Merged from revision: 6905

Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-12 17:22:40 +00:00
parent 3c95f4c9c2
commit 11037729f0
46 changed files with 3463 additions and 59 deletions
+10
View File
@@ -136,6 +136,16 @@ bool Loc::ExportStrings()
ExportSection(props, L"AttributeMenu", Loc::pAttributeMenuStrings, 0, MAX_ATTRIBUTE_STRING_COUNT);
ExportSection(props, L"TrainingMenu", Loc::pTrainingMenuStrings, 0, MAX_TRAIN_STRING_COUNT);
ExportSection(props, L"SquadMenu", Loc::pSquadMenuStrings, 0, MAX_SQUAD_MENU_STRING_COUNT);
ExportSection(props, L"SnitchMenu", Loc::pSnitchMenuStrings, 0, MAX_SNITCH_MENU_STRING_COUNT);
ExportSection(props, L"SnitchMenuDesc", Loc::pSnitchMenuDescStrings, 0, MAX_SNITCH_MENU_STRING_COUNT-1);
ExportSection(props, L"SnitchToggleMenu", Loc::pSnitchToggleMenuStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT);
ExportSection(props, L"SnitchToggleMenuDesc", Loc::pSnitchToggleMenuDescStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT-1);
ExportSection(props, L"SnitchSectorMenu", Loc::pSnitchSectorMenuStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT);
ExportSection(props, L"SnitchSectorMenuDesc", Loc::pSnitchSectorMenuDescStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT-1);
ExportSection(props, L"SnitchPrisonExposed", Loc::pSnitchPrisonExposedStrings, 0, NUM_SNITCH_PRISON_EXPOSED);
ExportSection(props, L"SnitchGatheringRumoursResult", Loc::pSnitchGatheringRumoursResultStrings, 0, NUM_SNITCH_GATHERING_RUMOURS_RESULT);
ExportSection(props, L"PersonnelTitle", Loc::pPersonnelTitle, 0, 1);
ExportSection(props, L"PersonnelScreen", Loc::pPersonnelScreenStrings, 0, TEXT_NUM_PRSNL);