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Merged from revision: 6905
Improved Snitch Trait (by anv) - The snitch actions can be selected in the strategy view "Assignment" menu o Spreading Propaganda: Accessible in town sectors o Gathering Rumours: Accessible in town sectors o Undercover Prison Snitch: Accessible from Facilities menu (Prison) o Preventing Misbehaviour: New Snitch Menu o Passive Reputation Increase see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2473,6 +2473,12 @@ void LoadSkillTraitsExternalSettings()
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gSkillTraitValues.bSNTLonerMercBonus = iniReader.ReadInteger("Snitch","LONER_MERC_BONUS", -10, -100, 100);
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gSkillTraitValues.bSNTSameAssignmentBonus = iniReader.ReadInteger("Snitch","LONER_MERC_BONUS", -20, -100, 100);
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gSkillTraitValues.bSNTMercOpinionAboutMercTreshold = iniReader.ReadInteger("Snitch","MERC_OPINION_ABOUT_MERC_TRESHOLD", -10, -25, 25);
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gSkillTraitValues.ubSNTPassiveReputationGain = iniReader.ReadInteger("Snitch","PASSIVE_REPUTATION_GAIN", 3, 0, 100);
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gSkillTraitValues.ubSNTHearingRangeBonus = iniReader.ReadInteger("Snitch","HEARING_RANGE_BONUS", 1, 0, 100);
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gSkillTraitValues.fSNTPrisonSnitchInterrogationMultiplier = iniReader.ReadFloat("Snitch","PRISON_SNITCH_INTERROGATION_MULTIPLIER", 3.0, 0.0, 10.0);
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gSkillTraitValues.fSNTPrisonSnitchGuardStrengthMultiplier = iniReader.ReadFloat("Snitch","PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER", 3.0, 0.0, 10.0);
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}
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//DBrot: Grids
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void LoadModSettings(){
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@@ -3450,6 +3456,7 @@ void LoadMoraleSettings()
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gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PLAYER_INACTIVE_DAYS", 3, 0, 100);
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gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS", -1, -100, 100);
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gMoraleSettings.bValues[MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS", 2, -100, 100);
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gMoraleSettings.bValues[MORALE_PREVENTED_MISBEHAVIOUR] = iniReader.ReadInteger("Strategic Morale Settings","MORALE_PREVENTED_MISBEHAVIOUR", -1, -100, 100);
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gMoraleSettings.bModifiers[MORALE_MOD_MAX] = iniReader.ReadInteger("Morale Modifiers Settings","MORALE_MOD_MAX", -1, 0, 100);
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