Minor code improvements.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8934 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-12 07:23:54 +00:00
parent f0693d4aad
commit 169e909b56
+1 -5
View File
@@ -6546,15 +6546,11 @@ L_NEWAIM:
if (!TileIsOutOfBounds(pSoldier->aiData.usActionData))
{
//pSoldier->aiData.usActionData = pSoldier->sGridNo ;
pSoldier->aiData.usActionData = pSoldier->aiData.usActionData;
pSoldier->pathing.sFinalDestination = pSoldier->aiData.usActionData;
pSoldier->aiData.bNextAction = AI_ACTION_FIRE_GUN;
pSoldier->aiData.usNextActionData = BestAttack.sTarget;
pSoldier->aiData.bNextTargetLevel = BestAttack.bTargetLevel;
DebugAI(AI_MSG_INFO, pSoldier, String("try to get closer, move to %d", pSoldier->aiData.usActionData));
DebugAI(AI_MSG_INFO, pSoldier, String("try to get closer before shooting, move to %d", pSoldier->aiData.usActionData));
return( AI_ACTION_GET_CLOSER );
}
}