- Added the new strings from the multiplayer branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-10 18:23:34 +00:00
parent 9b9e22f09d
commit 17279936bc
9 changed files with 158 additions and 164 deletions
+14 -5
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@@ -4674,7 +4674,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -4736,9 +4735,11 @@ STR16 gzMPJScreenText[] =
L"Version",
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File transfer directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -4773,6 +4774,7 @@ STR16 gzMPHScreenText[] =
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies"
};
STR16 pDeliveryLocationStrings[] =
@@ -5626,6 +5628,8 @@ STR16 MPServerMessage[] =
L"服务器没有运行。",
L"客户端仍在载入, 请稍等...",
L"服务器启动之后你无法更改着陆点。",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -5702,6 +5706,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -5770,7 +5778,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press Continue"
};
STR16 gzMPChatToggleText[] =
+14 -6
View File
@@ -3753,7 +3753,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3910,7 +3909,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -3962,9 +3960,11 @@ STR16 gzMPJScreenText[] =
L"Version",
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File transfer directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -3999,6 +3999,7 @@ STR16 gzMPHScreenText[] =
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies",
};
STR16 pDeliveryLocationStrings[] =
@@ -4681,6 +4682,8 @@ STR16 MPServerMessage[] =
L"Server is not running.",
L"Clients are still loading, please wait...",
L"You cannot change dropzone after the server has started.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4756,6 +4759,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4824,7 +4831,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press Continue"
};
STR16 gzMPChatToggleText[] =
+34 -26
View File
@@ -3515,7 +3515,7 @@ STR16 zOptionsText[] =
//Confirmation pop when the user selects..
L"Quit game and return to the main menu?",
L"You need either the Speech option, or the Subtitle option to be enabled.", // arynn : defunct : no more nag screen
L"You need either the Speech option, or the Subtitle option to be enabled.",
};
@@ -3691,8 +3691,7 @@ STR16 zOptionsToggleText[] =
L"Silent Skyrider",
L"Low CPU usage",
L"Enhanced Description Box",
// arynn : add forced turn mode
L"Forced Turn Mode",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
@@ -3848,8 +3847,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
// arynn : add forced turn mode
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
@@ -3975,9 +3973,11 @@ STR16 gzMPJScreenText[] =
L"Version",
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File transfer directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -4012,6 +4012,7 @@ STR16 gzMPHScreenText[] =
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies"
};
STR16 pDeliveryLocationStrings[] =
@@ -4685,7 +4686,7 @@ STR16 MPServerMessage[] =
// 0
L"Initiating RakNet server...",
L"Server started, waiting for connections...",
L"You must now connect with your client to the server by pressing '2'.",
L"You must now connect with your client to the server by pressing '2'.", // No more used
L"Server is already running.",
L"Server failed to start. Terminating.",
// 5
@@ -4694,6 +4695,8 @@ STR16 MPServerMessage[] =
L"Server is not running.",
L"Clients are still loading, please wait...",
L"You cannot change dropzone after the server has started.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4721,24 +4724,24 @@ STR16 MPClientMessage[] =
L"Awaiting 'OK' from server to unlock the laptop...",
L"Interrupted",
L"Finish from interrupt",
L"Mouse Grid Coordinates:",
L"Mouse grid coordinates:",
// 20
L"X: %d, Y: %d",
L"Grid Number: %d",
L"Grid number: %d",
L"Server only feature",
L"Choose server manual override stage: ('1' - Enable laptop/hiring) ('2' - Launch/load level) ('3' - Unlock UI) ('4' - Finish placement)",
//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
L"Sector=%s, Max. clients=%d, Max. mercs=%d, Game type=%d, Same merc=%d, Damage multiplier=%f, Timed turns=%d, Secs/Tic=%d, Disable Bobby Ray=%d, Disable Aim/Merc Equipment=%d, Disable Morale=%d, Testing=%d.",
// 25
L"Testing and cheat function '9' is enabled.",
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"Team: %d.",//not used any more
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
L"Kicked client #%d - '%S'",
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S').",
L"Kicked client #%d - '%S'.",
// 30
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
L"Starting turn for client #%d",
L"Starting turn for client #%d.",
L"Requesting for realtime...",
L"Switched back to realtime.",
L"Error: Something went wrong switching back.",
@@ -4747,29 +4750,33 @@ STR16 MPClientMessage[] =
L"The server has unlocked the laptop. Begin hiring!",
L"Interruptor.",
L"You cannot change dropzone if you are only the client and not the server.",
L"You declined the offer to surrender, because you are in a multiplayer game.",
L"You declined the offer to surrender.",
// 40
L"All your mercs are wiped dead!",
L"Spectator mode enabled.",
L"You have been defeated!",
L"Sorry, climbing is disable in MP",
L"Sorry, climbing is disable in a multiplayer game.",
L"You Hired '%s'",
// 45
L"You can't change the map once purchasing has commenced",
L"Map changed to '%s'",
L"You can't change the map once purchasing has commenced.",
L"Map changed to '%s'.",
L"Client '%s' disconnected, removing from game",
L"You were disconnected from the game, returning to the Main Menu",
L"You were disconnected from the game. Returning to Main Menu.",
L"Connection failed, Retrying in 5 seconds, %i retries left...",
//50
L"Connection failed, giving up...",
L"You cannot start the game until another player has connected",
L"You cannot start the game until another player has connected.",
L"%s : %s",
L"Send to All",
L"Send to all",
L"Allies only",
// 55
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4818,8 +4825,8 @@ STR16 gszMPMapscreenText[] =
L"Game Type: ",
L"Players: ",
L"Mercs each: ",
L"You cannot change starting edge once Laptop is unlocked",
L"You cannot change teams once the Laptop is unlocked",
L"You cannot change starting edge once Laptop is unlocked.",
L"You cannot change teams once the Laptop is unlocked.",
L"Random Mercs: ",
L"Y",
L"Difficulty:"
@@ -4838,7 +4845,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press 'Continue'."
