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Fix (by Sevenfm):
- calculation error in sight adjustment for stealth at light level - calculation error in sight adjustment for movement at light level git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -716,7 +716,7 @@ INT8 GetSightAdjustmentThroughMovement( SOLDIERTYPE* pSoldier, const INT8& bTile
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, STEALTHY_NT ))
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bMovementAdjustment = max(0, (bMovementAdjustment * (100 - gSkillTraitValues.ubSTStealthPenaltyForMovingReduction) / 100) );
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UINT8 ubBrightness = GetBrightness( ubLightLevel );
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UINT8 ubBrightness = (100 - GetBrightness( ubLightLevel ));
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return MINMAX100N( bMovementAdjustment * ubBrightness / 100 * gGameExternalOptions.ubMovementEffectiveness / 100 );
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}
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@@ -798,7 +798,7 @@ INT8 GetSightAdjustmentStealthAtLightLevel( SOLDIERTYPE* pSoldier, const UINT8&
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UINT8 ubScaler = GetBrightness( ubLightLevel );
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// last term corresponds to the maximum of ubScaler before
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ubScaler *= gGameExternalOptions.ubStealthEffectiveness / 100;
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ubScaler = (UINT8)( ubScaler * gGameExternalOptions.ubStealthEffectiveness / 100.0f );
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INT8 ibStealthInPercent = GetStealth( pSoldier );
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