Merged from revision: 6905

Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-12 17:22:40 +00:00
parent 3c95f4c9c2
commit 11037729f0
46 changed files with 3463 additions and 59 deletions
+10
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@@ -136,6 +136,16 @@ bool Loc::ExportStrings()
ExportSection(props, L"AttributeMenu", Loc::pAttributeMenuStrings, 0, MAX_ATTRIBUTE_STRING_COUNT);
ExportSection(props, L"TrainingMenu", Loc::pTrainingMenuStrings, 0, MAX_TRAIN_STRING_COUNT);
ExportSection(props, L"SquadMenu", Loc::pSquadMenuStrings, 0, MAX_SQUAD_MENU_STRING_COUNT);
ExportSection(props, L"SnitchMenu", Loc::pSnitchMenuStrings, 0, MAX_SNITCH_MENU_STRING_COUNT);
ExportSection(props, L"SnitchMenuDesc", Loc::pSnitchMenuDescStrings, 0, MAX_SNITCH_MENU_STRING_COUNT-1);
ExportSection(props, L"SnitchToggleMenu", Loc::pSnitchToggleMenuStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT);
ExportSection(props, L"SnitchToggleMenuDesc", Loc::pSnitchToggleMenuDescStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT-1);
ExportSection(props, L"SnitchSectorMenu", Loc::pSnitchSectorMenuStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT);
ExportSection(props, L"SnitchSectorMenuDesc", Loc::pSnitchSectorMenuDescStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT-1);
ExportSection(props, L"SnitchPrisonExposed", Loc::pSnitchPrisonExposedStrings, 0, NUM_SNITCH_PRISON_EXPOSED);
ExportSection(props, L"SnitchGatheringRumoursResult", Loc::pSnitchGatheringRumoursResultStrings, 0, NUM_SNITCH_GATHERING_RUMOURS_RESULT);
ExportSection(props, L"PersonnelTitle", Loc::pPersonnelTitle, 0, 1);
ExportSection(props, L"PersonnelScreen", Loc::pPersonnelScreenStrings, 0, TEXT_NUM_PRSNL);
+1 -1
View File
@@ -27,7 +27,7 @@
#define MERC_TEXT_POPUP_WINDOW_TEXT_OFFSET_Y 10
#define MERC_BACKGROUND_WIDTH 350
#define MERC_BACKGROUND_HEIGHT 200
#define MERC_BACKGROUND_HEIGHT 207
// the max number of pop up boxes availiable to user
#define MAX_NUMBER_OF_POPUP_BOXES 10
+8
View File
@@ -156,6 +156,14 @@ extern STR16 pTraitSkillsMenuStrings[]; //Flugente
extern STR16 pTraitSkillsMenuDescStrings[]; //Flugente
extern STR16 pTraitSkillsDenialStrings[]; //Flugente
//extern STR16 pTalkToAllMenuStrings[];
extern STR16 pSnitchMenuStrings[];
extern STR16 pSnitchMenuDescStrings[];
extern STR16 pSnitchToggleMenuStrings[];
extern STR16 pSnitchToggleMenuDescStrings[];
extern STR16 pSnitchSectorMenuStrings[];
extern STR16 pSnitchSectorMenuDescStrings[];
extern STR16 pSnitchPrisonExposedStrings[];
extern STR16 pSnitchGatheringRumoursResultStrings[];
extern STR16 pAssignMenuStrings[];
extern STR16 pTrainingStrings[];
extern STR16 pTrainingMenuStrings[];
+91
View File
@@ -1933,6 +1933,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"战俘",
L"医院",
L"空车", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
@@ -1981,6 +1987,12 @@ STR16 pLongAssignmentStrings[] =
L"战俘",
L"医院",// patient in a hospital
L"空车", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
@@ -2097,6 +2109,7 @@ STR16 pAssignMenuStrings[] =
L"交通工具",
L"修理",
L"无线电扫描", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"训练",
L"搬运物品", // move items
L"设施", // L"Facility", // the merc is using/staffing a facility //ham3.6
@@ -2168,6 +2181,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - 恶魔的财产", //L" - posession by a demon"
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] =
{
L"移除佣兵", // remove dead merc from current team
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s在%s负伤了。", // <--- This is a log message string.
