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Fix: after a riot, prisoners were not reset to 0, leading to a huge buildup over time
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5730 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5731,6 +5731,9 @@ void HandlePrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
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{
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{
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// add enemies
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// add enemies
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pSectorInfo->ubNumTroops += numprisoners;
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pSectorInfo->ubNumTroops += numprisoners;
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// all prisoners are free, reduce count!
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pSectorInfo->uiNumberOfPrisonersOfWar = 0;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_ARMY_FREED_PRISON], wSectorName );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_ARMY_FREED_PRISON], wSectorName );
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@@ -5785,6 +5788,9 @@ void HandlePrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
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// add enemies
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// add enemies
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pSectorInfo->ubNumTroops += numprisoners;
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pSectorInfo->ubNumTroops += numprisoners;
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// all prisoners are free, reduce count!
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pSectorInfo->uiNumberOfPrisonersOfWar = 0;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_RIOT], wSectorName );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_RIOT], wSectorName );
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}
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}
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}
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}
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