};
STR16 gzMPChatToggleText[] =
@@ -4850,6 +4858,6 @@ STR16 gzMPChatToggleText[] =
STR16 gzMPChatboxText[] =
{
L"Multiplayer Chat",
L"Chat: press ENTER to send of ESC to cancel",
L"Chat: Press ENTER to send of ESC to cancel.",
};
#endif //ENGLISH
+13 -5
View File
@@ -3767,7 +3767,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3924,7 +3923,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -3977,8 +3975,10 @@ STR16 gzMPJScreenText[] =
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File transfer directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -4013,6 +4013,7 @@ STR16 gzMPHScreenText[] =
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies",
};
STR16 pDeliveryLocationStrings[] =
@@ -4694,6 +4695,8 @@ STR16 MPServerMessage[] =
L"Server is not running.",
L"Clients are still loading, please wait...",
L"You cannot change dropzone after the server has started.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4770,6 +4773,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4838,7 +4845,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press Continue"
};
STR16 gzMPChatToggleText[] =
+33 -101
View File
@@ -3572,7 +3572,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3655,81 +3654,6 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Mods bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
STR16 gzGIOScreenText[] =
@@ -3780,9 +3704,11 @@ STR16 gzMPJScreenText[] =
L"Version",
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535".,
L"Verzeichnis für Datei-Transfer.",
L"Bitte geben Sie ein Verzeichnis für den Datei-Transfer ein."
};
STR16 gzMPHScreenText[] =
@@ -3817,6 +3743,7 @@ STR16 gzMPHScreenText[] =
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies",
};
STR16 pDeliveryLocationStrings[] =
@@ -4489,6 +4416,8 @@ STR16 MPServerMessage[] =
L"Server läuft nicht.",
L"Clients sind noch am laden, bitte warten...",
L"Sie können die Absprungzone nicht ändern, wenn der Server bereits gestartet wurde.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4522,9 +4451,7 @@ STR16 MPClientMessage[] =
L"Raster Nummer: %d",
L"Aktion kann nur der Server durchführen.",
L"Wähle exklusive Server Aktion: ('1' - Laptop freischalten/anheuern) ('2' - Gefecht starten/Sektor laden) ('3' - Interface freischalten ) ('4' - Söldner Platzierung abschließen) ",
//L"Sektor=%s, Max Clients=%d, Max Söldner=%d, Ko-Op=%d Gleiche Söldner=%d, Schaden Mult.=%f, Gegner=%d, Monster=%d, Miliz=%d, Zivilisten=%d, Zeitbeschränkung=%d, Sek/Tic=%d, Startgehalt=%d$, Zusatzwaffen=%d, Sci-Fi= %d, Schwierigkeit=%d, Extraschwer=%d, Bobby Rays Auswahl= %d, Deakt. Bobby Ray=%d, Deak. Aim/Merc Ausrüstung=%d, Deakt. Moral=%d, Testen=%d.",
//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
L"Sektor=%s, Max. Clients=%d, Max. Söldner=%d, Spielmodus=%d, Gleiche Söldner=%d, Schaden Mult.=%f, Zeitbeschränkung=%d, Sek/Tik=%d, Deakt. Bobby Ray=%d, Deakt. Aim/Merc Ausrüstung=%d, Deakt. Moral=%d, Testen=%d",
L"Sektor=%s, Max. Clients=%d, Max. Söldner=%d, Spieltyp=%d, Gleiche Söldner=%d, Schaden Mult.=%f, Zeitl. Runden=%d, Seks/Tik=%d, Kein Bobby Ray=%d, Keine Aim/Merc Ausrüstung=%d, Keine Moral=%d, Testen=%d",
// 25
L"Testmodus und Cheat-Funktion mit '9' ist freigeschalten.",
