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Merged from revision: 6905
Improved Snitch Trait (by anv) - The snitch actions can be selected in the strategy view "Assignment" menu o Spreading Propaganda: Accessible in town sectors o Gathering Rumours: Accessible in town sectors o Undercover Prison Snitch: Accessible from Facilities menu (Prison) o Preventing Misbehaviour: New Snitch Menu o Passive Reputation Increase see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1926,6 +1926,12 @@ STR16 pPersonnelAssignmentStrings[] =
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L"PDG",
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L"Ospedale",
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L"Vuoto", // Vehicle is empty
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L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
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L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda
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L"Spreading Propaganda",// TODO.Translate // facility: spread propaganda (globally)
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L"Gathering Rumours",// TODO.Translate // facility: gather rumours
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L"Spreading Propaganda",// TODO.Translate // spread propaganda
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L"Gathering Rumours",// TODO.Translate // gather information
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};
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@@ -1974,6 +1980,12 @@ STR16 pLongAssignmentStrings[] =
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L"PDG",
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L"Ospedale", // patient in a hospital
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L"Vuoto", // Vehicle is empty
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L"Undercover Snitch", // TODO.Translate // facility: undercover prisoner (snitch)
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L"Spread Propaganda",// TODO.Translate // facility: spread propaganda
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L"Spread Propaganda",// TODO.Translate // facility: spread propaganda (globally)
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L"Gather Rumours",// TODO.Translate // facility: gather rumours
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L"Spread Propaganda",// TODO.Translate // spread propaganda
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L"Gather Rumours",// TODO.Translate // gather information
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};
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@@ -2090,6 +2102,7 @@ STR16 pAssignMenuStrings[] =
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L"Veicolo", // the merc is in a vehicle
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L"Ripara", // the merc is repairing items
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L"Radio Scan", // Flugente: the merc is scanning for patrols in neighbouring sectors
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L"Snitch", // TODO.Translate // anv: snitch actions
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L"Si esercita", // the merc is training
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L"Move Item", // move items // TODO.Translate
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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@@ -2161,6 +2174,82 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - possession by a demon",
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};
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// TODO.Translate
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STR16 pSnitchMenuStrings[] =
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{
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// snitch
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L"Team Informant",
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L"Town Assignment",
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L"Cancel",
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};
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STR16 pSnitchMenuDescStrings[] =
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{
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// snitch
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L"Discuss snitch's behaviour towards his teammates.",
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L"Take an assignment in this sector.",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuStrings[] =
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{
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// toggle snitching
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L"Report complaints",
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L"Don't report",
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L"Prevent misbehaviour",
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L"Ignore misbehaviour",
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L"Cancel",
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};
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STR16 pSnitchToggleMenuDescStrings[] =
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{
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L"Report any complaints you hear from other mercs to your commander.",
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L"Don't report anything.",
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L"Try to stop other mercs from getting wasted and scrounging.",
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L"Don't care what other mercs do.",
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L"Cancel",
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};
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STR16 pSnitchSectorMenuStrings[] =
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{
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// sector assignments
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L"Spread propaganda",
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L"Gather rumours",
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L"Cancel",
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};
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STR16 pSnitchSectorMenuDescStrings[] =
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{
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L"Glorify mercs' actions to increase town loyalty and suppress any bad news. ",
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L"Keep an ear to the ground on any rumours about enemy forces activity.",
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L"",
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};
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STR16 pSnitchPrisonExposedStrings[] =
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{
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L"%s was exposed as a snitch but managed to notice it and get out alive.",
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L"%s was exposed as a snitch but managed to defuse situation and get out alive.",
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L"%s was exposed as a snitch but managed to avoid assassination attempt.",
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L"%s was exposed as a snitch but guards managed to prevent any violence outbursts.",
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L"%s was exposed as a snitch and almost drowned by other inmates before guards saved him.",
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L"%s was exposed as a snitch and almost beaten to death before guards saved him.",
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L"%s was exposed as a snitch and almost stabbed to death before guards saved him.",
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L"%s was exposed as a snitch and strangled to death before guards saved him.",
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L"%s was exposed as a snitch and drowned in toilet by other inmates.",
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L"%s was exposed as a snitch and beaten to death by other inmates.",
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L"%s was exposed as a snitch and shanked to death by other inmates.",
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L"%s was exposed as a snitch and strangled to death by other inmates.",
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};
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STR16 pSnitchGatheringRumoursResultStrings[] =
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{
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L"%s heard rumours about enemy activity in %d sectors.",
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};
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// /TODO.Translate
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STR16 pRemoveMercStrings[] =
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{
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L"Rimuovi Mercenario", // remove dead merc from current team
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@@ -7004,6 +7093,8 @@ STR16 gzFacilityErrorMessage[]=
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L"%s was injured in sector %s.", // <--- This is a log message string.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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L"There are currently prisoners here who are aware of %s's identity.", // TODO.Translate
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L"%s is currently well known as a mercenary snitch. Wait at least %d more hours.", // TODO.Translate
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};
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