// 31 - 35
L"%s在%s负了重伤。", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};
+91
View File
@@ -1930,6 +1930,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"POW", // Prisoner of war - captured
L"Kliniek", // patient in a hospital
L"Leeg", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
@@ -1978,6 +1984,12 @@ STR16 pLongAssignmentStrings[] =
L"POW", // Prisoner of war - captured
L"Kliniek", // patient in a hospital
L"Leeg", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
@@ -2094,6 +2106,7 @@ STR16 pAssignMenuStrings[] =
L"Vehicle", // the merc is in a vehicle
L"Repair", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Train", // the merc is training
L"Move Item", // move items // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
@@ -2165,6 +2178,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] =
{
L"Verw.Huurl.", // remove dead merc from current team
@@ -7013,6 +7102,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s was injured in sector %s.", // <--- This is a log message string.
// 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};
+105 -5
View File
@@ -1844,7 +1844,13 @@ STR16 pAssignmentStrings[] =
L"Incap.", // abbreviation for incapacitated
L"POW", // Prisoner of war - captured
L"Hospital", // patient in a hospital
L"Empty", // Vehicle is empty
L"Empty", // Vehicle is empty
L"Snitch", // facility: undercover prisoner (snitch)
L"Propag.", // facility: spread propaganda
L"Propag.", // facility: spread propaganda (globally)
L"Rumours", // facility: gather information
L"Propag.", // spread propaganda
L"Rumours", // gather information
};
@@ -1934,6 +1940,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"POW",
L"Hospital",
L"Empty", // Vehicle is empty
L"Undercover Snitch", // facility: undercover prisoner (snitch)
L"Spreading Propaganda", // facility: spread propaganda
L"Spreading Propaganda", // facility: spread propaganda (globally)
L"Gathering Rumours", // facility: gather rumours
L"Spreading Propaganda", // spread propaganda
L"Gathering Rumours", // gather information
};
@@ -1973,7 +1985,7 @@ STR16 pLongAssignmentStrings[] =
L"Train Mobiles", // Missing
L"Train Teammate",
L"Student",
L"MoveItem", // move items
L"Move Item", // move items
L"Staff Facility", // Missing
L"Rest at Facility", // Missing
L"Interrogate prisoners", // Flugente: interrogate prisoners
@@ -1982,6 +1994,12 @@ STR16 pLongAssignmentStrings[] =
L"POW",
L"Hospital", // patient in a hospital
L"Empty", // Vehicle is empty
L"Undercover Snitch", // facility: undercover prisoner (snitch)
L"Spread Propaganda", // facility: spread propaganda
L"Spread Propaganda", // facility: spread propaganda (globally)
L"Gather Rumours", // facility: gather rumours
L"Spread Propaganda", // spread propaganda
L"Gather Rumours", // gather information
};
@@ -2098,8 +2116,9 @@ STR16 pAssignMenuStrings[] =
L"Vehicle", // the merc is in a vehicle
L"Repair", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // anv: snitch actions
L"Train", // the merc is training
L"MoveItem", // move items
L"Move Item", // move items
L"Facility", // the merc is using/staffing a facility
L"Cancel", // cancel this menu
};
@@ -2169,6 +2188,80 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
};
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
STR16 pRemoveMercStrings[] =
{
L"Remove Merc", // remove dead merc from current team
@@ -7006,6 +7099,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s was injured in sector %s.", // <--- This is a log message string.
