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Fix for female throwing animations causing a crash with lobot (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2631 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+46
-45
@@ -1689,37 +1689,38 @@
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<AnimSurface name="LBT_RGFEMPTY_DODGE_KNIFE" file="Anims\LOBOT\RGF\F_DODGE_KNIFE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_DODGE_CROWBAR" file="Anims\LOBOT\RGF\F_DODGE_CROWBAR.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
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<!-- Standing, empty hands, throw-->
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<AnimSurface name="LBT_RGFEMPTY_THROW_HEAD" file="Anims\LOBOT\RGF\F_THROW_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_HANDS" file="Anims\LOBOT\RGF\F_THROW_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_TORSO" file="Anims\LOBOT\RGF\F_THROW_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_LEGS" file="Anims\LOBOT\RGF\F_THROW_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_SHADOW" file="Anims\LOBOT\RGF\F_THROW_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_BP" file="Anims\LOBOT\RGF\F_THROW_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_BERET" file="Anims\LOBOT\RGF\F_THROW_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_VEST" file="Anims\LOBOT\RGF\F_THROW_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_HELMET" file="Anims\LOBOT\RGF\F_THROW_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_GMASK" file="Anims\LOBOT\RGF\F_THROW_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_NVG" file="Anims\LOBOT\RGF\F_THROW_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_BOONEY" file="Anims\LOBOT\RGF\F_THROW_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_PADS" file="Anims\LOBOT\RGF\F_THROW_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_CAMOHELMET" file="Anims\LOBOT\RGF\F_THROW_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_LSLEEVE" file="Anims\LOBOT\RGF\F_THROW_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<!-- Female throwing anims are a bit weird. The original throwing animation was replaced with a longer one and it's used both for throwing items and grenades, and the standard lobbing animation is used for items and grenades as well. -->
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<AnimSurface name="LBT_RGFEMPTY_THROW_HEAD" file="Anims\LOBOT\RGF\F_THROW_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_HANDS" file="Anims\LOBOT\RGF\F_THROW_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_TORSO" file="Anims\LOBOT\RGF\F_THROW_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_LEGS" file="Anims\LOBOT\RGF\F_THROW_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_SHADOW" file="Anims\LOBOT\RGF\F_THROW_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_BP" file="Anims\LOBOT\RGF\F_THROW_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_BERET" file="Anims\LOBOT\RGF\F_THROW_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_VEST" file="Anims\LOBOT\RGF\F_THROW_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_HELMET" file="Anims\LOBOT\RGF\F_THROW_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_GMASK" file="Anims\LOBOT\RGF\F_THROW_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_NVG" file="Anims\LOBOT\RGF\F_THROW_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_BOONEY" file="Anims\LOBOT\RGF\F_THROW_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_PADS" file="Anims\LOBOT\RGF\F_THROW_G_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_CAMOHELMET" file="Anims\LOBOT\RGF\F_THROW_G_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_LSLEEVE" file="Anims\LOBOT\RGF\F_THROW_G_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<!-- Standing, empty hands, throw grenade -->
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_HEAD" file="Anims\LOBOT\RGF\F_THROW_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_HANDS" file="Anims\LOBOT\RGF\F_THROW_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_TORSO" file="Anims\LOBOT\RGF\F_THROW_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_LEGS" file="Anims\LOBOT\RGF\F_THROW_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_SHADOW" file="Anims\LOBOT\RGF\F_THROW_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_BP" file="Anims\LOBOT\RGF\F_THROW_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_BERET" file="Anims\LOBOT\RGF\F_THROW_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_VEST" file="Anims\LOBOT\RGF\F_THROW_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_HELMET" file="Anims\LOBOT\RGF\F_THROW_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_GMASK" file="Anims\LOBOT\RGF\F_THROW_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_NVG" file="Anims\LOBOT\RGF\F_THROW_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_BOONEY" file="Anims\LOBOT\RGF\F_THROW_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_PADS" file="Anims\LOBOT\RGF\F_THROW_G_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_CAMOHELMET" file="Anims\LOBOT\RGF\F_THROW_G_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_LSLEEVE" file="Anims\LOBOT\RGF\F_THROW_G_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_HEAD" file="Anims\LOBOT\RGF\F_THROW_