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Merged from revision: 6905
Improved Snitch Trait (by anv) - The snitch actions can be selected in the strategy view "Assignment" menu o Spreading Propaganda: Accessible in town sectors o Gathering Rumours: Accessible in town sectors o Undercover Prison Snitch: Accessible from Facilities menu (Prison) o Preventing Misbehaviour: New Snitch Menu o Passive Reputation Increase see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -136,6 +136,16 @@ bool Loc::ExportStrings()
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ExportSection(props, L"AttributeMenu", Loc::pAttributeMenuStrings, 0, MAX_ATTRIBUTE_STRING_COUNT);
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ExportSection(props, L"TrainingMenu", Loc::pTrainingMenuStrings, 0, MAX_TRAIN_STRING_COUNT);
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ExportSection(props, L"SquadMenu", Loc::pSquadMenuStrings, 0, MAX_SQUAD_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchMenu", Loc::pSnitchMenuStrings, 0, MAX_SNITCH_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchMenuDesc", Loc::pSnitchMenuDescStrings, 0, MAX_SNITCH_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchToggleMenu", Loc::pSnitchToggleMenuStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchToggleMenuDesc", Loc::pSnitchToggleMenuDescStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchSectorMenu", Loc::pSnitchSectorMenuStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchSectorMenuDesc", Loc::pSnitchSectorMenuDescStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchPrisonExposed", Loc::pSnitchPrisonExposedStrings, 0, NUM_SNITCH_PRISON_EXPOSED);
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ExportSection(props, L"SnitchGatheringRumoursResult", Loc::pSnitchGatheringRumoursResultStrings, 0, NUM_SNITCH_GATHERING_RUMOURS_RESULT);
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ExportSection(props, L"PersonnelTitle", Loc::pPersonnelTitle, 0, 1);
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ExportSection(props, L"PersonnelScreen", Loc::pPersonnelScreenStrings, 0, TEXT_NUM_PRSNL);
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@@ -27,7 +27,7 @@
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#define MERC_TEXT_POPUP_WINDOW_TEXT_OFFSET_Y 10
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#define MERC_BACKGROUND_WIDTH 350
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#define MERC_BACKGROUND_HEIGHT 200
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#define MERC_BACKGROUND_HEIGHT 207
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// the max number of pop up boxes availiable to user
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#define MAX_NUMBER_OF_POPUP_BOXES 10
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@@ -156,6 +156,14 @@ extern STR16 pTraitSkillsMenuStrings[]; //Flugente
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extern STR16 pTraitSkillsMenuDescStrings[]; //Flugente
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extern STR16 pTraitSkillsDenialStrings[]; //Flugente
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//extern STR16 pTalkToAllMenuStrings[];
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extern STR16 pSnitchMenuStrings[];
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extern STR16 pSnitchMenuDescStrings[];
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extern STR16 pSnitchToggleMenuStrings[];
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extern STR16 pSnitchToggleMenuDescStrings[];
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extern STR16 pSnitchSectorMenuStrings[];
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extern STR16 pSnitchSectorMenuDescStrings[];
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extern STR16 pSnitchPrisonExposedStrings[];
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extern STR16 pSnitchGatheringRumoursResultStrings[];
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extern STR16 pAssignMenuStrings[];
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extern STR16 pTrainingStrings[];
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extern STR16 pTrainingMenuStrings[];
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@@ -1933,6 +1933,12 @@ STR16 pPersonnelAssignmentStrings[] =
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L"战俘",
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L"医院",
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L"空车", // Vehicle is empty
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L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
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L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
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L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
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L"Gathering Rumours",// TODO.Translate // facility: gather rumours
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L"Spreading Propaganda",// TODO.Translate // spread propaganda
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L"Gathering Rumours",// TODO.Translate // gather information
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};
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@@ -1981,6 +1987,12 @@ STR16 pLongAssignmentStrings[] =
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L"战俘",
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L"医院",// patient in a hospital
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L"空车", // Vehicle is empty
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L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
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L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
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L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
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L"Gather Rumours",// TODO.Translate // facility: gather rumours
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L"Spread Propaganda",// TODO.Translate // spread propaganda
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L"Gather Rumours",// TODO.Translate // gather information
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};
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@@ -2097,6 +2109,7 @@ STR16 pAssignMenuStrings[] =
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L"交通工具",
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L"修理",
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L"无线电扫描", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"Snitch", // TODO.Translate // anv: snitch actions
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L"训练",
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L"搬运物品", // move items
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L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
