Fix (by Sevenfm):

- calculation error in sight adjustment for stealth at light level
- calculation error in sight adjustment for movement at light level

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-03-11 19:38:47 +00:00
parent b3a362978c
commit 181f6eba63
+2 -2
View File
@@ -716,7 +716,7 @@ INT8 GetSightAdjustmentThroughMovement( SOLDIERTYPE* pSoldier, const INT8& bTile
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, STEALTHY_NT ))
bMovementAdjustment = max(0, (bMovementAdjustment * (100 - gSkillTraitValues.ubSTStealthPenaltyForMovingReduction) / 100) );
UINT8 ubBrightness = GetBrightness( ubLightLevel );
UINT8 ubBrightness = (100 - GetBrightness( ubLightLevel ));
return MINMAX100N( bMovementAdjustment * ubBrightness / 100 * gGameExternalOptions.ubMovementEffectiveness / 100 );
}
@@ -798,7 +798,7 @@ INT8 GetSightAdjustmentStealthAtLightLevel( SOLDIERTYPE* pSoldier, const UINT8&
UINT8 ubScaler = GetBrightness( ubLightLevel );
// last term corresponds to the maximum of ubScaler before
ubScaler *= gGameExternalOptions.ubStealthEffectiveness / 100;
ubScaler = (UINT8)( ubScaler * gGameExternalOptions.ubStealthEffectiveness / 100.0f );
INT8 ibStealthInPercent = GetStealth( pSoldier );