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_HANDS" file="Anims\LOBOT\RGF\F_THROW_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_TORSO" file="Anims\LOBOT\RGF\F_THROW_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_LEGS" file="Anims\LOBOT\RGF\F_THROW_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_SHADOW" file="Anims\LOBOT\RGF\F_THROW_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_BP" file="Anims\LOBOT\RGF\F_THROW_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_BERET" file="Anims\LOBOT\RGF\F_THROW_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_VEST" file="Anims\LOBOT\RGF\F_THROW_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_HELMET" file="Anims\LOBOT\RGF\F_THROW_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_GMASK" file="Anims\LOBOT\RGF\F_THROW_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_NVG" file="Anims\LOBOT\RGF\F_THROW_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_BOONEY" file="Anims\LOBOT\RGF\F_THROW_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_PADS" file="Anims\LOBOT\RGF\F_THROW_G_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_CAMOHELMET" file="Anims\LOBOT\RGF\F_THROW_G_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_THROW_G_LSLEEVE" file="Anims\LOBOT\RGF\F_THROW_G_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
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<!-- Standing, empty hands, lob-->
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<AnimSurface name="LBT_RGFEMPTY_LOB_HEAD" file="Anims\LOBOT\RGF\F_LOB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_HANDS" file="Anims\LOBOT\RGF\F_LOB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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@@ -1737,21 +1738,21 @@
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<AnimSurface name="LBT_RGFEMPTY_LOB_CAMOHELMET" file="Anims\LOBOT\RGF\F_LOB_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_LSLEEVE" file="Anims\LOBOT\RGF\F_LOB_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<!-- Standing, empty hands, lob grenade -->
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_HEAD" file="Anims\LOBOT\RGF\F_LOB_G_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_HANDS" file="Anims\LOBOT\RGF\F_LOB_G_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_TORSO" file="Anims\LOBOT\RGF\F_LOB_G_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_LEGS" file="Anims\LOBOT\RGF\F_LOB_G_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_SHADOW" file="Anims\LOBOT\RGF\F_LOB_G_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_BP" file="Anims\LOBOT\RGF\F_LOB_G_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_BERET" file="Anims\LOBOT\RGF\F_LOB_G_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_VEST" file="Anims\LOBOT\RGF\F_LOB_G_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_HELMET" file="Anims\LOBOT\RGF\F_LOB_G_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_GMASK" file="Anims\LOBOT\RGF\F_LOB_G_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_NVG" file="Anims\LOBOT\RGF\F_LOB_G_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_BOONEY" file="Anims\LOBOT\RGF\F_LOB_G_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_PADS" file="Anims\LOBOT\RGF\F_LOB_G_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_CAMOHELMET" file="Anims\LOBOT\RGF\F_LOB_G_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_LSLEEVE" file="Anims\LOBOT\RGF\F_LOB_G_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_HEAD" file="Anims\LOBOT\RGF\F_LOB_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_HANDS" file="Anims\LOBOT\RGF\F_LOB_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_TORSO" file="Anims\LOBOT\RGF\F_LOB_torso.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="LBT_RGFEMPTY_LOB_G_LEGS" file="Anims\LOBOT\RGF\F_LOB_legs.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_SHADOW" file="Anims\LOBOT\RGF\F_LOB_shadow.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_BP" file="Anims\LOBOT\RGF\F_LOB_bp.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_BERET" file="Anims\LOBOT\RGF\F_LOB_beret.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_VEST" file="Anims\LOBOT\RGF\F_LOB_vest.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_HELMET" file="Anims\LOBOT\RGF\F_LOB_helmet.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_GMASK" file="Anims\LOBOT\RGF\F_LOB_gasmask.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_NVG" file="Anims\LOBOT\RGF\F_LOB_NVG.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_BOONEY" file="Anims\LOBOT\RGF\F_LOB_BOONEY.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_PADS" file="Anims\LOBOT\RGF\F_LOB_PADS.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_CAMOHELMET" file="Anims\LOBOT\RGF\F_LOB_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_LOB_G_LSLEEVE" file="Anims\LOBOT\RGF\F_LOB_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<!-- Standing, empty hands, kick door-->
|
||||
<AnimSurface name="LBT_RGFEMPTY_KICKDOOR_HEAD" file="Anims\LOBOT\RGF\S_DR_KICK_head.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="LBT_RGFEMPTY_KICKDOOR_HANDS" file="Anims\LOBOT\RGF\S_DR_KICK_hands.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
|
||||
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Reference in New Issue
Block a user