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@@ -2168,6 +2181,82 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - 恶魔的财产", //L" - posession by a demon"
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};
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// TODO.Translate
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STR16 pSnitchMenuStrings[] =
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{
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// snitch
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L"Team Informant",
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L"Town Assignment",
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L"Cancel",
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};
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STR16 pSnitchMenuDescStrings[] =
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{
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// snitch
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L"Discuss snitch's behaviour towards his teammates.",
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L"Take an assignment in this sector.",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuStrings[] =
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{
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// toggle snitching
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L"Report complaints",
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L"Don't report",
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L"Prevent misbehaviour",
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L"Ignore misbehaviour",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuDescStrings[] =
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{
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L"Report any complaints you hear from other mercs to your commander.",
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L"Don't report anything.",
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L"Try to stop other mercs from getting wasted and scrounging.",
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L"Don't care what other mercs do.",
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L"Cancel",
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};
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STR16 pSnitchSectorMenuStrings[] =
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{
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// sector assignments
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L"Spread propaganda",
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L"Gather rumours",
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L"Cancel",
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};
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STR16 pSnitchSectorMenuDescStrings[] =
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{
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L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
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L"Keep an ear to the ground on any rumours about enemy forces activity.",
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L"",
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};
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STR16 pSnitchPrisonExposedStrings[] =
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{
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L"%s was exposed as a snitch but managed to notice it and get out alive.",
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L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
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L"%s was exposed as a snitch but managed to avoid assassination attempt.",
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L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
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L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
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L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
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L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
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L"%s was exposed as a snitch and strangled to death before guards saved him.",
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L"%s was exposed as a snitch and drowned in toilet by other inmates.",
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L"%s was exposed as a snitch and beaten to death by other inmates.",
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L"%s was exposed as a snitch and shanked to death by other inmates.",
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L"%s was exposed as a snitch and strangled to death by other inmates.",
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};
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STR16 pSnitchGatheringRumoursResultStrings[] =
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{
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L"%s heard rumours about enemy activity in %d sectors.",
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};
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// /TODO.Translate
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STR16 pRemoveMercStrings[] =
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{
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L"移除佣兵", // remove dead merc from current team
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@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
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L"%s在%s负伤了。", // <--- This is a log message string.
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// 31 - 35
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L"%s在%s负了重伤。", //<--- This is a log message string.
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L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
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L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
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};
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@@ -1930,6 +1930,12 @@ STR16 pPersonnelAssignmentStrings[] =
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L"POW", // Prisoner of war - captured
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L"Kliniek", // patient in a hospital
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L"Leeg", // Vehicle is empty
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L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
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L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
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L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
