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- Fix: prisoner interrogation was stopped even though it shouldn't
- Fix: prison location was displayed wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5504,7 +5504,7 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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return;
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// Are there any prisoners in this prison?
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SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( gWorldSectorX, gWorldSectorY ) ] );
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SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
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UINT32 numprisoners = pSectorInfo->uiNumberOfPrisonersOfWar;
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@@ -6703,7 +6703,7 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
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pPrisonSectorInfo->uiNumberOfPrisonersOfWar += prisonerstobemoved;
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CHAR16 wString[ 64 ];
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GetShortSectorString( gWorldSectorX, gWorldSectorY, wString );
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GetShortSectorString( (INT16)((uSectorID % MAP_WORLD_X) + 1), (INT16)((uSectorID / MAP_WORLD_X) + 2), wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
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}
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}
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@@ -6731,7 +6731,7 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
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pPrisonSectorInfo->uiNumberOfPrisonersOfWar += prisonerstobemoved;
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CHAR16 wString[ 64 ];
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GetShortSectorString( gWorldSectorX, gWorldSectorY, wString );
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GetShortSectorString( (INT16)(uSectorID % MAP_WORLD_X), (INT16)(uSectorID / MAP_WORLD_X), wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
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}
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}
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@@ -15273,7 +15273,7 @@ void SOLDIERTYPE::Strip()
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// can we process prisoners in this sector?
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BOOLEAN SOLDIERTYPE::CanProcessPrisoners()
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{
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if ( !bInSector || stats.bLife < OKLIFE )
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if ( stats.bLife < OKLIFE )
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return FALSE;
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// Is there a prison in this sector?
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@@ -15298,7 +15298,7 @@ BOOLEAN SOLDIERTYPE::CanProcessPrisoners()
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// Are there any prisoners in this prison?
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if ( !this->bSectorZ )
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{
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SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( gWorldSectorX, gWorldSectorY ) ] );
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SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( this->sSectorX, this->sSectorY ) ] );
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if ( pSectorInfo->uiNumberOfPrisonersOfWar > 0 )
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return TRUE;
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