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- Added a few // TODO.Translate comments
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5710 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2916,7 +2916,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7486,6 +7486,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2913,7 +2913,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7479,6 +7479,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2915,7 +2915,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7453,6 +7453,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2918,7 +2918,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7294,6 +7294,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2908,7 +2908,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7466,6 +7466,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2923,7 +2923,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7480,6 +7480,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2916,7 +2916,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7432,6 +7432,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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@@ -2917,7 +2917,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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// added by Flugente: decide what to do with prisoners // TODO.Translate
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L"You have no prison for these prisoners, you have to let them go",
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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};
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@@ -7483,6 +7483,7 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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};
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners were interrogated.",
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