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L"Gathering Rumours",// TODO.Translate // facility: gather rumours
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L"Spreading Propaganda",// TODO.Translate // spread propaganda
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L"Gathering Rumours",// TODO.Translate // gather information
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};
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@@ -1978,6 +1984,12 @@ STR16 pLongAssignmentStrings[] =
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L"POW", // Prisoner of war - captured
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L"Kliniek", // patient in a hospital
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L"Leeg", // Vehicle is empty
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L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
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L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
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L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
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L"Gather Rumours",// TODO.Translate // facility: gather rumours
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L"Spread Propaganda",// TODO.Translate // spread propaganda
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L"Gather Rumours",// TODO.Translate // gather information
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};
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@@ -2094,6 +2106,7 @@ STR16 pAssignMenuStrings[] =
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L"Vehicle", // the merc is in a vehicle
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L"Repair", // the merc is repairing items
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"Snitch", // TODO.Translate // anv: snitch actions
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L"Train", // the merc is training
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L"Move Item", // move items // TODO.Translate
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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@@ -2165,6 +2178,82 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - possession by a demon",
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};
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// TODO.Translate
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STR16 pSnitchMenuStrings[] =
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{
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// snitch
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L"Team Informant",
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L"Town Assignment",
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L"Cancel",
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};
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STR16 pSnitchMenuDescStrings[] =
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{
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// snitch
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L"Discuss snitch's behaviour towards his teammates.",
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L"Take an assignment in this sector.",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuStrings[] =
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{
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// toggle snitching
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L"Report complaints",
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L"Don't report",
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L"Prevent misbehaviour",
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L"Ignore misbehaviour",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuDescStrings[] =
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{
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L"Report any complaints you hear from other mercs to your commander.",
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L"Don't report anything.",
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L"Try to stop other mercs from getting wasted and scrounging.",
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L"Don't care what other mercs do.",
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L"Cancel",
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};
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STR16 pSnitchSectorMenuStrings[] =
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{
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// sector assignments
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L"Spread propaganda",
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L"Gather rumours",
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L"Cancel",
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};
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STR16 pSnitchSectorMenuDescStrings[] =
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{
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L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
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L"Keep an ear to the ground on any rumours about enemy forces activity.",
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L"",
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};
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STR16 pSnitchPrisonExposedStrings[] =
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{
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L"%s was exposed as a snitch but managed to notice it and get out alive.",
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L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
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L"%s was exposed as a snitch but managed to avoid assassination attempt.",
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L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
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L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
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L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
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L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
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L"%s was exposed as a snitch and strangled to death before guards saved him.",
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L"%s was exposed as a snitch and drowned in toilet by other inmates.",
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L"%s was exposed as a snitch and beaten to death by other inmates.",
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L"%s was exposed as a snitch and shanked to death by other inmates.",
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L"%s was exposed as a snitch and strangled to death by other inmates.",
