BUGZILLA #535: Fixed CTD that could occur every day on strategy screen at 08:58 when initializing the inventory for the arms dealer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-06-21 13:18:58 +00:00
parent 4b55d692c7
commit 1252675d7e
+16 -12
View File
@@ -1226,22 +1226,26 @@ UINT8 HowManyItemsAreSold( INT8 bArmsDealerID, UINT16 usItemIndex, UINT8 ubNumIn
UINT8 HowManyItemsToReorder(UINT8 ubWanted, UINT8 ubStillHave)
{
UINT8 ubNumReordered;
UINT8 ubNumReordered = 0;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3,String("HowManyItemsToReorder: wanted = %d, still have = %d",ubWanted, ubStillHave));
Assert(ubStillHave <= ubWanted);
// WANNE: Disabled assertion and fixed possibly problem
//Assert(ubStillHave <= ubWanted);
ubNumReordered = ubWanted - ubStillHave;
//randomize the amount. 33% of the time we add to it, 33% we subtract from it, rest leave it alone
switch (Random(3))
if (ubWanted > ubStillHave)
{
case 0:
ubNumReordered += ubNumReordered / 2;
break;
case 1:
ubNumReordered -= ubNumReordered / 2;
break;
ubNumReordered = ubWanted - ubStillHave;
//randomize the amount. 33% of the time we add to it, 33% we subtract from it, rest leave it alone
switch (Random(3))
{
case 0:
ubNumReordered += ubNumReordered / 2;
break;
case 1:
ubNumReordered -= ubNumReordered / 2;
break;
}
}
DebugMsg(TOPIC_JA2, DBG_LEVEL_3,String("HowManyBRItemsToOrder: reordered = %d",ubNumReordered));