// 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.",
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.",
};
@@ -7070,6 +7165,11 @@ STR16 gzFacilityAssignmentStrings[]=
L"Trainer Leadership",
L"Trainer Explosives",
L"Interrogate Prisoners", // added by Flugente
L"Undercover Snitch",
// 36-40
L"Spread Propaganda",
L"Spread Propaganda", // spread propaganda (globally)
L"Gather Rumours",
};
STR16 Additional113Text[]=
{
@@ -7885,10 +7985,10 @@ STR16 szFoodTextStr[]=
STR16 szPrisonerTextStr[]=
{
L"%d elites, %d regulars and %d amins were interrogated.",
L"%d elites, %d regulars and %d admins were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d elites, %d regulars and %d amins joined our cause.",
L"%d elites, %d regulars and %d admins joined our cause.",
L"Prisoners start a massive riot in %s!",
L"%d prisoners were sent to %s!",
L"Prisoners have been released!",
+91
View File
@@ -1937,6 +1937,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"Capturé(e)",
L"Hôpital",
L"Vide", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
@@ -1985,6 +1991,12 @@ STR16 pLongAssignmentStrings[] =
L"Capturé(e)",
L"Hôpital", // patient in a hospital
L"Vide", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
@@ -2101,6 +2113,7 @@ STR16 pAssignMenuStrings[] =
L"Transport", // the merc is in a vehicle
L"Réparat.", // the merc is repairing items
L"Radio", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Formation", // the merc is training
L"Dépl obj.", // move items
L"Affectat.", // the merc is using/staffing a facility
@@ -2172,6 +2185,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession par un démon",
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] =
{
L"Enlever Merc", // remove dead merc from current team
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s a été blessé dans le secteur %s.", // <--- This is a log message string.
// 31 - 35
L"%s a été gravement blessé dans le secteur %s.", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};
+91
View File
@@ -1938,6 +1938,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"Gefangen",
L"Hospital",
L"Leer", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
// refer to above for comments
@@ -1984,6 +1990,12 @@ STR16 pLongAssignmentStrings[] =
L"Gefangen",
L"Hospital", // patient in a hospital
L"Leer", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
// the contract options
@@ -2096,6 +2108,7 @@ STR16 pAssignMenuStrings[] =
L"Fahrzeug", // the merc is in a vehicle
L"Repar.", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Training", // the merc is training
L"Umzug", // move items
L"Betrieb", // the merc is using/staffing a facility
@@ -2167,6 +2180,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - besessen von einem Dämon",
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] ={
L"Söldner entfernen", // remove dead merc from current team
L"Abbrechen",
@@ -6831,6 +6920,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s wurde verletzt in Sektor %s.", // <--- This is a log message string.
// 31 - 35
L"%s wurde ernsthaft im Sektor %s verletzt.", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};
+91
View File
@@ -1926,6 +1926,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"PDG",
L"Ospedale",
L"Vuoto", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
@@ -1974,6 +1980,12 @@ STR16 pLongAssignmentStrings[] =
L"PDG",
L"Ospedale", // patient in a hospital
L"Vuoto", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
@@ -2090,6 +2102,7 @@ STR16 pAssignMenuStrings[] =
L"Veicolo", // the merc is in a vehicle
L"Ripara", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Si esercita", // the merc is training
L"Move Item", // move items // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
@@ -2161,6 +2174,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] =
{
L"Rimuovi Mercenario", // remove dead merc from current team
@@ -7004,6 +7093,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s was injured in sector %s.", // <--- This is a log message string.