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};
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STR16 pSnitchGatheringRumoursResultStrings[] =
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{
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L"%s heard rumours about enemy activity in %d sectors.",
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};
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// /TODO.Translate
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STR16 pRemoveMercStrings[] =
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{
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L"Verw.Huurl.", // remove dead merc from current team
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@@ -7013,6 +7102,8 @@ STR16 gzFacilityErrorMessage[]=
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L"%s was injured in sector %s.", // <--- This is a log message string.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
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L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
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};
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+105
-5
@@ -1844,7 +1844,13 @@ STR16 pAssignmentStrings[] =
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L"Incap.", // abbreviation for incapacitated
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L"POW", // Prisoner of war - captured
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L"Hospital", // patient in a hospital
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L"Empty", // Vehicle is empty
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L"Empty", // Vehicle is empty
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L"Snitch", // facility: undercover prisoner (snitch)
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L"Propag.", // facility: spread propaganda
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L"Propag.", // facility: spread propaganda (globally)
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L"Rumours", // facility: gather information
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L"Propag.", // spread propaganda
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L"Rumours", // gather information
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};
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@@ -1934,6 +1940,12 @@ STR16 pPersonnelAssignmentStrings[] =
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L"POW",
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L"Hospital",
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L"Empty", // Vehicle is empty
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L"Undercover Snitch", // facility: undercover prisoner (snitch)
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L"Spreading Propaganda", // facility: spread propaganda
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L"Spreading Propaganda", // facility: spread propaganda (globally)
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L"Gathering Rumours", // facility: gather rumours
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L"Spreading Propaganda", // spread propaganda
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L"Gathering Rumours", // gather information
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};
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@@ -1973,7 +1985,7 @@ STR16 pLongAssignmentStrings[] =
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L"Train Mobiles", // Missing
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L"Train Teammate",
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L"Student",
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L"MoveItem", // move items
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L"Move Item", // move items
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L"Staff Facility", // Missing
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L"Rest at Facility", // Missing
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L"Interrogate prisoners", // Flugente: interrogate prisoners
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@@ -1982,6 +1994,12 @@ STR16 pLongAssignmentStrings[] =
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L"POW",
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L"Hospital", // patient in a hospital
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L"Empty", // Vehicle is empty
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L"Undercover Snitch", // facility: undercover prisoner (snitch)
|
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L"Spread Propaganda", // facility: spread propaganda
|
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L"Spread Propaganda", // facility: spread propaganda (globally)
|
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L"Gather Rumours", // facility: gather rumours
|
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L"Spread Propaganda", // spread propaganda
|
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L"Gather Rumours", // gather information
|
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};
|
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@@ -2098,8 +2116,9 @@ STR16 pAssignMenuStrings[] =
|
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L"Vehicle", // the merc is in a vehicle
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L"Repair", // the merc is repairing items
|
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
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L"Snitch", // anv: snitch actions
|
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L"Train", // the merc is training
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L"MoveItem", // move items
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L"Move Item", // move items
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L"Facility", // the merc is using/staffing a facility
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L"Cancel", // cancel this menu
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};
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@@ -2169,6 +2188,80 @@ STR16 pTraitSkillsDenialStrings[] =
|
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L" - possession by a demon",
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};
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STR16 pSnitchMenuStrings[] =
|
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{
|
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// snitch
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L"Team Informant",
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L"Town Assignment",
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L"Cancel",
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};
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STR16 pSnitchMenuDescStrings[] =
|
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{