@@ -4533,7 +4460,7 @@ STR16 MPClientMessage[] =
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
L"Team: %d.",//not used any more
L"'%s' (Client #%d - '%S') was killed by '%s' (Client #%d - '%S')",
L"'%s' (Client #%d - '%S') wurde getötet von '%s' (Client #%d - '%S')",
L"Werfe Client #%d - '%S' aus dem Spiel.",
// 30
L"Starte Spielzug für Client Nummer: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
@@ -4546,29 +4473,33 @@ STR16 MPClientMessage[] =
L"Server hat den Laptop freigeschalten. Söldner anheuern!",
L"Unterbrecher.",
L"Sie können die Absprungzone nicht ändern, wenn Sie nur der Client und nicht zusätzlich der Server sind.",
L"Sie haben das Angebot zur Kampfaufgabe abgelehnt, da Sie sich gerade in einem Mehrspieler Spiel befinden.",
L"Sie haben das Angebot zur Kampfaufgabe abgelehnt.",
// 40
L"Alle Ihre Söldner wurden getötet!",
L"Überwachungsmodus wurde eingeschalten.",
L"Sie wurden besiegt!",
L"Auf Dächer klettern ist nicht erlaubt in einem Mehrspieler Spiel",
L"Auf Dächer klettern ist nicht erlaubt in einem Mehrspieler Spiel.",
L"Sie haben '%s' angeheuert.",
// 45
L"Sie können den Sektor nicht ändern wenn bereits Anschaffungen getätigt sind",
L"Sie können den Sektor nicht ändern, wenn bereits Einkäufe begonnen haben",
L"Sektor gewechselt zu '%s'",
L"Client '%s' Verbindung abgebrochen und vom Spiel entfernt",
L"Ihre Verbindung zum Spiel wurde abgebrochen, gehen zum Hauptmenü",
L"Verbindungsfehler, Wiederverbindung in 5 Sekunden, %i Versuche übrig...",
L"Client '%s' Verbindung abgebrochen, entferne Client vom Spiel.",
L"Ihre Verbindung zum Spiel wurde unterbrochen, gehen zurück zum Hauptmenü.",
L"Verbindung fehlgeschlagen. Wiederverbindungsaufbau in 5 Sekunden. %i Versuche übrig...",
//50
L"Verbindungsfehler, beenden...",
L"Sie können das Spiel nicht starten, solange sich kein weitere Spieler verbunden hat",
L"Verbindung fehlgeschlagen, Abbruch...",
L"Sie können das Spiel nicht beginnen, solange sich noch kein weiterer Spieler verbunden hat.",
L"%s : %s",
L"Send an alle",
L"Sende an alle",
L"Nur Verbündete",
// 55
L"Teilnahme nicht möglich. Dieses Spiel hat bereits begonnen.",
L"Spielbeitritt nicht möglich. Das Spiel ist bereits gestartet.",
L"%s (Team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4616,9 +4547,9 @@ STR16 gszMPMapscreenText[] =
{
L"Spieltyp: ",
L"Spieler: ",
L"Söldner: ",
L"Sie können die Startposition nicht mehr ändern, sobald der Laptop freigeschaltet ist",
L"Sie können die Teams nicht mehr ändern, sobald der Laptop freigeschaltet ist",
L"Söldner/Spieler: ",
L"Sie können die Startpositionen nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
L"Sie können die Teams nicht mehr ändern, sobald der Laptop freigeschaltet ist.",
L"Zufällige Söldner: ",
L"J",
L"Schwierigkeit:"
@@ -4626,7 +4557,7 @@ STR16 gszMPMapscreenText[] =
STR16 gzMPSScreenText[] =
{
L"Auswertung",
L"Kampfstatistik",
L"Weiter",
L"Abbrechen",
L"Spieler",
@@ -4635,21 +4566,22 @@ STR16 gzMPSScreenText[] =
L"Gegnerische Armee",
L"Treffer",
L"Fehlschüsse",
L"Treffergenauigkeit",
L"Treffgenauigkeit",
L"Schaden verursacht",
L"Schaden erhalten"
L"Schaden erhalten",
L"Bitte warten Sie bis der Server auf 'Weiter' geklickt hat."
