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- stacks of binders can be merged
- new item: when planting tripwire roll (Item# 1640), a tripwrie item is created, thereby making planting multiple wires much easier git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1796 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -181,6 +181,7 @@
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<randomitemcoolnessmodificator>0</randomitemcoolnessmodificator>
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<FlashLightRange>0</FlashLightRange>
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<ItemChoiceTimeSetting>0</ItemChoiceTimeSetting>
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<buddyitem>0</buddyitem>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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<PercentBase>0</PercentBase>
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@@ -48961,7 +48962,7 @@
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<uiIndex>1636</uiIndex>
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<szItemName>Flashlight</szItemName>
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<szLongItemName>Flashlight</szLongItemName>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the hea.</szItemDesc>
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<szItemDesc>I am... the light! No wait, that ain't right. I'm just a flashlight. But I'm still useful. If everything else fails, use me to knock people over the head with.</szItemDesc>
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<szBRName>Flashlight</szBRName>
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<szBRDesc>We say: let there be light! Batteries included.</szBRDesc>
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<usItemClass>128</usItemClass>
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@@ -49089,4 +49090,37 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1640</uiIndex>
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<szItemName>Tripwire Roll</szItemName>
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<szLongItemName>Tripwire Roll</szLongItemName>
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<szItemDesc>TRipwire can be deployed directly frm this roll.</szItemDesc>
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<szBRName>Tripwire Roll</szBRName>
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<szBRDesc>A roll of tripwire. In case you need to boobytrap your house, your car, and your cat.</szBRDesc>
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<usItemClass>512</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>86</ubClassIndex>
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<ubCursor>18</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>66</ubGraphicNum>
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<ubWeight>3</ubWeight>
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<ItemSize>26</ItemSize>
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<usPrice>200</usPrice>
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<ubCoolness>3</ubCoolness>
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<Damageable>1</Damageable>
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<Metal>1</Metal>
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<BigGunList>1</BigGunList>
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<BR_NewInventory>40</BR_NewInventory>
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<BR_UsedInventory>25</BR_UsedInventory>
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<Mine>1</Mine>
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<TripWireActivation>1</TripWireActivation>
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<TripWire>1</TripWire>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<usActionItemFlag>17</usActionItemFlag> <!-- net 1, lvl 1-->
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<ItemFlag>16777216</ItemFlag>
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<buddyitem>1524</buddyitem>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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@@ -5744,6 +5744,22 @@
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<mergeType>9</mergeType>
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<APCost>32</APCost>
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</MERGE>
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<MERGE>
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<firstItemIndex>1524</firstItemIndex>
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<secondItemIndex>1640</secondItemIndex>
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<firstResultingItemIndex>1640</firstResultingItemIndex>
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<secondResultingItemIndex>0</secondResultingItemIndex>
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<mergeType>12</mergeType>
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<APCost>20</APCost>
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</MERGE>
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<MERGE>
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<firstItemIndex>1524</firstItemIndex>
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<secondItemIndex>1524</secondItemIndex>
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<firstResultingItemIndex>1640</firstResultingItemIndex>
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<secondResultingItemIndex>0</secondResultingItemIndex>
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<mergeType>4</mergeType>
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<APCost>20</APCost>
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</MERGE>
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<MERGE>
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<firstItemIndex>1546</firstItemIndex>
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<secondItemIndex>1546</secondItemIndex>
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@@ -5784,4 +5800,12 @@
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<mergeType>4</mergeType>
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<APCost>32</APCost>
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</MERGE>
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<MERGE>
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<firstItemIndex>1632</firstItemIndex>
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<secondItemIndex>1632</secondItemIndex>
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<firstResultingItemIndex>1632</firstResultingItemIndex>
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<secondResultingItemIndex>0</secondResultingItemIndex>
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<mergeType>1</mergeType>
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<APCost>32</APCost>
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</MERGE>
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</MERGELIST>
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