|
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// snitch
|
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L"Discuss snitch's behaviour towards his teammates.",
|
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L"Take an assignment in this sector.",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuStrings[] =
|
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{
|
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// toggle snitching
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L"Report complaints",
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L"Don't report",
|
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L"Prevent misbehaviour",
|
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L"Ignore misbehaviour",
|
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L"Cancel",
|
||||
};
|
||||
|
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STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
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L"Cancel",
|
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};
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||||
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STR16 pSnitchSectorMenuStrings[] =
|
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{
|
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// sector assignments
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L"Spread propaganda",
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L"Gather rumours",
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||||
L"Cancel",
|
||||
};
|
||||
|
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STR16 pSnitchSectorMenuDescStrings[] =
|
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{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
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|
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STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Remove Merc", // remove dead merc from current team
|
||||
@@ -7006,6 +7099,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.",
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.",
|
||||
|
||||
|
||||
};
|
||||
@@ -7070,6 +7165,11 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
L"Interrogate Prisoners", // added by Flugente
|
||||
L"Undercover Snitch",
|
||||
// 36-40
|
||||
L"Spread Propaganda",
|
||||
L"Spread Propaganda", // spread propaganda (globally)
|
||||
L"Gather Rumours",
|
||||
};
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
@@ -7885,10 +7985,10 @@ STR16 szFoodTextStr[]=
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d elites, %d regulars and %d amins were interrogated.",
|
||||
L"%d elites, %d regulars and %d admins were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d elites, %d regulars and %d amins joined our cause.",
|
||||
L"%d elites, %d regulars and %d admins joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
L"%d prisoners were sent to %s!",
|
||||
L"Prisoners have been released!",
|
||||
|
||||
@@ -1937,6 +1937,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Capturé(e)",
|
||||
L"Hôpital",
|
||||
L"Vide", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1985,6 +1991,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Capturé(e)",
|
||||
L"Hôpital", // patient in a hospital
|
||||
L"Vide", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2101,6 +2113,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Transport", // the merc is in a vehicle
|
||||
L"Réparat.", // the merc is repairing items
|
||||
L"Radio", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Formation", // the merc is training
|
||||
L"Dépl obj.", // move items
|
||||
L"Affectat.", // the merc is using/staffing a facility
|
||||
@@ -2172,6 +2185,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession par un démon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Enlever Merc", // remove dead merc from current team
|
||||
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s a été blessé dans le secteur %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s a été gravement blessé dans le secteur %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1938,6 +1938,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Gefangen",
|
||||
L"Hospital",
|
||||
L"Leer", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
// refer to above for comments
|
||||
@@ -1984,6 +1990,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Gefangen",
|
||||
L"Hospital", // patient in a hospital
|
||||
L"Leer", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
// the contract options
|
||||
@@ -2096,6 +2108,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Fahrzeug", // the merc is in a vehicle
|
||||
L"Repar.", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Training", // the merc is training
|
||||
L"Umzug", // move items
|
||||
L"Betrieb", // the merc is using/staffing a facility
|
||||
@@ -2167,6 +2180,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - besessen von einem Dämon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] ={
|
||||
L"Söldner entfernen", // remove dead merc from current team
|
||||
L"Abbrechen",
|
||||
@@ -6831,6 +6920,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s wurde verletzt in Sektor %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s wurde ernsthaft im Sektor %s verletzt.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1926,6 +1926,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"PDG",
|
||||
L"Ospedale",
|
||||
L"Vuoto", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1974,6 +1980,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"PDG",
|
||||
L"Ospedale", // patient in a hospital
|
||||
L"Vuoto", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2090,6 +2102,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Veicolo", // the merc is in a vehicle
|
||||
L"Ripara", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Si esercita", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2161,6 +2174,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Rimuovi Mercenario", // remove dead merc from current team
|
||||
@@ -7004,6 +7093,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -374,9 +374,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
|
||||
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"有时候会告诉你所在队伍队员的意见。\n", // TODO.Translate
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
|
||||
@@ -379,6 +379,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
|
||||
@@ -376,10 +376,15 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Prevents enemy ambushes on your squad\n",
|
||||
L"Prevents bloodcat ambushes on your squad\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n",
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n",
|
||||
L"Can spread propaganda in towns.\n",
|
||||
L"Can gather rumours in towns.\n",
|
||||
L"Can be put undercover in prisons.\n",
