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Fix: enemy artillery shells are wrongly attributed to have been fired from Merc 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4074,18 +4074,21 @@ void HandleExplosionQueue( void )
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if ( (*pObj)[0]->data.ubWireNetworkFlag & ARTILLERY_STRIKE_COUNT_2 ) cnt += 2;
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if ( (*pObj)[0]->data.ubWireNetworkFlag & ARTILLERY_STRIKE_COUNT_4 ) cnt += 4;
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// determine gridno to attack - smoke signal required. Otherwise, it is assumed the radio operator ordered the bombing of his OWN position
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// if we cannot even find a radio operator, all bets are off - target a random gridno
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// the usual +/- 2 shenanigans
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UINT16 usOwner = max( 0, (*pObj)[0]->data.misc.ubBombOwner - 2 );
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INT32 sTargetGridNo = -1;
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if ( GetRandomSignalSmokeGridNo( &sTargetGridNo ) || GetRadioOperatorSignal( usOwner, &sTargetGridNo ) || (sTargetGridNo = RandomGridNo( )) )
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{
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for ( UINT8 i = 0; i < cnt; ++i)
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ArtilleryStrike( pObj->usItem, usOwner, sGridNo, sTargetGridNo );
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}
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// determine gridno to attack - smoke signal required. Otherwise, it is assumed the radio operator ordered the bombing of his OWN position
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// if we cannot even find a radio operator, all bets are off - target a random gridno
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// the usual +/- 2 shenanigans
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UINT16 usOwner = NOBODY;
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if ( (*pObj)[0]->data.misc.ubBombOwner > 1 )
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usOwner = (*pObj)[0]->data.misc.ubBombOwner - 2;
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// not needed anymore
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INT32 sTargetGridNo = NOWHERE;
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if ( GetRandomSignalSmokeGridNo( &sTargetGridNo ) || GetRadioOperatorSignal( usOwner, &sTargetGridNo ) || (sTargetGridNo = RandomGridNo( )) )
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{
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for ( UINT8 i = 0; i < cnt; ++i)
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ArtilleryStrike( pObj->usItem, usOwner, sGridNo, sTargetGridNo );
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}
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// not needed anymore
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RemoveItemFromPool( sGridNo, gWorldBombs[ uiWorldBombIndex ].iItemIndex, ubLevel );
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}
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else
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