UpdateStrategicDetectionLevel fix: reset detection level

ScoutIsPresentInSquad: allow scouting only if soldier is not in a vehicle and not on assignment
StartCivQuote fix: uninitialized ubCivQuoteID2

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2016-06-25 08:48:40 +00:00
parent 0955d6ddfd
commit 120507a9fd
3 changed files with 23 additions and 2 deletions
+2 -1
View File
@@ -467,7 +467,8 @@ void UpdateStrategicDetectionLevel( )
for (UINT16 X = 0; X < 256; X++)
{
// Reset detection level first
SectorInfo[X].ubDetectionLevel = 0;
// sevenfm: this will disable enemy detection using facility, and detection levels are already zeroed in this function
//SectorInfo[X].ubDetectionLevel = 0;
if (ubStrategicDetectionLevel & (1<<DETECT_ENEMIES_DYNAMIC))
{
+17 -1
View File
@@ -5870,13 +5870,28 @@ BOOLEAN ValidateGroups( GROUP *pGroup )
return isValid;
}
// SANDRO - added check if we have a scout in group
BOOLEAN ScoutIsPresentInSquad( INT16 ubSectorNumX, INT16 ubSectorNumY )
{
BOOLEAN fScoutPresent = FALSE;
INT32 i;
// sevenfm: scout should not be sleeping, in vehicle or on assignment
for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
{
if( MercPtrs[ i ]->bActive &&
MercPtrs[ i ]->stats.bLife >= OKLIFE &&
MercPtrs[ i ]->sSectorX == ubSectorNumX &&
MercPtrs[ i ]->sSectorY == ubSectorNumY &&
MercPtrs[ i ]->bAssignment < ON_DUTY &&
!MercPtrs[ i ]->flags.fMercAsleep &&
HAS_SKILL_TRAIT( MercPtrs[ i ], SCOUTING_NT ) )
{
fScoutPresent = TRUE;
}
}
/*
for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
{
if( MercPtrs[ i ]->bActive && MercPtrs[ i ]->stats.bLife && !(MercPtrs[ i ]->flags.uiStatusFlags & SOLDIER_VEHICLE) )
@@ -5890,6 +5905,7 @@ BOOLEAN ScoutIsPresentInSquad( INT16 ubSectorNumX, INT16 ubSectorNumY )
}
}
}
*/
return ( fScoutPresent );
}
+4
View File
@@ -934,6 +934,10 @@ void StartCivQuote( SOLDIERTYPE *pCiv )
ubCivQuoteID2 = Random(RandomVal-2);
pCiv->bCurrentCivQuoteDelta = 0;
}
else
{
ubCivQuoteID2 = pCiv->bCurrentCivQuote;
}
//ubEntryID = pCiv->bCurrentCivQuote + pCiv->bCurrentCivQuoteDelta;
ubEntryID = ubCivQuoteID2 + pCiv->bCurrentCivQuoteDelta;