|
||||
L"Increases your reputation by %d every day if in good morale.\n",
|
||||
L"+%d to effective hearing range\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
|
||||
@@ -373,11 +373,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Si vous êtes dans le secteur, vous saurez la présence au non d'ennemis dans les secteurs alentours\n",
|
||||
L"Empêche l'ennemi de prendre en embuscade votre escouade\n",
|
||||
L"Empêche les chats sauvages de prendre en embuscade votre escouade\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Vous informera à l'occasion sur les opinions de ses coéquipiers.\n",
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -370,11 +370,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Auf der Weltkarte wird in angrenzenden Sektoren die Präsenz von vorhandenem Feind enthüllt\n",
|
||||
L"Verhindert, dass der Feind die Gruppe in den Hinterhalt lockt\n",
|
||||
L"Verhindert, das Umzingeln der Gruppe durch Bloodcats\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -377,6 +377,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -379,6 +379,13 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Okazyjnie poinformuje cię o opiniach kolegów z oddziału.\n",
|
||||
L"Zapobiega złemu zachowaniu kolegów z oddziału (narkotyki, alkohol, kradzieże).\n",
|
||||
L"Może szerzyć propagandę w miastach.\n",
|
||||
L"Może zbierać plotki w miastach.\n",
|
||||
L"Może zostać umieszczony w więzieniu jako tajniak.\n",
|
||||
L"Jeżeli w dobrym nastroju, poprawia twoją reputację o %d każdego dnia.\n",
|
||||
L"+%d zasięg słuchu\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -371,11 +371,17 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
L"Если в секторе, в смежных секторах будет показано наличие врагов\n",
|
||||
L"Предотвращает попадание отряда во вражеские засады\n",
|
||||
L"Предотвращает попадание отряда в засады кошек-убийц\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
@@ -380,6 +380,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
|
||||
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
|
||||
{
|
||||
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
|
||||
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
|
||||
L"Can spread propaganda in towns.\n", // TODO.Translate
|
||||
L"Can gather rumours in towns.\n", // TODO.Translate
|
||||
L"Can be put undercover in prisons.\n", // TODO.Translate
|
||||
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
|
||||
L"+%d to effective hearing range\n", // TODO.Translate
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNone[]=
|
||||
{
|
||||
|
||||
+90
-1
@@ -1942,6 +1942,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Jeniec",
|
||||
L"Szpital",
|
||||
L"Pusty", // Vehicle is empty
|
||||
L"Więzienny kapuś", // facility: undercover prisoner (snitch)
|
||||
L"Szerzy propagandę", // facility: spread propaganda
|
||||
L"Szerzy propagandę", // facility: spread propaganda (globally)
|
||||
L"Zbiera plotki", // facility: gather rumours
|
||||
L"Szerzy propagandę", // spread propaganda
|
||||
L"Zbiera plotki", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1990,6 +1996,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Jeniec",
|
||||
L"W szpitalu", // patient in a hospital
|
||||
L"Pusty", // Vehicle is empty
|
||||
L"Więzienny kapuś", // facility: undercover prisoner (snitch)
|
||||
L"Szerz propagandę", // facility: spread propaganda
|
||||
L"Szerz propagandę", // facility: spread propaganda (globally)
|
||||
L"Zbieraj plotki", // facility: gather rumours
|
||||
L"Szerz propagandę", // spread propaganda
|
||||
L"Zbieraj plotki", // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2105,7 +2117,8 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Pacjent", // the merc is receiving medical attention
|
||||
L"Pojazd", // the merc is in a vehicle
|
||||
L"Naprawa", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Nasłuch", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Kapuś", // anv: snitch actions
|
||||
L"Szkolenie", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2177,6 +2190,80 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Drużynowy kapuś",
|
||||
L"Zlecenie w mieście",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Przedyskutuj zachowanie kapusia względem jego kolegów.",
|
||||
L"Podejmij zlecenie w sektorze miejskim.",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Zgłaszaj skargi",
|
||||
L"Nie zgłaszaj skarg",
|
||||
L"Zapobiegaj złemu zachowaniu",
|
||||
L"Nie zapobiegaj złemu zachowaniu",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Zgłaszaj swojemu dowódcy wszelkie skargi jakie usłyszysz ze strony pozostałych najemników.",
|
||||
L"Niczego nie zgłaszaj.",
|
||||
L"Próbuj powstrzymywać pozostałych najemników przed pijaństwem czy kradzieżami.",
|
||||
L"Nie zwracaj uwagi na zachowanie pozostałych najemników.",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Szerz propagandę",
|
||||
L"Zbieraj plotki",
|
||||
L"Anuluj",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Wychwalaj postępowanie najemników aby podnieść lojalność miasta i zaprzeczaj wszelkim negatywnym doniesieniom.",
|
||||
L"Nasłuchuj wszelkich pogłosek o wrogiej aktywności.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s został zdemaskowany jako kapuś, ale w porę to spostrzegł i zdołał ujść z życiem.",
|
||||
L"%s został zdemaskowany jako kapuś, ale zdołał załagodzić sytuację i ujść z życiem.",
|
||||
L"%s został zdemaskowany jako kapuś, ale zdołał uniknąć próby zamachu.",
|
||||
L"%s został zdemaskowany jako kapuś, ale strażnicy zdołali zapobiec wybuchowi agresji wśród więźniów.",
|
||||
|
||||
L"%s został zdemaskowany jako kapuś i niemal utopiony przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
L"%s został zdemaskowany jako kapuś i niemal pobity na śmierć przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
L"%s został zdemaskowany jako kapuś i niemal zasztyletowany przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
L"%s został zdemaskowany jako kapuś i niemal uduszony przez współwięźniów nim strażnicy zdołali go uratować.",
|
||||
|
||||
L"%s został zdemaskowany jako kapuś i utopiony w kiblu przez współwięźniów.",
|
||||
L"%s został zdemaskowany jako kapuś i pobity na śmierć przez współwięźniów.",
|
||||
L"%s został zdemaskowany jako kapuś i zasztyletowany przez współwięźniów.",
|
||||
L"%s został zdemaskowany jako kapuś i uduszony przez współwięźniów.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s słyszał pogłoski o aktywnośći wroga w %d sektorach.",
|
||||
|
||||
};
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Usuń najemnika", // remove dead merc from current team
|
||||
@@ -7025,6 +7112,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s doznaje ciężkich obrażeń w sektorze %s", // %s was injured in sector %s. // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s doznaje ciężkich obrażeń w sektorze %s", //<--- This is a log message string.
