Merged from revision: 6905

Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-12 17:22:40 +00:00
parent 3c95f4c9c2
commit 11037729f0
46 changed files with 3463 additions and 59 deletions
+21
View File
@@ -2335,6 +2335,27 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
fShowNumber = TRUE;
fShowMaximum = TRUE;
break;
case FACILITY_PRISON_SNITCH:
sIconIndex_Assignment = 27;
fDoIcon_Assignment = TRUE;
sPtsAvailable = (INT16)( CalculateSnitchInterrogationValue(pSoldier, &usMaximumPts ) );
fShowNumber = TRUE;
fShowMaximum = TRUE;
break;
case SNITCH_SPREAD_PROPAGANDA:
case FACILITY_SPREAD_PROPAGANDA:
case FACILITY_SPREAD_PROPAGANDA_GLOBAL:
sIconIndex_Assignment = 25;
fDoIcon_Assignment = TRUE;
break;
case SNITCH_GATHER_RUMOURS:
case FACILITY_GATHER_RUMOURS:
sIconIndex_Assignment = 26;
fDoIcon_Assignment = TRUE;
break;
}
// Check for being serviced...