// 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};
+8 -1
View File
@@ -374,9 +374,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
L"防止血猫偷袭你的队伍\n",// L"Prevents the bloodcats to ambush your squad\n",
};
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"有时候会告诉你所在队伍队员的意见。\n", // TODO.Translate
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
+6
View File
@@ -379,6 +379,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
+6 -1
View File
@@ -376,10 +376,15 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
L"Prevents enemy ambushes on your squad\n",
L"Prevents bloodcat ambushes on your squad\n",
};
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Will occasionally inform you about his teammates' opinions.\n",
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n",
L"Can spread propaganda in towns.\n",
L"Can gather rumours in towns.\n",
L"Can be put undercover in prisons.\n",
L"Increases your reputation by %d every day if in good morale.\n",
L"+%d to effective hearing range\n",
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
+6 -1
View File
@@ -373,11 +373,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
L"Si vous êtes dans le secteur, vous saurez la présence au non d'ennemis dans les secteurs alentours\n",
L"Empêche l'ennemi de prendre en embuscade votre escouade\n",
L"Empêche les chats sauvages de prendre en embuscade votre escouade\n",
};
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Vous informera à l'occasion sur les opinions de ses coéquipiers.\n",
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
+6 -1
View File
@@ -370,11 +370,16 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
L"Auf der Weltkarte wird in angrenzenden Sektoren die Präsenz von vorhandenem Feind enthüllt\n",
L"Verhindert, dass der Feind die Gruppe in den Hinterhalt lockt\n",
L"Verhindert, das Umzingeln der Gruppe durch Bloodcats\n",
};
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
+6
View File
@@ -377,6 +377,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
+7
View File
@@ -379,6 +379,13 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Okazyjnie poinformuje cię o opiniach kolegów z oddziału.\n",
L"Zapobiega złemu zachowaniu kolegów z oddziału (narkotyki, alkohol, kradzieże).\n",
L"Może szerzyć propagandę w miastach.\n",
L"Może zbierać plotki w miastach.\n",
L"Może zostać umieszczony w więzieniu jako tajniak.\n",
L"Jeżeli w dobrym nastroju, poprawia twoją reputację o %d każdego dnia.\n",
L"+%d zasięg słuchu\n",
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
+7 -1
View File
@@ -371,11 +371,17 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
L"Если в секторе, в смежных секторах будет показано наличие врагов\n",
L"Предотвращает попадание отряда во вражеские засады\n",
L"Предотвращает попадание отряда в засады кошек-убийц\n",
};
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
+6
View File
@@ -380,6 +380,12 @@ STR16 gzIMPMinorTraitsHelpTextsScouting[]=
STR16 gzIMPMinorTraitsHelpTextsSnitch[]=
{
L"Will occasionally inform you about his teammates' opinions.\n", // TODO.Translate
L"Prevents teammates' misbehaviour (drugs, alcohol, scrounging).\n", // TODO.Translate
L"Can spread propaganda in towns.\n", // TODO.Translate
L"Can gather rumours in towns.\n", // TODO.Translate
L"Can be put undercover in prisons.\n", // TODO.Translate
L"Increases your reputation by %d every day if in good morale.\n", // TODO.Translate
L"+%d to effective hearing range\n", // TODO.Translate
};
STR16 gzIMPMinorTraitsHelpTextsNone[]=
{
+90 -1
View File
@@ -1942,6 +1942,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"Jeniec",
L"Szpital",
L"Pusty", // Vehicle is empty
L"Więzienny kapuś", // facility: undercover prisoner (snitch)
L"Szerzy propagandę", // facility: spread propaganda
L"Szerzy propagandę", // facility: spread propaganda (globally)