|
||||
L"Obecni więźniowie zdają sobie sprawę, iż %s jest najemnikiem.",
|
||||
L"%s jest obecnie powszechnie znany jako kapuś. Odczekaj przynajmniej %d godzin(ę).",
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1934,6 +1934,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"В плену",
|
||||
L"Госпиталь",
|
||||
L"Пуст", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1982,6 +1988,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"В плену",
|
||||
L"В госпитале", // patient in a hospital
|
||||
L"Без пассажиров", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2098,6 +2110,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Машина", // the merc is in a vehicle
|
||||
L"Ремонт", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Обучение", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Удобства", // the merc is using/staffing a facility //Facility
|
||||
@@ -2169,6 +2182,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Убрать бойца", // remove dead merc from current team
|
||||
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s получил(а) травму в секторе %s.",
|
||||
// 31 - 35
|
||||
L"%s получил(а) серьёзную травму в секторе %s.",
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1934,6 +1934,12 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"POW",
|
||||
L"Hospital",
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spreading Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gathering Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -1982,6 +1988,12 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"POW",
|
||||
L"Hospital", // patient in a hospital
|
||||
L"Empty", // Vehicle is empty
|
||||
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
|
||||
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
|
||||
L"Gather Rumours",// TODO.Translate // facility: gather rumours
|
||||
L"Spread Propaganda",// TODO.Translate // spread propaganda
|
||||
L"Gather Rumours",// TODO.Translate // gather information
|
||||
};
|
||||
|
||||
|
||||
@@ -2098,6 +2110,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Train", // the merc is training
|
||||
L"Move Item", // move items // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
@@ -2169,6 +2182,82 @@ STR16 pTraitSkillsDenialStrings[] =
|
||||
L" - possession by a demon",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 pSnitchMenuStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Team Informant",
|
||||
L"Town Assignment",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchMenuDescStrings[] =
|
||||
{
|
||||
// snitch
|
||||
L"Discuss snitch's behaviour towards his teammates.",
|
||||
L"Take an assignment in this sector.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuStrings[] =
|
||||
{
|
||||
// toggle snitching
|
||||
L"Report complaints",
|
||||
L"Don't report",
|
||||
L"Prevent misbehaviour",
|
||||
L"Ignore misbehaviour",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchToggleMenuDescStrings[] =
|
||||
{
|
||||
L"Report any complaints you hear from other mercs to your commander.",
|
||||
L"Don't report anything.",
|
||||
L"Try to stop other mercs from getting wasted and scrounging.",
|
||||
L"Don't care what other mercs do.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuStrings[] =
|
||||
{
|
||||
// sector assignments
|
||||
L"Spread propaganda",
|
||||
L"Gather rumours",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pSnitchSectorMenuDescStrings[] =
|
||||
{
|
||||
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
|
||||
L"Keep an ear to the ground on any rumours about enemy forces activity.",
|
||||
L"",
|
||||
};
|
||||
|
||||
STR16 pSnitchPrisonExposedStrings[] =
|
||||
{
|
||||
L"%s was exposed as a snitch but managed to notice it and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
|
||||
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
|
||||
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
|
||||
|
||||
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
|
||||
L"%s was exposed as a snitch and strangled to death before guards saved him.",
|
||||
|
||||
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
|
||||
L"%s was exposed as a snitch and beaten to death by other inmates.",
|
||||
L"%s was exposed as a snitch and shanked to death by other inmates.",
|
||||
L"%s was exposed as a snitch and strangled to death by other inmates.",
|
||||
};
|
||||
|
||||
STR16 pSnitchGatheringRumoursResultStrings[] =
|
||||
{
|
||||
L"%s heard rumours about enemy activity in %d sectors.",
|
||||
|
||||
};
|
||||
// /TODO.Translate
|
||||
|
||||
STR16 pRemoveMercStrings[] =
|
||||
{
|
||||
L"Remove Merc", // remove dead merc from current team
|
||||
@@ -7013,6 +7102,8 @@ STR16 gzFacilityErrorMessage[]=
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
|
||||
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
|
||||
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user