Bugfix: Fixed INTEL-Button wrong placement x button position, if DISEASE-Button is not displayed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8772 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2020-03-17 09:48:16 +00:00
parent 560219ac36
commit 12abe8c5bc
2 changed files with 21 additions and 8 deletions
+20 -7
View File
@@ -54,9 +54,10 @@ UINT16 MAP_BORDER_MILITIA_BTN_X;
UINT16 MAP_BORDER_MILITIA_BTN_Y;
UINT16 MAP_BORDER_DISEASE_BTN_X; // Flugente: disease
UINT16 MAP_BORDER_DISEASE_BTN_Y;
UINT16 MAP_BORDER_WEATHER_BTN_X; // Flugente: weather
//UINT16 MAP_BORDER_WEATHER_BTN_X; // Flugente: weather // WANNE: Dynamic X position
UINT16 MAP_BORDER_WEATHER_BTN_Y;
UINT16 MAP_BORDER_INTEL_BTN_X; // Flugente: intel
//UINT16 MAP_BORDER_INTEL_BTN_X; // Flugente: intel // WANNE: Dynamic X position
UINT16 MAP_BORDER_INTEL_BTN_Y;
UINT16 MAP_LEVEL_MARKER_X;
@@ -300,17 +301,21 @@ BOOLEAN CreateButtonsForMapBorder( void )
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_AIRSPACE_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_ITEM_BTN ], MSYS_NO_CURSOR );
SetButtonCursor(giMapBorderButtons[ MAP_BORDER_MILITIA_BTN ], MSYS_NO_CURSOR );
UINT16 nextButtonX = MAP_BORDER_DISEASE_BTN_X - 43;
// Flugente: disease
if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseStrategic )
{
nextButtonX += 43;
giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 31, -1, 32, -1 );
// if the button image cannot be created, this is likely to a custom sti replacement that isn't up to date to this feature - just use some other images then
if ( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] < 0 )
giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 2, -1, 11, -1 );
giMapBorderButtons[MAP_BORDER_DISEASE_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN], MAP_BORDER_DISEASE_BTN_X, MAP_BORDER_DISEASE_BTN_Y,
giMapBorderButtons[MAP_BORDER_DISEASE_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN], nextButtonX, MAP_BORDER_DISEASE_BTN_Y,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnDiseaseCallback );
@@ -322,17 +327,21 @@ BOOLEAN CreateButtonsForMapBorder( void )
// Flugente: weather
if ( gGameExternalOptions.gfAllowRain || gGameExternalOptions.gfAllowSandStorms || gGameExternalOptions.gfAllowSnow )
{
nextButtonX += 43;
giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 37, -1, 38, -1 );
// if the button image cannot be created, this is likely to a custom sti replacement that isn't up to date to this feature - just use some other images then
if ( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] < 0 )
giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 2, -1, 11, -1 );
/*
INT16 x = MAP_BORDER_WEATHER_BTN_X;
if ( giMapBorderButtonsImage[MAP_BORDER_DISEASE_BTN] < 0 )
x = MAP_BORDER_DISEASE_BTN_X;
*/
giMapBorderButtons[MAP_BORDER_WEATHER_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN], x, MAP_BORDER_WEATHER_BTN_Y,
giMapBorderButtons[MAP_BORDER_WEATHER_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN], nextButtonX, MAP_BORDER_WEATHER_BTN_Y,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnWeatherCallback );
@@ -344,17 +353,21 @@ BOOLEAN CreateButtonsForMapBorder( void )
// Flugente: intel
if ( TRUE )
{
nextButtonX += 43;
giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 39, -1, 40, -1 );
// if the button image cannot be created, this is likely to a custom sti replacement that isn't up to date to this feature - just use some other images then
if ( giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN] < 0 )
giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN] = LoadButtonImage( "INTERFACE\\map_border_buttons.sti", -1, 2, -1, 11, -1 );
/*
INT16 x = MAP_BORDER_INTEL_BTN_X;
if ( giMapBorderButtonsImage[MAP_BORDER_WEATHER_BTN] < 0 )
x = MAP_BORDER_WEATHER_BTN_X;
*/
giMapBorderButtons[MAP_BORDER_INTEL_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN], x, MAP_BORDER_INTEL_BTN_Y,
giMapBorderButtons[MAP_BORDER_INTEL_BTN] = QuickCreateButton( giMapBorderButtonsImage[MAP_BORDER_INTEL_BTN], nextButtonX, MAP_BORDER_INTEL_BTN_Y,
BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH,
(GUI_CALLBACK)MSYS_NO_CALLBACK, (GUI_CALLBACK)BtnIntelCallback );
@@ -1445,9 +1458,9 @@ void InitMapBorderButtonCoordinates()
MAP_BORDER_MILITIA_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
MAP_BORDER_DISEASE_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 190;
MAP_BORDER_DISEASE_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
MAP_BORDER_WEATHER_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 233;
//MAP_BORDER_WEATHER_BTN_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 233; // WANNE: Dynamic X position
MAP_BORDER_WEATHER_BTN_Y = (SCREEN_HEIGHT - yResOffset - buttonOffset);
MAP_BORDER_INTEL_BTN_X = xResOffset + MAP_BORDER_X + ( ( SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset ) / 2 ) + 276;
//MAP_BORDER_INTEL_BTN_X = xResOffset + MAP_BORDER_X + ( ( SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset ) / 2 ) + 276; // WANNE: Dynamic X position
MAP_BORDER_INTEL_BTN_Y = ( SCREEN_HEIGHT - yResOffset - buttonOffset );
MAP_LEVEL_MARKER_X = xResOffset + MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X - 2 * xResOffset) / 2) + 114;
+1 -1
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@@ -141,7 +141,7 @@
<AdditionalLibraryDirectories>Multiplayer\raknet;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>Winmm.lib;RakNetLibStatic.lib;ws2_32.lib;DbgHelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<OutputFile>$(OutDir)\JA2_EN_Debug</OutputFile>
<OutputFile>$(OutDir)\JA2_EN_Debug.exe</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MapEditorD|Win32'">