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UpdateStrategicDetectionLevel fix: reset detection level
ScoutIsPresentInSquad: allow scouting only if soldier is not in a vehicle and not on assignment StartCivQuote fix: uninitialized ubCivQuoteID2 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8256 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -467,7 +467,8 @@ void UpdateStrategicDetectionLevel( )
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for (UINT16 X = 0; X < 256; X++)
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{
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// Reset detection level first
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SectorInfo[X].ubDetectionLevel = 0;
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// sevenfm: this will disable enemy detection using facility, and detection levels are already zeroed in this function
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//SectorInfo[X].ubDetectionLevel = 0;
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if (ubStrategicDetectionLevel & (1<<DETECT_ENEMIES_DYNAMIC))
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{
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@@ -5870,13 +5870,28 @@ BOOLEAN ValidateGroups( GROUP *pGroup )
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return isValid;
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}
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// SANDRO - added check if we have a scout in group
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BOOLEAN ScoutIsPresentInSquad( INT16 ubSectorNumX, INT16 ubSectorNumY )
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{
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BOOLEAN fScoutPresent = FALSE;
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INT32 i;
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// sevenfm: scout should not be sleeping, in vehicle or on assignment
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
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{
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if( MercPtrs[ i ]->bActive &&
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MercPtrs[ i ]->stats.bLife >= OKLIFE &&
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MercPtrs[ i ]->sSectorX == ubSectorNumX &&
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MercPtrs[ i ]->sSectorY == ubSectorNumY &&
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MercPtrs[ i ]->bAssignment < ON_DUTY &&
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!MercPtrs[ i ]->flags.fMercAsleep &&
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HAS_SKILL_TRAIT( MercPtrs[ i ], SCOUTING_NT ) )
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{
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fScoutPresent = TRUE;
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}
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}
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/*
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
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{
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if( MercPtrs[ i ]->bActive && MercPtrs[ i ]->stats.bLife && !(MercPtrs[ i ]->flags.uiStatusFlags & SOLDIER_VEHICLE) )
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@@ -5890,6 +5905,7 @@ BOOLEAN ScoutIsPresentInSquad( INT16 ubSectorNumX, INT16 ubSectorNumY )
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}
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}
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}
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*/
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return ( fScoutPresent );
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}
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@@ -934,6 +934,10 @@ void StartCivQuote( SOLDIERTYPE *pCiv )
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ubCivQuoteID2 = Random(RandomVal-2);
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pCiv->bCurrentCivQuoteDelta = 0;
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}
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else
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{
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ubCivQuoteID2 = pCiv->bCurrentCivQuote;
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}
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//ubEntryID = pCiv->bCurrentCivQuote + pCiv->bCurrentCivQuoteDelta;
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ubEntryID = ubCivQuoteID2 + pCiv->bCurrentCivQuoteDelta;
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