenie", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2177,6 +2190,80 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Drużynowy kapuś",
|
||||
L"Zlecenie w mieście",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Przedyskutuj zachowanie kapusia względem jego kolegów.",
|
||||
L"Podejmij zlecenie w sektorze miejskim.",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Zgłaszaj skargi",
|
||||
L"Nie zgłaszaj skarg",
|
||||
L"Zapobiegaj złemu zachowaniu",
|
||||
L"Nie zapobiegaj złemu zachowaniu",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Zgłaszaj swojemu dowódcy wszelkie skargi jakie usłyszysz ze strony pozostałych najemników.",
|
||||
L"Niczego nie zgłaszaj.",
|
||||
L"Próbuj powstrzymywać pozostałych najemników przed pijaństwem czy kradzieżami.",
|
||||
L"Nie zwracaj uwagi na zachowanie pozostałych najemników.",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Szerz propagandę",
|
||||
L"Zbieraj plotki",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Wychwalaj postępowanie najemników aby podnieść lojalność miasta i zaprzeczaj wszelkim negatywnym doniesieniom.",
|
||||
L"Nasłuchuj wszelkich pogłosek o wrogiej aktywności.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s został zdemaskowany jako kapuś, ale w porę to spostrzegł i zdołał ujść z życiem.",
|
||||
L"%s został zdemaskowany jako kapuś, ale zdołał załagodzić sytuację i ujść z życiem.",
|
||||
L"%s został zdemaskowany jako kapuś, ale zdołał uniknąć próby zamachu.",
|
||||
L"%s został zdemaskowany jako kapuś, ale strażnicy zdołali zapobiec wybuchowi agresji wśród więźniów.",
|
||||
|
||||
L"%s został zdemaskowany jako kapuś i niemal utopiony przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
L"%s został zdemaskowany jako kapuś i niemal pobity na śmierć przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
L"%s został zdemaskowany jako kapuś i niemal zasztyletowany przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
L"%s został zdemaskowany jako kapuś i niemal uduszony przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
|
||||
L"%s został zdemaskowany jako kapuś i utopiony w kiblu przez współwięźniów.",
|
||||
L"%s został zdemaskowany jako kapuś i pobity na śmierć przez współwięźniów.",
|
||||
L"%s został zdemaskowany jako kapuś i zasztyletowany przez współwięźniów.",
|
||||
L"%s został zdemaskowany jako kapuś i uduszony przez współwięźniów.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s słyszał pogłoski o aktywnośći wroga w %d sektorach.",
|
||||
|
||||
};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Usuń najemnika", // remove dead merc from current team
|
||||
@@ -7025,6 +7112,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s doznaje ciężkich obrażeń w sektorze %s", // %s was injured in sector %s. // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s doznaje ciężkich obrażeń w sektorze %s", //<--- This is a log message string.
|
||||
L"Obecni więźniowie zdają sobie sprawę, iż %s jest najemnikiem.",
|
||||
L"%s jest obecnie powszechnie znany jako kapuś. Odczekaj przynajmniej %d godzin(ę).",
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1934,6 +1934,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"В плену",
|
||||
L"Госпиталь",
|
||||
L"Пуст", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1982,6 +1988,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"В плену",
|
||||
L"В госпитале", // patient in a hospital
|
||||
L"Без пассажиров", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2098,6 +2110,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Машина", // the merc is in a vehicle
|
||||
L"Ремонт", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Обучение", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Удобства", // the merc is using/staffing a facility //Facility
|
||||
@@ -2169,6 +2182,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Убрать бойца", // remove dead merc from current team
|
||||
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s получил(а) травму в секторе %s.",
|
||||
// 31 - 35
|
||||
L"%s получил(а) серьёзную травму в секторе %s.",
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1934,6 +1934,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"POW",
|
||||
L"Hospital",
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1982,6 +1988,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"POW",
|
||||
L"Hospital", // patient in a hospital
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2098,6 +2110,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Train", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2169,6 +2182,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Remove Merc", // remove dead merc from current team
|
||||
@@ -7013,6 +7102,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user