L"Zbiera plotki", // facility: gather rumours
L"Szerzy propagandę", // spread propaganda
L"Zbiera plotki", // gather information
};
@@ -1990,6 +1996,12 @@ STR16 pLongAssignmentStrings[] =
L"Jeniec",
L"W szpitalu", // patient in a hospital
L"Pusty", // Vehicle is empty
L"Więzienny kapuś", // facility: undercover prisoner (snitch)
L"Szerz propagandę", // facility: spread propaganda
L"Szerz propagandę", // facility: spread propaganda (globally)
L"Zbieraj plotki", // facility: gather rumours
L"Szerz propagandę", // spread propaganda
L"Zbieraj plotki", // gather information
};
@@ -2105,7 +2117,8 @@ STR16 pAssignMenuStrings[] =
L"Pacjent", // the merc is receiving medical attention
L"Pojazd", // the merc is in a vehicle
L"Naprawa", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Nasłuch", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Kapuś", // anv: snitch actions
L"Szkolenie", // the merc is training
L"Move Item", // move items // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
@@ -2177,6 +2190,80 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
};
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Drużynowy kapuś",
L"Zlecenie w mieście",
L"Anuluj",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Przedyskutuj zachowanie kapusia względem jego kolegów.",
L"Podejmij zlecenie w sektorze miejskim.",
L"Anuluj",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Zgłaszaj skargi",
L"Nie zgłaszaj skarg",
L"Zapobiegaj złemu zachowaniu",
L"Nie zapobiegaj złemu zachowaniu",
L"Anuluj",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Zgłaszaj swojemu dowódcy wszelkie skargi jakie usłyszysz ze strony pozostałych najemników.",
L"Niczego nie zgłaszaj.",
L"Próbuj powstrzymywać pozostałych najemników przed pijaństwem czy kradzieżami.",
L"Nie zwracaj uwagi na zachowanie pozostałych najemników.",
L"Anuluj",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Szerz propagandę",
L"Zbieraj plotki",
L"Anuluj",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Wychwalaj postępowanie najemników aby podnieść lojalność miasta i zaprzeczaj wszelkim negatywnym doniesieniom.",
L"Nasłuchuj wszelkich pogłosek o wrogiej aktywności.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s został zdemaskowany jako kapuś, ale w porę to spostrzegł i zdołał ujść z życiem.",
L"%s został zdemaskowany jako kapuś, ale zdołał załagodzić sytuację i ujść z życiem.",
L"%s został zdemaskowany jako kapuś, ale zdołał uniknąć próby zamachu.",
L"%s został zdemaskowany jako kapuś, ale strażnicy zdołali zapobiec wybuchowi agresji wśród więźniów.",
L"%s został zdemaskowany jako kapuś i niemal utopiony przez współwięźniów nim strażnicy zdołali go uratować.",
L"%s został zdemaskowany jako kapuś i niemal pobity na śmierć przez współwięźniów nim strażnicy zdołali go uratować.",
L"%s został zdemaskowany jako kapuś i niemal zasztyletowany przez współwięźniów nim strażnicy zdołali go uratować.",
L"%s został zdemaskowany jako kapuś i niemal uduszony przez współwięźniów nim strażnicy zdołali go uratować.",
L"%s został zdemaskowany jako kapuś i utopiony w kiblu przez współwięźniów.",
L"%s został zdemaskowany jako kapuś i pobity na śmierć przez współwięźniów.",
L"%s został zdemaskowany jako kapuś i zasztyletowany przez współwięźniów.",
L"%s został zdemaskowany jako kapuś i uduszony przez współwięźniów.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s słyszał pogłoski o aktywnośći wroga w %d sektorach.",
};
STR16 pRemoveMercStrings[] =
{
L"Usuń najemnika", // remove dead merc from current team
@@ -7025,6 +7112,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s doznaje ciężkich obrażeń w sektorze %s", // %s was injured in sector %s. // <--- This is a log message string.
// 31 - 35
L"%s doznaje ciężkich obrażeń w sektorze %s", //<--- This is a log message string.