};
STR16 gzMPChatToggleText[] =
{
L"Sende an alle",
L"Sende zu Verbündete",
L"Sende nur an Verbündete",
};
STR16 gzMPChatboxText[] =
{
L"Mehrspieler Chat",
L"Chat: ENTER zum Senden oder ESC zum Schließen",
L"Chat: Drücke ENTER zum Senden oder ESC zum Verlassen.",
};
#endif //GERMAN
+14 -6
View File
@@ -3746,7 +3746,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3903,7 +3902,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -3955,9 +3953,11 @@ STR16 gzMPJScreenText[] =
L"Version",
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File Transfer Directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -3992,6 +3992,7 @@ STR16 gzMPHScreenText[] =
L"Turn Timer multiplier must be a number between 1 and 200",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies",
};
STR16 pDeliveryLocationStrings[] =
@@ -4679,6 +4680,8 @@ STR16 MPServerMessage[] =
L"Server is not running.",
L"Clients are still loading, please wait...",
L"You cannot change dropzone after the server has started.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4754,6 +4757,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4822,7 +4829,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press Continue"
};
STR16 gzMPChatToggleText[] =
+12 -5
View File
@@ -3760,7 +3760,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3917,7 +3916,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
STR16 gzGIOScreenText[] =
@@ -3969,8 +3967,10 @@ STR16 gzMPJScreenText[] =
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File Transfer Directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -4686,6 +4686,8 @@ STR16 MPServerMessage[] =
L"Serwer nie dzia³a",
L"£adowanie klientów, czekaj.",
L"Nie mo¿na zmieniaæ miejsc zrzutu po starcie serwera.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4761,6 +4763,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4829,7 +4835,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press Continue"
};
STR16 gzMPChatToggleText[] =
+11 -4
View File
@@ -3761,7 +3761,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3918,7 +3917,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -3971,8 +3969,10 @@ STR16 gzMPJScreenText[] =
L"Game Type",
L"Ping",
L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 192.168.0.1)", //You must enter a valid server IP address.\n (eg 192.168.0.1)
L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535)", //You must enter a valid Server Port between 1 and 65535
L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1)
L"Âïèøèòå êîððåêòíûé ïîðò ñåðâåðà (èñïîëüçóéòå äèàïàçîí îò 1 äî 65535).", //You must enter a valid Server Port between 1 and 65535
L"File Transfer Directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -4007,6 +4007,7 @@ STR16 gzMPHScreenText[] =
L"Ìíîæèòåëü âðåìÿ õîäà äîëæåí áûòü ÷èñëîì â ïðîìåæóòêå îò 1 äî 200.", //Turn Timer multiplier must be a number between 1 and 200
L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP
L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
L"Enforce Maximum AI Enemies,
};
STR16 pDeliveryLocationStrings[] =
@@ -4689,6 +4690,8 @@ STR16 MPServerMessage[] =
L"Ñåðâåð íå çàïóùåí.",
L"Ïîäîæäèòå ïîæàëóéñòà, èãðîêè âñå åùå çàãðóæàþòñÿ...",
L"Âû íå ìîæåòå èçìåíÿòü çîíó âûñàäêè ïîñëå çàïóñêà ñåðâåðà.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4765,6 +4768,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
+13 -6
View File
@@ -3765,7 +3765,6 @@ STR16 zOptionsToggleText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3922,7 +3921,6 @@ STR16 zOptionsScreenHelpText[] =
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
@@ -3975,9 +3973,11 @@ STR16 gzMPJScreenText[] =
L"Version",
L"Game Type",
L"Ping",
L"You must enter a player name",
L"You must enter a valid server IP address.\n (eg 192.168.0.1)",
L"You must enter a valid Server Port between 1 and 65535"
L"You must enter a player name.",
L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"You must enter a valid Server Port between 1 and 65535.",
L"File Transfer Directory",
L"You must enter a file transfer directory."
};
STR16 gzMPHScreenText[] =
@@ -4693,6 +4693,8 @@ STR16 MPServerMessage[] =
L"Server is not running.",
L"Clients are still loading, please wait...",
L"You cannot change dropzone after the server has started.",
// 10
L"Sent file '%S' - 100/100",
};
STR16 MPClientMessage[] =
@@ -4768,6 +4770,10 @@ STR16 MPClientMessage[] =
L"Cannot join game. This game has already started.",
L"%s (team): %s",
L"Client #%i - '%s'",
L"%S - 100/100",
L"%S - %i/100",
// 60
L"Received all files from server!",
};
STR16 MPHelp[] =
@@ -4836,7 +4842,8 @@ STR16 gzMPSScreenText[] =
L"Misses",
L"Accuracy",
L"Damage Dealt",
L"Damage Taken"
L"Damage Taken",
L"Please wait for the server to press Continue"
};
STR16 gzMPChatToggleText[] =