L"Obecni więźniowie zdają sobie sprawę, iż %s jest najemnikiem.",
L"%s jest obecnie powszechnie znany jako kapuś. Odczekaj przynajmniej %d godzin(ę).",
};
+91
View File
@@ -1934,6 +1934,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"В плену",
L"Госпиталь",
L"Пуст", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
@@ -1982,6 +1988,12 @@ STR16 pLongAssignmentStrings[] =
L"В плену",
L"В госпитале", // patient in a hospital
L"Без пассажиров", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
@@ -2098,6 +2110,7 @@ STR16 pAssignMenuStrings[] =
L"Машина", // the merc is in a vehicle
L"Ремонт", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Обучение", // the merc is training
L"Move Item", // move items // TODO.Translate
L"Удобства", // the merc is using/staffing a facility //Facility
@@ -2169,6 +2182,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] =
{
L"Убрать бойца", // remove dead merc from current team
@@ -7007,6 +7096,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s получил(а) травму в секторе %s.",
// 31 - 35
L"%s получил(а) серьёзную травму в секторе %s.",
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};
+91
View File
@@ -1934,6 +1934,12 @@ STR16 pPersonnelAssignmentStrings[] =
L"POW",
L"Hospital",
L"Empty", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gathering Rumours",// TODO.Translate // facility: gather rumours
L"Spreading Propaganda",// TODO.Translate // spread propaganda
L"Gathering Rumours",// TODO.Translate // gather information
};
@@ -1982,6 +1988,12 @@ STR16 pLongAssignmentStrings[] =
L"POW",
L"Hospital", // patient in a hospital
L"Empty", // Vehicle is empty
L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
L"Gather Rumours",// TODO.Translate // facility: gather rumours
L"Spread Propaganda",// TODO.Translate // spread propaganda
L"Gather Rumours",// TODO.Translate // gather information
};
@@ -2098,6 +2110,7 @@ STR16 pAssignMenuStrings[] =
L"Vehicle", // the merc is in a vehicle
L"Repair", // the merc is repairing items
L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
L"Snitch", // TODO.Translate // anv: snitch actions
L"Train", // the merc is training
L"Move Item", // move items // TODO.Translate
L"Facility", // the merc is using/staffing a facility // TODO.Translate
@@ -2169,6 +2182,82 @@ STR16 pTraitSkillsDenialStrings[] =
L" - possession by a demon",
};
// TODO.Translate
STR16 pSnitchMenuStrings[] =
{
// snitch
L"Team Informant",
L"Town Assignment",
L"Cancel",
};
STR16 pSnitchMenuDescStrings[] =
{
// snitch
L"Discuss snitch's behaviour towards his teammates.",
L"Take an assignment in this sector.",
L"Cancel",
};
STR16 pSnitchToggleMenuStrings[] =
{
// toggle snitching
L"Report complaints",
L"Don't report",
L"Prevent misbehaviour",
L"Ignore misbehaviour",
L"Cancel",
};
STR16 pSnitchToggleMenuDescStrings[] =
{
L"Report any complaints you hear from other mercs to your commander.",
L"Don't report anything.",
L"Try to stop other mercs from getting wasted and scrounging.",
L"Don't care what other mercs do.",
L"Cancel",
};
STR16 pSnitchSectorMenuStrings[] =
{
// sector assignments
L"Spread propaganda",
L"Gather rumours",
L"Cancel",
};
STR16 pSnitchSectorMenuDescStrings[] =
{
L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
L"Keep an ear to the ground on any rumours about enemy forces activity.",
L"",
};
STR16 pSnitchPrisonExposedStrings[] =
{
L"%s was exposed as a snitch but managed to notice it and get out alive.",
L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
L"%s was exposed as a snitch but managed to avoid assassination attempt.",
L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
L"%s was exposed as a snitch and strangled to death before guards saved him.",
L"%s was exposed as a snitch and drowned in toilet by other inmates.",
L"%s was exposed as a snitch and beaten to death by other inmates.",
L"%s was exposed as a snitch and shanked to death by other inmates.",
L"%s was exposed as a snitch and strangled to death by other inmates.",
};
STR16 pSnitchGatheringRumoursResultStrings[] =
{
L"%s heard rumours about enemy activity in %d sectors.",
};
// /TODO.Translate
STR16 pRemoveMercStrings[] =
{
L"Remove Merc", // remove dead merc from current team
@@ -7013,6 +7102,8 @@ STR16 gzFacilityErrorMessage[]=
L"%s was injured in sector %s.", // <--- This is a log message string.
// 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string.
L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
};